]> gerrit.simantics Code Review - simantics/3d.git/blobdiff - org.simantics.g3d/src/org/simantics/proconf/g3d/base/EditorLoader.java
Removing ancient 3d framework
[simantics/3d.git] / org.simantics.g3d / src / org / simantics / proconf / g3d / base / EditorLoader.java
diff --git a/org.simantics.g3d/src/org/simantics/proconf/g3d/base/EditorLoader.java b/org.simantics.g3d/src/org/simantics/proconf/g3d/base/EditorLoader.java
deleted file mode 100644 (file)
index 0e759cc..0000000
+++ /dev/null
@@ -1,61 +0,0 @@
-/*******************************************************************************\r
- * Copyright (c) 2007- VTT Technical Research Centre of Finland.\r
- * All rights reserved. This program and the accompanying materials\r
- * are made available under the terms of the Eclipse Public License v1.0\r
- * which accompanies this distribution, and is available at\r
- * http://www.eclipse.org/legal/epl-v10.html\r
- *\r
- * Contributors:\r
- *     VTT Technical Research Centre of Finland - initial API and implementation\r
- *******************************************************************************/\r
-package org.simantics.proconf.g3d.base;\r
-\r
-import org.eclipse.ui.IPartListener;\r
-import org.eclipse.ui.IWorkbenchPart;\r
-\r
-/**\r
- * IPartListener that allows editor to load its content after the editorPart is activated.\r
- * \r
- * This is crucial with 3D graphics, which does not work if the editor part is activated\r
- * after the data has been loaded.\r
- * \r
- * @author Marko Luukkainen <marko.luukkainen@vtt.fi>\r
- *\r
- */\r
-public abstract class EditorLoader implements IPartListener {\r
-\r
-       boolean opened = false;\r
-       boolean activated = false;\r
-       \r
-    public void partOpened(IWorkbenchPart part) {\r
-        if (part.equals(getWorkbechPart())) {\r
-            opened = true;\r
-        }\r
-    }\r
-    \r
-    public void partActivated(IWorkbenchPart part) {\r
-       if (part.equals(getWorkbechPart())) {\r
-            if (opened & !activated) {\r
-               activated = true;\r
-               load();\r
-            }\r
-       }\r
-    }\r
-    \r
-    public void partBroughtToTop(IWorkbenchPart part) {}\r
-    \r
-    public void partClosed(IWorkbenchPart part) {}\r
-    \r
-    public void partDeactivated(IWorkbenchPart part) {}\r
-    \r
-    /**\r
-     * Returns the IWorkbenchPart of the editor\r
-     * @return\r
-     */\r
-    public abstract IWorkbenchPart getWorkbechPart();\r
-    \r
-    /**\r
-     * Starts the content loading process\r
-     */\r
-    public abstract void load();\r
-}\r