]> gerrit.simantics Code Review - simantics/3d.git/blobdiff - org.simantics.g3d.vtk/src/org/simantics/g3d/vtk/shape/vtkShape.java
vtk 8.2.0 API changes
[simantics/3d.git] / org.simantics.g3d.vtk / src / org / simantics / g3d / vtk / shape / vtkShape.java
index d3284df285983b28707705e411235d69ea5d877c..c992547fa76bce98a041f8a2501733bc729ef861 100644 (file)
-/*******************************************************************************\r
- * Copyright (c) 2012, 2013 Association for Decentralized Information Management in\r
- * Industry THTH ry.\r
- * All rights reserved. This program and the accompanying materials\r
- * are made available under the terms of the Eclipse Public License v1.0\r
- * which accompanies this distribution, and is available at\r
- * http://www.eclipse.org/legal/epl-v10.html\r
- *\r
- * Contributors:\r
- *     VTT Technical Research Centre of Finland - initial API and implementation\r
- *******************************************************************************/\r
-package org.simantics.g3d.vtk.shape;\r
-\r
-import javax.vecmath.Tuple3d;\r
-\r
-import vtk.vtkActor;\r
-import vtk.vtkDataSetMapper;\r
-import vtk.vtkLine;\r
-import vtk.vtkPoints;\r
-import vtk.vtkPolyLine;\r
-import vtk.vtkUnstructuredGrid;\r
-\r
-public class vtkShape {\r
-       \r
-       /**\r
-        * Creates a grid shaped actor.\r
-        * \r
-        * @param size number of grid lines\r
-        * @param space distance between grid lines\r
-        * @param axes bitmask of axes: 1:x, 2:y, 4:z\r
-        * @return vtkActor representing a grid.\r
-        */\r
-       public static vtkActor createGridActor(int size, double space, int axes) {\r
-               int gridCount = 0;\r
-               if ((axes & 0x1) > 0) {\r
-                       gridCount++;\r
-               }\r
-               if ((axes & 0x2) > 0) {\r
-                       gridCount++;\r
-               }\r
-               if ((axes & 0x4) > 0) {\r
-                       gridCount++;\r
-               }\r
-               int pointCount = (size+1) * 2 * 2 * gridCount;\r
-               vtkPoints linePoints = new vtkPoints();\r
-               linePoints.SetNumberOfPoints(pointCount);\r
-               \r
-               \r
-               double max = space * (double)size * 0.5;\r
-               double min = -max;\r
-               int base = 0;\r
-               if ((axes & 0x1) > 0) {\r
-                       for (int i = 0; i <= size; i++) {\r
-                               double s = min + ((double)i) * space;\r
-                               linePoints.InsertPoint(base + i*2  ,0.0, s, min);\r
-                               linePoints.InsertPoint(base + i*2+1,0.0, s, max);\r
-                               i++;\r
-                               if (i > size)\r
-                                       break;\r
-                               s = min + ((double)i) * space;\r
-                               linePoints.InsertPoint(base + i*2  ,0.0, s, max);\r
-                               linePoints.InsertPoint(base + i*2+1,0.0, s, min);\r
-                       }\r
-                       base += (size+1)*2;\r
-                       for (int i = 0; i <= size; i++) {\r
-                               double s = min + ((double)i) * space;\r
-                               linePoints.InsertPoint(base + i*2  , 0.0, max, s);\r
-                               linePoints.InsertPoint(base + i*2+1, 0.0, min, s);\r
-                               i++;\r
-                               if (i > size)\r
-                                       break;\r
-                               s = min + ((double)i) * space;\r
-                               linePoints.InsertPoint(base + i*2  , 0.0, min, s);\r
-                               linePoints.InsertPoint(base + i*2+1, 0.0, max, s);\r
-                       }\r
-                       base += (size+1)*2;\r
-               } \r
-               if ((axes & 0x4) > 0) {\r
-                       for (int i = 0; i <= size; i++) {\r
-                               double s = min + ((double)i) * space;\r
-                               linePoints.InsertPoint(base + i*2  ,s, min, 0.0);\r
-                               linePoints.InsertPoint(base + i*2+1,s, max, 0.0);\r
-                               i++;\r
-                               if (i > size)\r
-                                       break;\r
-                               s = min + ((double)i) * space;\r
-                               linePoints.InsertPoint(base + i*2  ,s, max, 0.0);\r
-                               linePoints.InsertPoint(base + i*2+1,s, min, 0.0);\r
-                       }\r
-                       base += (size+1)*2;\r
-                       for (int i = 0; i <= size; i++) {\r
-                               double s = min + ((double)i) * space;\r
-                               linePoints.InsertPoint(base + i*2  ,max, s, 0.0);\r
-                               linePoints.InsertPoint(base + i*2+1,min, s, 0.0);\r
-                               i++;\r
-                               if (i > size)\r
-                                       break;\r
-                               s = min + ((double)i) * space;\r
-                               linePoints.InsertPoint(base + i*2  ,min, s, 0.0);\r
-                               linePoints.InsertPoint(base + i*2+1,max, s, 0.0);\r
-                       }\r
-                       base += (size+1)*2;\r
-               } \r
-               if ((axes & 0x2) > 0) {\r
-                       for (int i = 0; i <= size; i++) {\r
-                               double s = min + ((double)i) * space;\r
-                               linePoints.InsertPoint(base + i*2  ,s, 0.0, min);\r
-                               linePoints.InsertPoint(base + i*2+1,s, 0.0, max);\r
-                               i++;\r
-                               if (i > size)\r
-                                       break;\r
-                               s = min + ((double)i) * space;\r
-                               linePoints.InsertPoint(base + i*2  ,s, 0.0, max);\r
-                               linePoints.InsertPoint(base + i*2+1,s, 0.0, min);\r
-                       }\r
-                       base += (size+1)*2;\r
-                       for (int i = 0; i <= size; i++) {\r
-                               double s = min + ((double)i) * space;\r
-                               linePoints.InsertPoint(base + i*2  ,max, 0.0, s);\r
-                               linePoints.InsertPoint(base + i*2+1,min, 0.0, s);\r
-                               i++;\r
-                               if (i > size)\r
-                                       break;\r
-                               s = min + ((double)i) * space;\r
-                               linePoints.InsertPoint(base + i*2  ,min, 0.0, s);\r
-                               linePoints.InsertPoint(base + i*2+1,max, 0.0, s);\r
-                       }\r
-                       base += (size+1)*2;\r
-               }\r
-                       \r
-               \r
-               //vtkLine aLine = new vtkLine();\r
-               vtkPolyLine aLine = new vtkPolyLine();\r
-               aLine.GetPointIds().SetNumberOfIds(pointCount);\r
-               for (int i = 0; i < pointCount; i++) {\r
-                       aLine.GetPointIds().SetId(i, i);\r
-               }\r
-               \r
-               \r
-               vtkUnstructuredGrid aLineGrid = new vtkUnstructuredGrid();\r
-               aLineGrid.Allocate(pointCount, pointCount);\r
-               aLineGrid.InsertNextCell(aLine.GetCellType(), aLine.GetPointIds());\r
-               aLineGrid.SetPoints(linePoints);\r
-               vtkDataSetMapper aLineMapper = new vtkDataSetMapper();\r
-               aLineMapper.SetInput(aLineGrid);\r
-               vtkActor aLineActor = new vtkActor();\r
-               aLineActor.SetMapper(aLineMapper);\r
-               \r
-               linePoints.Delete();\r
-               aLine.GetPointIds().Delete();\r
-           aLine.Delete();\r
-           aLineGrid.Delete();\r
-           aLineMapper.Delete();\r
-           \r
-           aLineActor.GetProperty().SetColor(0, 0, 0);\r
-           aLineActor.GetProperty().Delete();\r
-           \r
-           return aLineActor;\r
-       }\r
-       \r
-       /**\r
-        * Creates a line.\r
-        * \r
-        * @param p1\r
-        * @param p2\r
-        * @return\r
-        */\r
-       public static vtkActor createLineActor(Tuple3d p1, Tuple3d p2) {\r
-               vtkPoints linePoints = new vtkPoints();\r
-               linePoints.SetNumberOfPoints(2);\r
-               linePoints.InsertPoint(0,p1.x, p1.y, p1.z);\r
-               linePoints.InsertPoint(1,p2.x, p2.y, p2.z);\r
-               vtkLine aLine = new vtkLine();\r
-               aLine.GetPointIds().SetId(0, 0);\r
-               aLine.GetPointIds().SetId(1, 1);\r
-               vtkUnstructuredGrid aLineGrid = new vtkUnstructuredGrid();\r
-               aLineGrid.Allocate(1, 1);\r
-               aLineGrid.InsertNextCell(aLine.GetCellType(), aLine.GetPointIds());\r
-               aLineGrid.SetPoints(linePoints);\r
-               vtkDataSetMapper aLineMapper = new vtkDataSetMapper();\r
-               aLineMapper.SetInput(aLineGrid);\r
-               vtkActor aLineActor = new vtkActor();\r
-               aLineActor.SetMapper(aLineMapper);\r
-               //aLineActor.GetProperty().SetDiffuseColor(.2, 1, 1);\r
-           \r
-           linePoints.Delete();\r
-           aLine.GetPointIds().Delete();\r
-           aLine.Delete();\r
-           aLineGrid.Delete();\r
-           aLineMapper.Delete();\r
-           \r
-           return aLineActor;\r
-       }\r
-\r
-}\r
+/*******************************************************************************
+ * Copyright (c) 2012, 2013 Association for Decentralized Information Management in
+ * Industry THTH ry.
+ * All rights reserved. This program and the accompanying materials
+ * are made available under the terms of the Eclipse Public License v1.0
+ * which accompanies this distribution, and is available at
+ * http://www.eclipse.org/legal/epl-v10.html
+ *
+ * Contributors:
+ *     VTT Technical Research Centre of Finland - initial API and implementation
+ *******************************************************************************/
+package org.simantics.g3d.vtk.shape;
+
+import javax.vecmath.Tuple3d;
+
+import vtk.vtkActor;
+import vtk.vtkDataSetMapper;
+import vtk.vtkLine;
+import vtk.vtkPoints;
+import vtk.vtkPolyLine;
+import vtk.vtkUnstructuredGrid;
+
+public class vtkShape {
+       
+       /**
+        * Creates a grid shaped actor.
+        * 
+        * @param size number of grid lines
+        * @param space distance between grid lines
+        * @param axes bitmask of axes: 1:x, 2:y, 4:z
+        * @return vtkActor representing a grid.
+        */
+       public static vtkActor createGridActor(int size, double space, int axes) {
+               int gridCount = 0;
+               if ((axes & 0x1) > 0) {
+                       gridCount++;
+               }
+               if ((axes & 0x2) > 0) {
+                       gridCount++;
+               }
+               if ((axes & 0x4) > 0) {
+                       gridCount++;
+               }
+               int pointCount = (size+1) * 2 * 2 * gridCount;
+               vtkPoints linePoints = new vtkPoints();
+               linePoints.SetNumberOfPoints(pointCount);
+               
+               
+               double max = space * (double)size * 0.5;
+               double min = -max;
+               int base = 0;
+               if ((axes & 0x1) > 0) {
+                       for (int i = 0; i <= size; i++) {
+                               double s = min + ((double)i) * space;
+                               linePoints.InsertPoint(base + i*2  ,0.0, s, min);
+                               linePoints.InsertPoint(base + i*2+1,0.0, s, max);
+                               i++;
+                               if (i > size)
+                                       break;
+                               s = min + ((double)i) * space;
+                               linePoints.InsertPoint(base + i*2  ,0.0, s, max);
+                               linePoints.InsertPoint(base + i*2+1,0.0, s, min);
+                       }
+                       base += (size+1)*2;
+                       for (int i = 0; i <= size; i++) {
+                               double s = min + ((double)i) * space;
+                               linePoints.InsertPoint(base + i*2  , 0.0, max, s);
+                               linePoints.InsertPoint(base + i*2+1, 0.0, min, s);
+                               i++;
+                               if (i > size)
+                                       break;
+                               s = min + ((double)i) * space;
+                               linePoints.InsertPoint(base + i*2  , 0.0, min, s);
+                               linePoints.InsertPoint(base + i*2+1, 0.0, max, s);
+                       }
+                       base += (size+1)*2;
+               } 
+               if ((axes & 0x4) > 0) {
+                       for (int i = 0; i <= size; i++) {
+                               double s = min + ((double)i) * space;
+                               linePoints.InsertPoint(base + i*2  ,s, min, 0.0);
+                               linePoints.InsertPoint(base + i*2+1,s, max, 0.0);
+                               i++;
+                               if (i > size)
+                                       break;
+                               s = min + ((double)i) * space;
+                               linePoints.InsertPoint(base + i*2  ,s, max, 0.0);
+                               linePoints.InsertPoint(base + i*2+1,s, min, 0.0);
+                       }
+                       base += (size+1)*2;
+                       for (int i = 0; i <= size; i++) {
+                               double s = min + ((double)i) * space;
+                               linePoints.InsertPoint(base + i*2  ,max, s, 0.0);
+                               linePoints.InsertPoint(base + i*2+1,min, s, 0.0);
+                               i++;
+                               if (i > size)
+                                       break;
+                               s = min + ((double)i) * space;
+                               linePoints.InsertPoint(base + i*2  ,min, s, 0.0);
+                               linePoints.InsertPoint(base + i*2+1,max, s, 0.0);
+                       }
+                       base += (size+1)*2;
+               } 
+               if ((axes & 0x2) > 0) {
+                       for (int i = 0; i <= size; i++) {
+                               double s = min + ((double)i) * space;
+                               linePoints.InsertPoint(base + i*2  ,s, 0.0, min);
+                               linePoints.InsertPoint(base + i*2+1,s, 0.0, max);
+                               i++;
+                               if (i > size)
+                                       break;
+                               s = min + ((double)i) * space;
+                               linePoints.InsertPoint(base + i*2  ,s, 0.0, max);
+                               linePoints.InsertPoint(base + i*2+1,s, 0.0, min);
+                       }
+                       base += (size+1)*2;
+                       for (int i = 0; i <= size; i++) {
+                               double s = min + ((double)i) * space;
+                               linePoints.InsertPoint(base + i*2  ,max, 0.0, s);
+                               linePoints.InsertPoint(base + i*2+1,min, 0.0, s);
+                               i++;
+                               if (i > size)
+                                       break;
+                               s = min + ((double)i) * space;
+                               linePoints.InsertPoint(base + i*2  ,min, 0.0, s);
+                               linePoints.InsertPoint(base + i*2+1,max, 0.0, s);
+                       }
+                       base += (size+1)*2;
+               }
+                       
+               
+               //vtkLine aLine = new vtkLine();
+               vtkPolyLine aLine = new vtkPolyLine();
+               aLine.GetPointIds().SetNumberOfIds(pointCount);
+               for (int i = 0; i < pointCount; i++) {
+                       aLine.GetPointIds().SetId(i, i);
+               }
+               
+               
+               vtkUnstructuredGrid aLineGrid = new vtkUnstructuredGrid();
+               aLineGrid.Allocate(pointCount, pointCount);
+               aLineGrid.InsertNextCell(aLine.GetCellType(), aLine.GetPointIds());
+               aLineGrid.SetPoints(linePoints);
+               vtkDataSetMapper aLineMapper = new vtkDataSetMapper();
+               aLineMapper.SetInputData(aLineGrid);
+               vtkActor aLineActor = new vtkActor();
+               aLineActor.SetMapper(aLineMapper);
+               
+               linePoints.Delete();
+               aLine.GetPointIds().Delete();
+           aLine.Delete();
+           aLineGrid.Delete();
+           aLineMapper.Delete();
+           
+           aLineActor.GetProperty().SetColor(0, 0, 0);
+           aLineActor.GetProperty().Delete();
+           
+           return aLineActor;
+       }
+       
+       /**
+        * Creates a line.
+        * 
+        * @param p1
+        * @param p2
+        * @return
+        */
+       public static vtkActor createLineActor(Tuple3d p1, Tuple3d p2) {
+               vtkPoints linePoints = new vtkPoints();
+               linePoints.SetNumberOfPoints(2);
+               linePoints.InsertPoint(0,p1.x, p1.y, p1.z);
+               linePoints.InsertPoint(1,p2.x, p2.y, p2.z);
+               vtkLine aLine = new vtkLine();
+               aLine.GetPointIds().SetId(0, 0);
+               aLine.GetPointIds().SetId(1, 1);
+               vtkUnstructuredGrid aLineGrid = new vtkUnstructuredGrid();
+               aLineGrid.Allocate(1, 1);
+               aLineGrid.InsertNextCell(aLine.GetCellType(), aLine.GetPointIds());
+               aLineGrid.SetPoints(linePoints);
+               vtkDataSetMapper aLineMapper = new vtkDataSetMapper();
+               aLineMapper.SetInputData(aLineGrid);
+               vtkActor aLineActor = new vtkActor();
+               aLineActor.SetMapper(aLineMapper);
+               //aLineActor.GetProperty().SetDiffuseColor(.2, 1, 1);
+           
+           linePoints.Delete();
+           aLine.GetPointIds().Delete();
+           aLine.Delete();
+           aLineGrid.Delete();
+           aLineMapper.Delete();
+           
+           return aLineActor;
+       }
+
+}