} else if (toPcp.isTurn() && toPcp.isFixed()) {
dir = new Vector3d(toPcp.getDirection(position == PositionType.NEXT ? Direction.NEXT : Direction.PREVIOUS));
pos = new Vector3d(toPcp.getWorldPosition());
- if (!lengthAdjustable || insertPosition == PositionType.NEXT) {
+ if (!lengthAdjustable) {
Vector3d v = new Vector3d(dir);
v.scale(toPcp.getInlineLength());
pos.add(v);
+ } else {
+ if (insertPosition == PositionType.NEXT) {
+ Vector3d v = new Vector3d(dir);
+ v.scale(toPcp.getInlineLength());
+ pos.add(v);
+ } else if (insertPosition == PositionType.SPLIT) {
+ // scale 0.5*length so that we don't remove the length twice from the new component
+ Vector3d v = new Vector3d(dir);
+ v.scale(toPcp.getInlineLength()*0.5);
+ pos.add(v);
+ }
}
}