]> gerrit.simantics Code Review - simantics/3d.git/blobdiff - org.simantics.g3d/src/org/simantics/proconf/g3d/base/G3DAPI.java
Removing ancient 3d framework
[simantics/3d.git] / org.simantics.g3d / src / org / simantics / proconf / g3d / base / G3DAPI.java
diff --git a/org.simantics.g3d/src/org/simantics/proconf/g3d/base/G3DAPI.java b/org.simantics.g3d/src/org/simantics/proconf/g3d/base/G3DAPI.java
deleted file mode 100644 (file)
index b4cc9c1..0000000
+++ /dev/null
@@ -1,104 +0,0 @@
-/*******************************************************************************\r
- * Copyright (c) 2007- VTT Technical Research Centre of Finland.\r
- * All rights reserved. This program and the accompanying materials\r
- * are made available under the terms of the Eclipse Public License v1.0\r
- * which accompanies this distribution, and is available at\r
- * http://www.eclipse.org/legal/epl-v10.html\r
- *\r
- * Contributors:\r
- *     VTT Technical Research Centre of Finland - initial API and implementation\r
- *******************************************************************************/\r
-package org.simantics.proconf.g3d.base;\r
-\r
-import javax.vecmath.AxisAngle4d;\r
-import javax.vecmath.Tuple3d;\r
-\r
-import org.simantics.db.Resource;\r
-import org.simantics.layer0.utils.IEntity;\r
-import org.simantics.proconf.g3d.Resources;\r
-\r
-/**\r
- * Set of methods that make scene-graph handling easier.\r
- * \r
- * \r
- * @author Marko Luukkainen <Marko.Luukkainen@vtt.fi>\r
- *\r
- */\r
-public class G3DAPI {\r
-\r
-       \r
-       public static void setWorldPosition(IEntity node, Tuple3d position) {\r
-               G3DTools.setTuple3(node.getSingleRelatedObject(Resources.g3dResource.HasWorldPosition), position);\r
-               //G3DTools.transformationUpdate(node.getGraph(), node.getResource());\r
-               G3DTools.propagateWorldTransformChange(node.getSingleRelatedObject(Resources.g3dResource.HasParent), node);\r
-       }\r
-       \r
-       public static void setLocalPosition(IEntity node, Tuple3d position) {\r
-               G3DTools.setTuple3(node.getSingleRelatedObject(Resources.g3dResource.HasLocalPosition), position);\r
-               //G3DTools.transformationUpdate(node.getGraph(), node.getResource());\r
-               G3DTools.propagateLocalTransformChange(node.getSingleRelatedObject(Resources.g3dResource.HasParent), node);\r
-               \r
-       }\r
-       \r
-       public static void setWorldOrientation(IEntity node, AxisAngle4d orientation) {\r
-               G3DTools.setOrientation(node.getSingleRelatedObject(Resources.g3dResource.HasWorldOrientation), orientation);\r
-               //G3DTools.transformationUpdate(node.getGraph(), node.getResource());\r
-               G3DTools.propagateWorldTransformChange(node.getSingleRelatedObject(Resources.g3dResource.HasParent), node);\r
-               \r
-       }\r
-       \r
-       public static void setLocalOrientation(IEntity node, AxisAngle4d orientation) {\r
-               G3DTools.setOrientation(node.getSingleRelatedObject(Resources.g3dResource.HasLocalOrientation), orientation);\r
-               //G3DTools.transformationUpdate(node.getGraph(), node.getResource());\r
-               G3DTools.propagateLocalTransformChange(node.getSingleRelatedObject(Resources.g3dResource.HasParent), node);\r
-               \r
-               \r
-       }\r
-       \r
-       public static void setWorldTransformation(IEntity node, Tuple3d position, AxisAngle4d orientation) {\r
-               G3DTools.setTuple3(node.getSingleRelatedObject(Resources.g3dResource.HasWorldPosition), position);\r
-               G3DTools.setOrientation(node.getSingleRelatedObject(Resources.g3dResource.HasWorldOrientation), orientation);\r
-               //G3DTools.transformationUpdate(node.getGraph(), node.getResource());\r
-               G3DTools.propagateWorldTransformChange(node.getSingleRelatedObject(Resources.g3dResource.HasParent), node);\r
-               \r
-       }\r
-       \r
-       public static void setLocalTransformation(IEntity node, Tuple3d position, AxisAngle4d orientation) {\r
-               G3DTools.setTuple3(node.getSingleRelatedObject(Resources.g3dResource.HasLocalPosition), position);\r
-               G3DTools.setOrientation(node.getSingleRelatedObject(Resources.g3dResource.HasLocalOrientation), orientation);\r
-               //G3DTools.transformationUpdate(node.getGraph(), node.getResource());\r
-               G3DTools.propagateLocalTransformChange(node.getSingleRelatedObject(Resources.g3dResource.HasParent), node);\r
-       }\r
-       \r
-       public static void addNodeWorld(IEntity parent, IEntity node) {\r
-               parent.addStatement(Resources.g3dResource.HasChild, node);\r
-               G3DTools.propagateWorldTransformChange(parent,node);\r
-       }\r
-       \r
-       public static void addNodeLocal(IEntity parent, IEntity node) {\r
-               parent.addStatement(Resources.g3dResource.HasChild, node);\r
-               G3DTools.propagateLocalTransformChange(parent,node);\r
-       }\r
-       \r
-       public static void addNodeWorld(IEntity parent, Resource relation, IEntity node) {\r
-               assert(parent.getGraph().isSubrelationOf(relation, Resources.g3dResource.HasChild));\r
-               parent.addStatement(relation, node);\r
-               G3DTools.propagateWorldTransformChange(parent,node);\r
-       }\r
-       \r
-       public static void addNodeLocal(IEntity parent, Resource relation, IEntity node) {\r
-               assert(parent.getGraph().isSubrelationOf(relation, Resources.g3dResource.HasChild));\r
-               parent.addStatement(relation, node);\r
-               G3DTools.propagateLocalTransformChange(parent,node);\r
-       }\r
-       \r
-       public static void removeNode(IEntity node) {\r
-               node.removeRelatedStatements(Resources.g3dResource.HasParent);\r
-       }\r
-       \r
-       public static void moveNode(IEntity node, IEntity newParent) {\r
-               node.removeRelatedStatements(Resources.g3dResource.HasParent);\r
-               newParent.addStatement(Resources.g3dResource.HasChild, node);\r
-               G3DTools.propagateWorldTransformChange(newParent,node);\r
-       }\r
-}\r