--- /dev/null
+/*******************************************************************************\r
+ * Copyright (c) 2007- VTT Technical Research Centre of Finland.\r
+ * All rights reserved. This program and the accompanying materials\r
+ * are made available under the terms of the Eclipse Public License v1.0\r
+ * which accompanies this distribution, and is available at\r
+ * http://www.eclipse.org/legal/epl-v10.html\r
+ *\r
+ * Contributors:\r
+ * VTT Technical Research Centre of Finland - initial API and implementation\r
+ *******************************************************************************/\r
+package org.simantics.proconf.g3d.base;\r
+\r
+import java.util.Collection;\r
+\r
+import org.simantics.db.Graph;\r
+import org.simantics.db.Resource;\r
+import org.simantics.layer0.utils.IEntity;\r
+import org.simantics.proconf.g3d.scenegraph.IGeometryNode;\r
+import org.simantics.proconf.g3d.scenegraph.IGraphicsNode;\r
+import org.simantics.proconf.g3d.stubs.G3DNode;\r
+\r
+import com.jme.scene.Node;\r
+\r
+public interface ScenegraphAdapter {\r
+\r
+ /**\r
+ * Disposes the adapter\r
+ */\r
+ public void dispose();\r
+\r
+ /**\r
+ * Returns scene-graph node of the resource\r
+ * @param resource\r
+ * @return\r
+ */\r
+ public IGraphicsNode getNode(Resource resource);\r
+\r
+ /**\r
+ * Returns scene-graph node of the resource\r
+ * @param thing\r
+ * @return\r
+ */\r
+ public IGraphicsNode getNode(IEntity thing);\r
+\r
+ /**\r
+ * Returns node (resource) for the uid.\r
+ * @param uid\r
+ * @return the node (resource)\r
+ */\r
+ public Resource getNodeResource(String uid);\r
+\r
+ /**\r
+ * @return all nodes in the scene-graph\r
+ */\r
+ public Collection<IGraphicsNode> getNodes();\r
+\r
+ /**\r
+ * Returns uid of the node.\r
+ * @param nodeResource\r
+ * @return\r
+ */\r
+ public String getNodeUID(Resource nodeResource);\r
+\r
+ public JmeRenderingComponent getRenderingComponent();\r
+\r
+ public Node getRoot();\r
+\r
+ public IGraphicsNode getRootNode();\r
+\r
+ public Resource getRootResource();\r
+\r
+ /**\r
+ * Returns true if the scene-graph contains the node\r
+ * @param resource\r
+ * @return\r
+ */\r
+ public boolean hasNode(Resource resource);\r
+\r
+ /**\r
+ * Checks if the view has been changed (and needs redrawing).\r
+ * @return\r
+ */\r
+ public boolean isChanged();\r
+\r
+ /**\r
+ * Checks if any geometries needs updating\r
+ * @return \r
+ */\r
+ public boolean needsUpdateGeometry();\r
+\r
+ /**\r
+ * \r
+ * @param changed\r
+ */\r
+ public void setChanged(boolean changed);\r
+\r
+ /**\r
+ * Sets the root node of the scene-graph\r
+ * @param rootNode\r
+ */\r
+ public void setRootNode(G3DNode rootNode);\r
+\r
+ /**\r
+ * Updates requested geometries.\r
+ * \r
+ * @param graph\r
+ */\r
+ public void updateGeometry(Graph graph);\r
+\r
+ /**\r
+ * Updates node's geometry\r
+ * @param node\r
+ */\r
+ public void updateGeometry(IGeometryNode node);\r
+ \r
+ /**\r
+ * Updates node's geometry\r
+ * @param nodeResource\r
+ */\r
+ public void updateGeometry(Resource nodeResource);\r
+\r
+}
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