]> gerrit.simantics Code Review - simantics/3d.git/blobdiff - org.simantics.g3d/src/org/simantics/proconf/g3d/base/ConstraintDetector.java
Removing ancient 3d framework
[simantics/3d.git] / org.simantics.g3d / src / org / simantics / proconf / g3d / base / ConstraintDetector.java
diff --git a/org.simantics.g3d/src/org/simantics/proconf/g3d/base/ConstraintDetector.java b/org.simantics.g3d/src/org/simantics/proconf/g3d/base/ConstraintDetector.java
deleted file mode 100644 (file)
index d50943c..0000000
+++ /dev/null
@@ -1,442 +0,0 @@
-/*******************************************************************************\r
- * Copyright (c) 2007- VTT Technical Research Centre of Finland.\r
- * All rights reserved. This program and the accompanying materials\r
- * are made available under the terms of the Eclipse Public License v1.0\r
- * which accompanies this distribution, and is available at\r
- * http://www.eclipse.org/legal/epl-v10.html\r
- *\r
- * Contributors:\r
- *     VTT Technical Research Centre of Finland - initial API and implementation\r
- *******************************************************************************/\r
-package org.simantics.proconf.g3d.base;\r
-\r
-import java.util.ArrayList;\r
-import java.util.List;\r
-\r
-import javax.vecmath.Point3d;\r
-import javax.vecmath.Vector3d;\r
-\r
-import org.simantics.db.Graph;\r
-import org.simantics.db.GraphRequestWithResult;\r
-import org.simantics.db.Resource;\r
-import org.simantics.db.adaption.AdaptionException;\r
-import org.simantics.proconf.g3d.Resources;\r
-import org.simantics.utils.ui.ErrorLogger;\r
-\r
-import com.jme.renderer.ColorRGBA;\r
-import com.jme.scene.Geometry;\r
-import com.jme.scene.Line;\r
-import com.jme.scene.state.MaterialState;\r
-import com.jme.util.geom.BufferUtils;\r
-\r
-public class ConstraintDetector {\r
-    \r
-    private static final int X = 0;\r
-    private static final int Y = 1;\r
-    private static final int Z = 2;\r
-    \r
-    \r
-    private ThreeDimensionalEditorBase editor;\r
-    //private G3DNode constraintReference = null;\r
-    private Resource constraintReference = null;\r
-    private ArrayList<Point3d> constraintPoints = new ArrayList<Point3d>();\r
-    private ArrayList<Vector3d> constraintDirections = new ArrayList<Vector3d>();\r
-    private MaterialState ms;\r
-    \r
-    private ColorRGBA xColor = new ColorRGBA(1.f,0.f,0.f,1.f);\r
-    private ColorRGBA yColor = new ColorRGBA(0.f,1.f,0.f,1.f);\r
-    private ColorRGBA zColor = new ColorRGBA(0.f,0.f,1.f,1.f);\r
-    \r
-    \r
-    public ConstraintDetector(ThreeDimensionalEditorBase editor) {\r
-        this.editor = editor;\r
-        ms = editor.getRenderingComponent().getDisplaySystem().getRenderer().createMaterialState();\r
-        ms.setEmissive(new ColorRGBA(1.f,1.f,1.f,1.f));\r
-        ms.setColorMaterial(MaterialState.CM_EMISSIVE);\r
-    }\r
-    \r
-\r
-    public void clearConstraints() {\r
-        //System.out.println("ConstraintDetector.clearConstraints()");\r
-        constraintPoints.clear();\r
-        constraintDirections.clear();\r
-    }\r
-    \r
-    private void updateConstraints() {\r
-        clearConstraints();\r
-        if (constraintReference == null)\r
-            return;\r
-        GraphRequestWithResult<Constraint>  request = new GraphRequestWithResult<Constraint>() {\r
-               @Override\r
-               public Constraint performWithResult(Graph g) throws Exception {\r
-                       try {\r
-                               return g.adapt(constraintReference, Resources.g3dResource.HasConstraints);\r
-                       } catch (AdaptionException e) {\r
-                               ErrorLogger.defaultLogWarning("Cannot add constraint", e);\r
-                               return null;\r
-                       }\r
-               }\r
-        };\r
-        editor.getSession().syncRead(request);\r
-        Constraint c = request.getResult();\r
-        if (c == null)\r
-               return;\r
-        constraintPoints.addAll(c.points);\r
-        constraintDirections.addAll(c.dirs);\r
-    }\r
-    \r
-    \r
-    public ArrayList<Point3d> getConstraintPoints() {\r
-        return constraintPoints;\r
-    }\r
-    \r
-    public ArrayList<Vector3d> getConstraintDirections() {\r
-        return constraintDirections;\r
-    }\r
-\r
-    public void updateConstraintReference() {\r
-   \r
-            Resource interactive = null;\r
-            if (editor.getSelectionAdapter().getHighlightSelection().size() > 0) {\r
-                interactive = editor.getSelectionAdapter().getInteractiveSelectedObjects().iterator().next().getResource();\r
-                if (constraintReference == null) {\r
-                    constraintReference = interactive;\r
-                    updateConstraints();\r
-                } else if (!constraintReference.getResource().equals(interactive.getResource())) {\r
-                    constraintReference = interactive;\r
-                    updateConstraints();\r
-                }\r
-            } else {\r
-                constraintReference = null;\r
-                updateConstraints();\r
-            }\r
-\r
-    }\r
-    \r
-    public void addContraintPoint(Point3d p) {\r
-        //System.out.println("ConstraintDetector.addConstraintPoint() " + p);\r
-        constraintPoints.add(p);\r
-    }\r
-    \r
-    public void addContraintDirection(Vector3d v) {\r
-        //System.out.println("ConstraintDetector.addConstraintDirection() " + v);\r
-        constraintDirections.add(v);\r
-    }\r
-    \r
-    private double snapAngle = 0.1;\r
-    private String snapString = "";\r
-\r
-    private ArrayList<Geometry> constraintHighlights = new ArrayList<Geometry>();\r
-    \r
-    public Point3d getSnappedPoint(Vector3d pickPoint, Vector3d pickDir, Vector3d requestedPoint) {\r
-        \r
-        \r
-        Vector3d snappedPoint = new Vector3d();\r
-        Vector3d t = new Vector3d();\r
-        Point3d currentPoint = null;\r
-        // TODO : snap to closest angle\r
-        for (Vector3d constraintDir : constraintDirections) {\r
-            \r
-            MathTools.intersectStraightStraight(pickPoint,pickDir, requestedPoint, constraintDir, t, snappedPoint);\r
-            t.sub(snappedPoint);\r
-            if (t.lengthSquared() < snapAngle) {\r
-                \r
-                snapString += "Angle snap ";\r
-                currentPoint = new Point3d(snappedPoint);\r
-                break;\r
-            }\r
-        }\r
-        if (currentPoint != null) {\r
-            Vector3d dir = new Vector3d(currentPoint);\r
-            dir.sub(requestedPoint);\r
-            Point3d p = getPointSnap(requestedPoint, dir);\r
-            if (p != null)\r
-                currentPoint = p;\r
-        } else {\r
-               List<Double> distances = new ArrayList<Double>();\r
-               List<Point3d> snapPoints = new ArrayList<Point3d>();\r
-               List<String> snapStrings = new ArrayList<String>();\r
-               List<ColorRGBA> snapColors = new ArrayList<ColorRGBA>();\r
-            for (Point3d constraintPoint : constraintPoints) {\r
-               distances.clear();\r
-               snapPoints.clear();\r
-               snapStrings.clear();\r
-                MathTools.intersectStraightStraight(new Vector3d(constraintPoint), new Vector3d(1.0, 0.0, 0.0),\r
-                        pickPoint, pickDir, snappedPoint, t);\r
-                t.sub(snappedPoint);\r
-                double distance = t.lengthSquared();\r
-                if (distance < snapAngle) {\r
-                       distances.add(distance);\r
-                       snapPoints.add(new Point3d(snappedPoint));\r
-                       snapStrings.add("Point x-snap ");\r
-                       snapColors.add(xColor);\r
-                }\r
-                MathTools.intersectStraightStraight(new Vector3d(constraintPoint), new Vector3d(0.0, 1.0, 0.0),\r
-                        pickPoint, pickDir, snappedPoint, t);\r
-                t.sub(snappedPoint);\r
-                distance = t.lengthSquared();\r
-                if (distance < snapAngle) {\r
-                       distances.add(distance);\r
-                       snapPoints.add(new Point3d(snappedPoint));\r
-                       snapStrings.add("Point y-snap ");\r
-                       snapColors.add(yColor);\r
-                }\r
-                MathTools.intersectStraightStraight(new Vector3d(constraintPoint), new Vector3d(0.0, 0.0, 1.0),\r
-                        pickPoint, pickDir, snappedPoint, t);\r
-                t.sub(snappedPoint);\r
-                distance = t.lengthSquared();\r
-                if (distance < snapAngle) {\r
-                       distances.add(distance);\r
-                       snapPoints.add(new Point3d(snappedPoint));\r
-                       snapStrings.add("Point z-snap ");\r
-                       snapColors.add(zColor);\r
-                    \r
-                }\r
-                if (distances.size() > 0) {\r
-                    if (distances.size() > 1) {\r
-                        // more than one axes snape\r
-                       Vector3d ref = MathTools.closestPointOnStraight(constraintPoint, new Point3d(pickPoint), pickDir);\r
-                       ref.sub(constraintPoint);\r
-                       distance = ref.lengthSquared();\r
-                       if (distance < snapAngle) {\r
-                               // we are close enought to point, so we'll just snap there\r
-                               currentPoint = new Point3d(constraintPoint);\r
-                               snapString += "Point snap ";\r
-                       } else {\r
-                               // select the closest of axes snap to\r
-                               int min = 0;\r
-                               for (int i = 1; i < distances.size(); i++) {\r
-                                       if (distances.get(i) < distances.get(min))\r
-                                               min = i;\r
-                               }\r
-                               currentPoint = snapPoints.get(min);\r
-                               addConstrainLineHighlight(currentPoint, constraintPoint,snapColors.get(min));\r
-                               snapString += snapStrings.get(min);\r
-                       }\r
-                    } else {\r
-                       // only one of the axes snaps\r
-                       currentPoint = snapPoints.get(0);\r
-                       addConstrainLineHighlight(currentPoint, constraintPoint,snapColors.get(0));\r
-                       snapString += snapStrings.get(0);\r
-                    }\r
-                    break;\r
-                }\r
-            }\r
-        }\r
-        return currentPoint;\r
-\r
-    }\r
-    \r
-    public void clearConstraintHighlights() {\r
-        snapString = "";\r
-\r
-        for (Geometry s : constraintHighlights)\r
-            s.removeFromParent();\r
-        \r
-        constraintHighlights.clear();\r
-    }\r
-    \r
-    private void addConstrainLineHighlight(Point3d p1, Point3d p2, ColorRGBA color) {\r
-\r
-       float coord[] = new float[6];\r
-       ColorRGBA colors[] = new ColorRGBA[2];\r
-       colors[0] = color;\r
-       colors[1] = color;\r
-       coord[0] = (float)p1.x;\r
-       coord[1] = (float)p1.y;\r
-       coord[2] = (float)p1.z;\r
-       coord[3] = (float)p2.x;\r
-       coord[4] = (float)p2.y;\r
-       coord[5] = (float)p2.z;\r
-       Line shape = new Line("",BufferUtils.createFloatBuffer(coord),null,BufferUtils.createFloatBuffer(colors),null);\r
-       editor.getRenderingComponent().getNoShadowRoot().attachChild(shape);\r
-       shape.setRenderState(ms);\r
-       constraintHighlights.add(shape);\r
-    }\r
-    \r
-    private void addConstrainPlaneHighlight(Point3d p1, Point3d p2, int axis) {\r
-\r
-       float coord[] = new float[9];\r
-       ColorRGBA colors[] = new ColorRGBA[3];\r
-       coord[0] = (float)p1.x;\r
-       coord[1] = (float)p1.y;\r
-       coord[2] = (float)p1.z;\r
-       switch (axis) {\r
-       case X:\r
-               coord[3] = (float)p1.x;\r
-               coord[4] = (float)p1.y;\r
-               coord[5] = (float)p2.z;\r
-               colors[0] = colors[1] = colors[2] = xColor;\r
-               break;\r
-       case Y:\r
-               coord[3] = (float)p1.x;\r
-               coord[4] = (float)p1.y;\r
-               coord[5] = (float)p2.z;\r
-               colors[0] = colors[1] = colors[2] = yColor;\r
-               break;\r
-       case Z:\r
-               coord[3] = (float)p1.x;\r
-               coord[4] = (float)p2.y;\r
-               coord[5] = (float)p2.z;\r
-               colors[0] = colors[1] = colors[2] = zColor;\r
-               break;\r
-       \r
-       }\r
-       coord[6] = (float)p2.x;\r
-       coord[7] = (float)p2.y;\r
-       coord[8] = (float)p2.z;\r
-       Line shape = new Line("",BufferUtils.createFloatBuffer(coord),null,BufferUtils.createFloatBuffer(colors),null);\r
-       shape.setMode(Line.CONNECTED);\r
-       editor.getRenderingComponent().getNoShadowRoot().attachChild(shape);\r
-       shape.setRenderState(ms);\r
-        constraintHighlights.add(shape);\r
-    }\r
-    \r
-    /**\r
-     * Snaps position to axis-aligned planes defined by constraint points\r
-     * Form of position is p+v, meaning that the position that is snapped is requestedPoint + requestedDir\r
-     * @param requestedPoint one part of the position to be snapped\r
-     * @param requestedDir second part of the position to be snapped and direction that the position is allowed to move\r
-     * @return\r
-     */\r
-    public Point3d getPointSnap(Vector3d requestedPoint, Vector3d requestedDir) {\r
-        \r
-        Vector3d snappedPoint = new Vector3d();\r
-        Point3d currentPoint = null;\r
-        double u[] = new double[1];\r
-        List<Point3d> p1s = new ArrayList<Point3d>();\r
-        List<Point3d> p2s = new ArrayList<Point3d>();\r
-        List<Integer> axes = new ArrayList<Integer>();\r
-        \r
-        for (Point3d constraintPoint : constraintPoints) {\r
-            boolean snap = false;\r
-            \r
-            if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), getAxialVector(X), snappedPoint,u) && Math.abs(1.0 - u[0]) < snapAngle) {\r
-                currentPoint = new Point3d(snappedPoint);\r
-                //snapString += "Point/Plane x-snap ";\r
-                snap = true;\r
-                //addConstrainPlaneHighlight(constraintPoint, currentPoint,X);\r
-                p1s.add(constraintPoint);\r
-                p2s.add(currentPoint);\r
-                axes.add(X);\r
-            }\r
-            \r
-            if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), getAxialVector(Y), snappedPoint,u) && Math.abs(1.0 - u[0]) < snapAngle) {\r
-                currentPoint = new Point3d(snappedPoint);\r
-                //snapString += "Point/Plane y-snap ";\r
-                snap = true;\r
-                //addConstrainPlaneHighlight(constraintPoint, currentPoint,Y);\r
-                p1s.add(constraintPoint);\r
-                p2s.add(currentPoint);\r
-                axes.add(Y);\r
-            }\r
-            \r
-            if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), getAxialVector(Z), snappedPoint,u) && Math.abs(1.0 - u[0]) < snapAngle) {\r
-                currentPoint = new Point3d(snappedPoint);\r
-                //snapString += "Point/Plane z-snap ";\r
-                snap = true;\r
-                //addConstrainPlaneHighlight(constraintPoint, currentPoint,Z);\r
-                p1s.add(constraintPoint);\r
-                p2s.add(currentPoint);\r
-                axes.add(Z);\r
-            }\r
-            if (snap)\r
-                break;\r
-        }\r
-        if (p1s.size() == 0)\r
-               return null;\r
-        if (p1s.size() == 1) {\r
-               snapString += "Point/Plane ";\r
-               switch (axes.get(0)) {\r
-               case X:\r
-                       snapString += "x";\r
-                       break;\r
-               case Y:\r
-                       snapString += "y";\r
-                       break;\r
-               case Z:\r
-                       snapString += "z";\r
-                       break;\r
-               }\r
-               snapString += "-snap ";\r
-               addConstrainPlaneHighlight(p1s.get(0), p2s.get(0),axes.get(0));\r
-               return currentPoint;\r
-        } else if (p1s.size() == 3){\r
-               // all axial planes are intersecting, snapping point must be the constraint point\r
-               // all constraint points are the same, so just pick the first in the list\r
-               snapString += "Point/Point ";\r
-               return p1s.get(0);\r
-        } else {\r
-               Vector3d dir = new Vector3d();\r
-               dir.cross(getAxialVector(axes.get(0)), getAxialVector(axes.get(1)));\r
-               currentPoint = new Point3d(MathTools.closestPointOnStraight(currentPoint, p1s.get(0), dir));\r
-               addConstrainLineHighlight(p1s.get(0), currentPoint, xColor);\r
-               snapString += "Point/Line ";\r
-               return currentPoint;\r
-        }\r
-        \r
-    }\r
-    \r
-    private Vector3d getAxialVector(int axis) {\r
-       switch (axis) {\r
-       case X:\r
-               return new Vector3d(1.0,0.0,0.0);\r
-       case Y:\r
-               return new Vector3d(0.0,1.0,0.0);\r
-       case Z:\r
-               return new Vector3d(0.0,0.0,1.0);\r
-       }\r
-       throw new RuntimeException("Unknown axis " + axis);     \r
-    }\r
-    \r
-    /**\r
-     * Snaps the position to axis-aligned planes defined by constraint points\r
-     * @param requestedPoint point that is snapped\r
-     * @param requestedDir direction that point is allowed to move\r
-     * @return\r
-     */\r
-    \r
-    public Point3d getPointSnap2(Vector3d requestedPoint, Vector3d requestedDir) {\r
-        \r
-        Vector3d snappedPoint = new Vector3d();\r
-        Point3d currentPoint = null;\r
-        double u[] = new double[1];\r
-        //System.out.println(requestedPoint + "  " + requestedDir);\r
-        for (Point3d constraintPoint : constraintPoints) {\r
-            boolean snap = false;\r
-            //System.out.print(constraintPoint + " ");\r
-            if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), new Vector3d(1.0,0.0,0.0), snappedPoint,u) && Math.abs(u[0]) < snapAngle) {\r
-                currentPoint = new Point3d(snappedPoint);\r
-                snapString += "Point/Plane x-snap ";\r
-                snap = true;\r
-                addConstrainPlaneHighlight(constraintPoint, currentPoint,X);\r
-                //System.out.print(" x " + u[0]);\r
-            }\r
-            \r
-            if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), new Vector3d(0.0,1.0,0.0), snappedPoint,u) && Math.abs(u[0]) < snapAngle) {\r
-                currentPoint = new Point3d(snappedPoint);\r
-                snapString += "Point/Plane y-snap ";\r
-                snap = true;\r
-                addConstrainPlaneHighlight(constraintPoint, currentPoint,Y);\r
-                //System.out.print(" y " + u[0]);\r
-            }\r
-           \r
-            \r
-            if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), new Vector3d(0.0,0.0,1.0), snappedPoint,u) && Math.abs(u[0]) < snapAngle) {\r
-                currentPoint = new Point3d(snappedPoint);\r
-                snapString += "Point/Plane z-snap ";\r
-                snap = true;\r
-                addConstrainPlaneHighlight(constraintPoint, currentPoint,Z);\r
-                //System.out.print(" z " + u[0]);\r
-            }\r
-            //System.out.println();\r
-            if (snap)\r
-                break;\r
-        }\r
-        return currentPoint;\r
-    }\r
-    \r
-    public String getSnapString() {\r
-        return snapString;\r
-    }\r
-}
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