]> gerrit.simantics Code Review - simantics/3d.git/blobdiff - org.simantics.g3d/src/org/simantics/proconf/g3d/animation/ChanneledPositionInterpolator.java
git-svn-id: https://www.simantics.org/svn/simantics/3d/trunk@22280 ac1ea38d-2e2b...
[simantics/3d.git] / org.simantics.g3d / src / org / simantics / proconf / g3d / animation / ChanneledPositionInterpolator.java
diff --git a/org.simantics.g3d/src/org/simantics/proconf/g3d/animation/ChanneledPositionInterpolator.java b/org.simantics.g3d/src/org/simantics/proconf/g3d/animation/ChanneledPositionInterpolator.java
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+/*******************************************************************************\r
+ * Copyright (c) 2007- VTT Technical Research Centre of Finland.\r
+ * All rights reserved. This program and the accompanying materials\r
+ * are made available under the terms of the Eclipse Public License v1.0\r
+ * which accompanies this distribution, and is available at\r
+ * http://www.eclipse.org/legal/epl-v10.html\r
+ *\r
+ * Contributors:\r
+ *     VTT Technical Research Centre of Finland - initial API and implementation\r
+ *******************************************************************************/\r
+package org.simantics.proconf.g3d.animation;\r
+\r
+\r
+import com.jme.math.Vector3f;\r
+import com.jme.scene.Node;\r
+\r
+\r
+public class ChanneledPositionInterpolator implements Interpolator {\r
+    private ScalarInterpolator xInterpolator;\r
+    private ScalarInterpolator yInterpolator;\r
+    private ScalarInterpolator zInterpolator;\r
+\r
+    Node node;\r
+    \r
+    public ChanneledPositionInterpolator(ScalarInterpolator xInterpolator, ScalarInterpolator yInterpolator, ScalarInterpolator zInterpolator) {\r
+        this.xInterpolator = xInterpolator;\r
+        this.yInterpolator = yInterpolator;\r
+        this.zInterpolator = zInterpolator;\r
+    }\r
+    \r
+    public void interpolate(double delta) {\r
+        double x = xInterpolator.evaluate(delta);\r
+        double y = yInterpolator.evaluate(delta);\r
+        double z = zInterpolator.evaluate(delta);\r
+\r
+        node.setLocalTranslation(new Vector3f((float)x,(float)y,(float)z));\r
+    }\r
+    \r
+    public void setTarget(Object target) {\r
+       node = (Node)target;\r
+    }\r
+\r
+}\r