]> gerrit.simantics Code Review - simantics/3d.git/blobdiff - org.simantics.g3d/src/org/simantics/g3d/shape/Mesh.java
White space clean-up
[simantics/3d.git] / org.simantics.g3d / src / org / simantics / g3d / shape / Mesh.java
index a45cf812adf90c6d237deeb6e7ec17767830a769..22355f2c421cda793229e99097a539f9654d8868 100644 (file)
@@ -82,27 +82,27 @@ public class Mesh {
                for (int i = 0; i < vertices.size(); i++) {
                        normals.add(new Vector3d());
                }
-        Vector3d v1 = new Vector3d();
-        Vector3d v2 = new Vector3d();
-        Vector3d v3 = new Vector3d();
-        Vector3d t1 = new Vector3d();
-        Vector3d t2 = new Vector3d();
-        Vector3d n = new Vector3d();
-        for (int i = 0; i < indices.size(); i+=3) {
-            v1.set(vertices.get(i));
-            v2.set(vertices.get(i+1));
-            v3.set(vertices.get(i+2));
-            t1.sub(v3,v1);
-            t2.sub(v2,v1);
-            n.cross(t2, t1);
-            normals.get(i).add(n);
-            normals.get(i+1).add(n);
-            normals.get(i+2).add(n);
-        }
-        for (int i = 0; i < normals.size(); i++) {
-               ((Vector3d)normals.get(i)).normalize();
-        }
-    }
+               Vector3d v1 = new Vector3d();
+               Vector3d v2 = new Vector3d();
+               Vector3d v3 = new Vector3d();
+               Vector3d t1 = new Vector3d();
+               Vector3d t2 = new Vector3d();
+               Vector3d n = new Vector3d();
+               for (int i = 0; i < indices.size(); i+=3) {
+                       v1.set(vertices.get(i));
+                       v2.set(vertices.get(i+1));
+                       v3.set(vertices.get(i+2));
+                       t1.sub(v3,v1);
+                       t2.sub(v2,v1);
+                       n.cross(t2, t1);
+                       normals.get(i).add(n);
+                       normals.get(i+1).add(n);
+                       normals.get(i+2).add(n);
+               }
+               for (int i = 0; i < normals.size(); i++) {
+                       ((Vector3d)normals.get(i)).normalize();
+               }
+       }
        
        public void translate(Vector3d v) {
                for (int i = 0; i < vertices.size(); i++) {