]> gerrit.simantics Code Review - simantics/3d.git/blobdiff - org.simantics.g3d/src/org/simantics/proconf/g3d/base/G3DAPI.java
git-svn-id: https://www.simantics.org/svn/simantics/3d/trunk@22280 ac1ea38d-2e2b...
[simantics/3d.git] / org.simantics.g3d / src / org / simantics / proconf / g3d / base / G3DAPI.java
diff --git a/org.simantics.g3d/src/org/simantics/proconf/g3d/base/G3DAPI.java b/org.simantics.g3d/src/org/simantics/proconf/g3d/base/G3DAPI.java
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+/*******************************************************************************\r
+ * Copyright (c) 2007- VTT Technical Research Centre of Finland.\r
+ * All rights reserved. This program and the accompanying materials\r
+ * are made available under the terms of the Eclipse Public License v1.0\r
+ * which accompanies this distribution, and is available at\r
+ * http://www.eclipse.org/legal/epl-v10.html\r
+ *\r
+ * Contributors:\r
+ *     VTT Technical Research Centre of Finland - initial API and implementation\r
+ *******************************************************************************/\r
+package org.simantics.proconf.g3d.base;\r
+\r
+import javax.vecmath.AxisAngle4d;\r
+import javax.vecmath.Tuple3d;\r
+\r
+import org.simantics.db.Resource;\r
+import org.simantics.layer0.utils.IEntity;\r
+import org.simantics.proconf.g3d.Resources;\r
+\r
+/**\r
+ * Set of methods that make scene-graph handling easier.\r
+ * \r
+ * \r
+ * @author Marko Luukkainen <Marko.Luukkainen@vtt.fi>\r
+ *\r
+ */\r
+public class G3DAPI {\r
+\r
+       \r
+       public static void setWorldPosition(IEntity node, Tuple3d position) {\r
+               G3DTools.setTuple3(node.getSingleRelatedObject(Resources.g3dResource.HasWorldPosition), position);\r
+               //G3DTools.transformationUpdate(node.getGraph(), node.getResource());\r
+               G3DTools.propagateWorldTransformChange(node.getSingleRelatedObject(Resources.g3dResource.HasParent), node);\r
+       }\r
+       \r
+       public static void setLocalPosition(IEntity node, Tuple3d position) {\r
+               G3DTools.setTuple3(node.getSingleRelatedObject(Resources.g3dResource.HasLocalPosition), position);\r
+               //G3DTools.transformationUpdate(node.getGraph(), node.getResource());\r
+               G3DTools.propagateLocalTransformChange(node.getSingleRelatedObject(Resources.g3dResource.HasParent), node);\r
+               \r
+       }\r
+       \r
+       public static void setWorldOrientation(IEntity node, AxisAngle4d orientation) {\r
+               G3DTools.setOrientation(node.getSingleRelatedObject(Resources.g3dResource.HasWorldOrientation), orientation);\r
+               //G3DTools.transformationUpdate(node.getGraph(), node.getResource());\r
+               G3DTools.propagateWorldTransformChange(node.getSingleRelatedObject(Resources.g3dResource.HasParent), node);\r
+               \r
+       }\r
+       \r
+       public static void setLocalOrientation(IEntity node, AxisAngle4d orientation) {\r
+               G3DTools.setOrientation(node.getSingleRelatedObject(Resources.g3dResource.HasLocalOrientation), orientation);\r
+               //G3DTools.transformationUpdate(node.getGraph(), node.getResource());\r
+               G3DTools.propagateLocalTransformChange(node.getSingleRelatedObject(Resources.g3dResource.HasParent), node);\r
+               \r
+               \r
+       }\r
+       \r
+       public static void setWorldTransformation(IEntity node, Tuple3d position, AxisAngle4d orientation) {\r
+               G3DTools.setTuple3(node.getSingleRelatedObject(Resources.g3dResource.HasWorldPosition), position);\r
+               G3DTools.setOrientation(node.getSingleRelatedObject(Resources.g3dResource.HasWorldOrientation), orientation);\r
+               //G3DTools.transformationUpdate(node.getGraph(), node.getResource());\r
+               G3DTools.propagateWorldTransformChange(node.getSingleRelatedObject(Resources.g3dResource.HasParent), node);\r
+               \r
+       }\r
+       \r
+       public static void setLocalTransformation(IEntity node, Tuple3d position, AxisAngle4d orientation) {\r
+               G3DTools.setTuple3(node.getSingleRelatedObject(Resources.g3dResource.HasLocalPosition), position);\r
+               G3DTools.setOrientation(node.getSingleRelatedObject(Resources.g3dResource.HasLocalOrientation), orientation);\r
+               //G3DTools.transformationUpdate(node.getGraph(), node.getResource());\r
+               G3DTools.propagateLocalTransformChange(node.getSingleRelatedObject(Resources.g3dResource.HasParent), node);\r
+       }\r
+       \r
+       public static void addNodeWorld(IEntity parent, IEntity node) {\r
+               parent.addStatement(Resources.g3dResource.HasChild, node);\r
+               G3DTools.propagateWorldTransformChange(parent,node);\r
+       }\r
+       \r
+       public static void addNodeLocal(IEntity parent, IEntity node) {\r
+               parent.addStatement(Resources.g3dResource.HasChild, node);\r
+               G3DTools.propagateLocalTransformChange(parent,node);\r
+       }\r
+       \r
+       public static void addNodeWorld(IEntity parent, Resource relation, IEntity node) {\r
+               assert(parent.getGraph().isSubrelationOf(relation, Resources.g3dResource.HasChild));\r
+               parent.addStatement(relation, node);\r
+               G3DTools.propagateWorldTransformChange(parent,node);\r
+       }\r
+       \r
+       public static void addNodeLocal(IEntity parent, Resource relation, IEntity node) {\r
+               assert(parent.getGraph().isSubrelationOf(relation, Resources.g3dResource.HasChild));\r
+               parent.addStatement(relation, node);\r
+               G3DTools.propagateLocalTransformChange(parent,node);\r
+       }\r
+       \r
+       public static void removeNode(IEntity node) {\r
+               node.removeRelatedStatements(Resources.g3dResource.HasParent);\r
+       }\r
+       \r
+       public static void moveNode(IEntity node, IEntity newParent) {\r
+               node.removeRelatedStatements(Resources.g3dResource.HasParent);\r
+               newParent.addStatement(Resources.g3dResource.HasChild, node);\r
+               G3DTools.propagateWorldTransformChange(newParent,node);\r
+       }\r
+}\r