--- /dev/null
+package org.simantics.g3d.shape;\r
+\r
+import java.util.ArrayList;\r
+import java.util.List;\r
+\r
+import javax.vecmath.AxisAngle4d;\r
+import javax.vecmath.Vector3d;\r
+\r
+import org.simantics.g3d.math.MathTools;\r
+\r
+public class Cone {\r
+\r
+ public static Mesh create(double radius, int s) {\r
+ if (s < 3 || radius < MathTools.NEAR_ZERO)\r
+ throw new IllegalArgumentException();\r
+ List<Vector3d> vertices = new ArrayList<Vector3d>(s+2);\r
+ List<Vector3d> normals = new ArrayList<Vector3d>(vertices.size());\r
+ List<Integer> indices = new ArrayList<Integer>();\r
+ \r
+ vertices.add(new Vector3d(0.0,0.0,0.0));\r
+ normals.add(new Vector3d(0.0,-1.0,0.0));\r
+ vertices.add(new Vector3d(0.0,radius*2.0,0.0));\r
+ normals.add(new Vector3d(0.0,1.0,0.0));\r
+ \r
+ Vector3d v = new Vector3d(radius,0,0);\r
+ for (int i = 0; i < s; i++) {\r
+ AxisAngle4d aa = new AxisAngle4d(0,1,0,((double)i/(double)s)*Math.PI * 2);\r
+ Vector3d t = new Vector3d();\r
+ MathTools.rotate(MathTools.getQuat(aa), v, t);\r
+ vertices.add(t);\r
+ Vector3d n = new Vector3d(t);\r
+ n.normalize();\r
+ normals.add(n);\r
+ }\r
+ \r
+ for (int i = 0; i < s; i++) {\r
+ indices.add(0);\r
+ \r
+ if (i < s - 1)\r
+ indices.add(i + 3);\r
+ else\r
+ indices.add(2);\r
+ indices.add(i + 2);\r
+ }\r
+ \r
+ for (int i = 0; i < s; i++) {\r
+ indices.add(1);\r
+ indices.add(i + 2);\r
+ if (i < s - 1)\r
+ indices.add(i + 3);\r
+ else\r
+ indices.add(2);\r
+ \r
+ }\r
+ return new Mesh(vertices,normals,indices);\r
+ \r
+ }\r
+ \r
+ public static void main(String arg[]) {\r
+ Mesh s1 = create(1.0, 3);\r
+ Mesh s2 = create(1.0, 4);\r
+ System.out.println("debug " + s1 + "\n" + s2);\r
+ }\r
+}\r