update :: P3DScriptNodeMap -> <Proc> ()
populate :: P3DScriptNodeMap -> <Proc> ()
- getRootNode :: P3DScriptNodeMap -> ParentNode
+ getRootNode :: P3DScriptNodeMap -> <Proc> ParentNode
- isChangeTracking :: P3DScriptNodeMap -> Boolean
+ isChangeTracking :: P3DScriptNodeMap -> <Proc> Boolean
setChangeTracking :: P3DScriptNodeMap -> Boolean -> <Proc> ()