]> gerrit.simantics Code Review - simantics/3d.git/blobdiff - org.simantics.g3d/src/org/simantics/proconf/g3d/shapes/FloorShape.java
git-svn-id: https://www.simantics.org/svn/simantics/3d/trunk@22280 ac1ea38d-2e2b...
[simantics/3d.git] / org.simantics.g3d / src / org / simantics / proconf / g3d / shapes / FloorShape.java
diff --git a/org.simantics.g3d/src/org/simantics/proconf/g3d/shapes/FloorShape.java b/org.simantics.g3d/src/org/simantics/proconf/g3d/shapes/FloorShape.java
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+/*******************************************************************************\r
+ * Copyright (c) 2007- VTT Technical Research Centre of Finland.\r
+ * All rights reserved. This program and the accompanying materials\r
+ * are made available under the terms of the Eclipse Public License v1.0\r
+ * which accompanies this distribution, and is available at\r
+ * http://www.eclipse.org/legal/epl-v10.html\r
+ *\r
+ * Contributors:\r
+ *     VTT Technical Research Centre of Finland - initial API and implementation\r
+ *******************************************************************************/\r
+package org.simantics.proconf.g3d.shapes;\r
+\r
+import java.net.URL;\r
+\r
+import org.eclipse.core.runtime.FileLocator;\r
+import org.eclipse.core.runtime.Path;\r
+\r
+import com.jme.image.Texture;\r
+import com.jme.renderer.ColorRGBA;\r
+import com.jme.renderer.Renderer;\r
+import com.jme.scene.Geometry;\r
+import com.jme.scene.TriMesh;\r
+import com.jme.scene.state.MaterialState;\r
+import com.jme.scene.state.TextureState;\r
+import com.jme.util.TextureManager;\r
+import com.jme.util.geom.BufferUtils;\r
+\r
+public class FloorShape {\r
+       \r
+       private static String textureLocation = "src/jmetest/data/texture/Detail.jpg";\r
+\r
+       public static Geometry getShape(Renderer renderer, float size, float texScale) {\r
+\r
+               float coords[] = new float[3 * 4];\r
+               float normals[] = new float[3 * 4];\r
+               float texcoords[] = new float[2 * 4];\r
+               int indices[] = new int[] { 0, 2, 1, 1, 2, 3 };\r
+               coords[0] = -size;\r
+               coords[1] = 0.f;\r
+               coords[2] = -size;\r
+               coords[3] = size;\r
+               coords[4] = 0.f;\r
+               coords[5] = -size;\r
+               coords[6] = -size;\r
+               coords[7] = 0.f;\r
+               coords[8] = size;\r
+               coords[9] = size;\r
+               coords[10] = 0.f;\r
+               coords[11] = size;\r
+               texcoords[0] = -size*texScale;\r
+               texcoords[1] = -size*texScale;\r
+               texcoords[2] = size*texScale;\r
+               texcoords[3] = -size*texScale;\r
+               texcoords[4] = -size*texScale;\r
+               texcoords[5] = size*texScale;\r
+               texcoords[6] = size*texScale;\r
+               texcoords[7] = size*texScale;\r
+               normals[0] = 0.f;\r
+               normals[1] = 1.f;\r
+               normals[2] = 0.f;\r
+               normals[3] = 0.f;\r
+               normals[4] = 1.f;\r
+               normals[5] = 0.f;\r
+               normals[6] = 0.f;\r
+               normals[7] = 1.0f;\r
+               normals[8] = 0.f;\r
+               normals[9] = 0.f;\r
+               normals[10] = 1.f;\r
+               normals[11] = 0.f;\r
+      \r
+        TriMesh shape = new TriMesh("",BufferUtils.createFloatBuffer(coords),BufferUtils.createFloatBuffer(normals),null,BufferUtils.createFloatBuffer(texcoords),BufferUtils.createIntBuffer(indices));\r
+        MaterialState ms = renderer.createMaterialState();\r
+        ms.setEmissive(new ColorRGBA(0.5f,0.5f,0.5f,0.f));\r
+        ms.setDiffuse(new ColorRGBA(1.f,1.f,1.f,0.f));\r
+        ms.setShininess(128.f);\r
+        shape.setRenderState(ms);\r
+        shape.setCullMode(Geometry.CULL_NEVER);\r
+\r
+        TextureState ts = renderer.createTextureState();\r
+        URL url = FileLocator.find(com.jme.eclipse.Activator.getDefault().getBundle(),new Path(textureLocation),null);\r
+        Texture tex = TextureManager.loadTexture(url, Texture.MM_LINEAR_LINEAR,\r
+                Texture.FM_LINEAR);\r
+        tex.setWrap(Texture.WM_WRAP_S_WRAP_T);\r
+        ts.setTexture(tex);\r
+        shape.setRenderState(ts);\r
+        shape.lockShadows();\r
+        return shape;\r
+       \r
+    }\r
+\r
+}\r