vtkPolyData polyDataInput = GetPolyDataInput();\r
vtkPolyData polyDataOutput = GetPolyDataOutput();\r
vtkPoints inputPoints = polyDataInput.GetPoints();\r
- \r
- outputPoints = new vtkPoints();\r
+\r
+ outputPoints = new vtkPoints();\r
\r
MapList<Integer, Integer> edgeIndices = new MapList<Integer, Integer>();\r
for (int i = 0; i <polyDataInput.GetNumberOfCells(); i++) {\r