]> gerrit.simantics Code Review - simantics/3d.git/blobdiff - org.simantics.plant3d/src/org/simantics/plant3d/actions/TranslateInlineAction.java
Fixed variable angle turns when they are not connected
[simantics/3d.git] / org.simantics.plant3d / src / org / simantics / plant3d / actions / TranslateInlineAction.java
index 23096f7eabfc96e40568bef31e571ffca5405d7f..594c73d3688808109c03d86de18d1a1671007cda 100644 (file)
@@ -20,6 +20,8 @@ import org.simantics.plant3d.scenegraph.controlpoint.PipeControlPoint.Direction;
 
 public class TranslateInlineAction extends TranslateAction{
        
+    private boolean inline;
+    
        private Vector3d s;
        private Vector3d e;
        private Vector3d dir;
@@ -35,10 +37,15 @@ public class TranslateInlineAction extends TranslateAction{
                if (node instanceof InlineComponent) {
                        InlineComponent comp = (InlineComponent)node;
                        if (comp.isVariableLength()) {
-                               setEnabled(false);
-                       } else {
+                setEnabled(false);
+                       } else if (comp.getNext() == null || comp.getPrevious() == null) {
+                setEnabled(true);
+                inline = false;
+                dir = comp.getControlPoint().getPathLegDirection(Direction.NEXT);
+                dir.normalize();
+            } else {
                                setEnabled(true);
-                       
+                               inline = true;
                                PipelineComponent prev = comp.getPrevious();
                                PipelineComponent next = comp.getNext();
                                if (prev == null || next == null) {
@@ -46,23 +53,29 @@ public class TranslateInlineAction extends TranslateAction{
                                        setEnabled(false);
                                        return;
                                }
-                               if (prev.getControlPoint().isInline() && !prev.getControlPoint().isFixed())
+                               if (prev.getControlPoint().isInline() && !prev.getControlPoint().isFixedLength() && prev.getPrevious() != null)
                                        prev = prev.getPrevious();
-                               if (next.getControlPoint().isInline() && !next.getControlPoint().isFixed()) {
+                               if (next.getControlPoint().isInline() && !next.getControlPoint().isFixedLength() && next.getNext() != null) {
                                        next = next.getNext();
                                }
                                Point3d ns = new Point3d();
                                Point3d ne = new Point3d();
                                Point3d ps = new Point3d();
                                Point3d pe = new Point3d();
-                               next.getControlPointEnds(ns, ne);
-                               prev.getControlPointEnds(ps, pe);
+                               next.getEnds(ns, ne);
+                               prev.getEnds(ps, pe);
                                dir = comp.getControlPoint().getPathLegDirection(Direction.NEXT);
                                dir.normalize();
                                // We may have offsets in the path leg, hence we have to project the coordinates.
                                Vector3d wp = node.getWorldPosition();
-                               s = MathTools.closestPointOnStraight(pe, wp, dir);
-                               e = MathTools.closestPointOnStraight(ns, wp, dir);
+                               if (prev.getControlPoint().isVariableLength())
+                                       s = MathTools.closestPointOnStraight(ps, wp, dir);
+                               else
+                                       s = MathTools.closestPointOnStraight(pe, wp, dir);
+                               if (next.getControlPoint().isVariableLength())
+                                       e = MathTools.closestPointOnStraight(ne, wp, dir);
+                               else
+                                       e = MathTools.closestPointOnStraight(ns, wp, dir);
                                // Remove component's own space from end points to get actual movement range
                                double l = comp.getControlPoint().getInlineLength();
                                Vector3d ld = new Vector3d(dir);
@@ -79,11 +92,15 @@ public class TranslateInlineAction extends TranslateAction{
        public boolean keyPressed(KeyEvent e) {
                if (e.getKeyCode() == KeyEvent.VK_ESCAPE)
                        panel.useDefaultAction();
-               if (valid)
-                       return true;
-               
-               update();
-               return true;
+               if (!inline) {
+                   return super.keyPressed(e);
+               } else {
+               if (valid)
+                       return true;
+               
+               update();
+               return true;
+               }
        }
        
        @Override
@@ -93,46 +110,50 @@ public class TranslateInlineAction extends TranslateAction{
        
        @Override
        public boolean mouseDragged(MouseEvent e) {
-               if ((e.getModifiersEx() & MouseEvent.BUTTON1_DOWN_MASK) > 0 && valid) { 
-                       
-                       Vector3d translate = getTranslate(e.getX(), e.getY(), prevTranslate);
-                       //System.out.println("translate " + translate);
-                       if (translate == null)
-                               return true;
-                       //boolean step = ((e.getModifiers() & MouseEvent.CTRL_MASK) > 0);
-                       Vector3d pos = new Vector3d(node.getWorldPosition());
-                       //pos.add(translate);
-                       pos.set(translate);
-                       //pos = constaints(pos, step);
-                       setWorldPos(pos);
-                       
-                       //mapping.rangeModified(node);
-                       
-                       //nodeMap.modified(node);
-                       update();
+               //if ((e.getModifiersEx() & MouseEvent.BUTTON1_DOWN_MASK) > 0 && valid) { 
+           if (e.getButton() == MouseEvent.BUTTON1  && valid) {
+                       if (inline) {
+                       Vector3d translate = getTranslate(e.getX(), e.getY(), prevTranslate);
+                       //System.out.println("translate " + translate);
+                       if (translate == null)
+                               return true;
+                       //boolean step = ((e.getModifiers() & MouseEvent.CTRL_MASK) > 0);
+                       Vector3d pos = new Vector3d(node.getWorldPosition());
+                       
+                       System.out.println(pos + " " + translate);
+                       //pos.add(translate);
+                       pos.set(translate);
+                       //pos = constaints(pos, step);
+                       setWorldPos(pos);
+                       update();
+                       } else {
+                           super.mouseDragged(e);
+                       }
                } else {
                        getDefaultAction().mouseDragged(e);
                        update();
-               }
+               } 
                return true;
        }
        
-       
-       
        protected Vector3d getTranslate(double x, double y, Vector3d offset) {
                
                Ray ray = vtkUtil.createMouseRay(panel.getRenderer(),x, y);
                
                Vector3d p = node.getWorldPosition();
                
-               Vector3d i1 = new Vector3d();
-        Vector3d i2 = new Vector3d();
-        
-        double mu[] = new double[2];
-        MathTools.intersectStraightStraight( p, dir,ray.pos, ray.dir, i2, i1,mu);
-        
-        Vector3d t = MathTools.closestPointOnEdge(i1, s, e);
-        return t;
+               if (inline) {
+               Vector3d i1 = new Vector3d();
+               Vector3d i2 = new Vector3d();
+               
+               double mu[] = new double[2];
+               MathTools.intersectStraightStraight( p, dir,ray.pos, ray.dir, i2, i1,mu);
+               
+               Vector3d t = MathTools.closestPointOnEdge(i1, s, e);
+               return t;
+               } else {
+                   return super.getTranslate(x, y, offset);
+               }
                
        }