} else if (comp.getNext() == null || comp.getPrevious() == null) {
setEnabled(true);
inline = false;
- dir = comp.getControlPoint().getPathLegDirection(Direction.NEXT);
+ dir = comp.getControlPoint().getInlineDir();
dir.normalize();
} else {
setEnabled(true);
Point3d pe = new Point3d();
next.getEnds(ns, ne);
prev.getEnds(ps, pe);
- dir = comp.getControlPoint().getPathLegDirection(Direction.NEXT);
- dir.normalize();
+ dir = comp.getControlPoint().getInlineDir();
// We may have offsets in the path leg, hence we have to project the coordinates.
Vector3d wp = node.getWorldPosition();
if (prev.getControlPoint().isVariableLength())