// We need to calculate turnAngle and rotationAngle
Vector3d dirOut = getPathLegDirection(direction == Direction.NEXT ? Direction.NEXT : Direction.PREVIOUS);
Vector3d dir = getPathLegDirection(direction == Direction.NEXT ? Direction.PREVIOUS : Direction.NEXT);
+ if (dir == null || dirOut == null)
+ return;
dir.negate();
- dirOut.normalize();
- dir.normalize();
double angle = dir.angle(dirOut);
//super._setNext(null);
if (direction == Direction.NEXT)
return dir;
}
+ /**
+ * Returns direction vector.
+ *
+ * For directed control points, always returns outwards pointing vector.
+ *
+ * @param direction
+ * @return normalized vector, or null
+ */
public Vector3d getDirection(Direction direction) {
if (isDirected())
return getDirectedControlPointDirection();
Vector3d offset = new Vector3d();
MathTools.rotate(q2, v, offset);
MathTools.rotate(q, offset, dir);
+ dir.normalize();
return dir;
}
} else {
Vector3d offset = new Vector3d();
MathTools.rotate(q2, v, offset);
MathTools.rotate(q, offset, dir);
+ dir.normalize();
return dir;
}
}
return null;
}
+ /**
+ * Returns path leg direction of the control point.
+ *
+ * This method differs from getDirection by also returning inward pointing vectors for directed control points.
+ *
+ * @param direction
+ * @return
+ */
public Vector3d getPathLegDirection(Direction direction) {
if (direction == Direction.NEXT) {
if (next != null) {
}
Vector3d v = new Vector3d();
v.sub(next.getWorldPosition(),pcp.getWorldPosition());
+ if (v.lengthSquared() > MathTools.NEAR_ZERO)
+ v.normalize();
+ else
+ return null;
return v;
} else {
if (previous == null) {
}
Vector3d v = new Vector3d();
v.sub(pcp.getWorldPosition(),previous.getWorldPosition());
+ if (v.lengthSquared() > MathTools.NEAR_ZERO)
+ v.normalize();
+ else
+ return null;
return v;
} else if (isDirected()) {
return getDirectedControlPointDirection();
} else if (isEnd()) {
Vector3d v = new Vector3d();
v.sub(getWorldPosition(),previous.getWorldPosition());
+ if (v.lengthSquared() > MathTools.NEAR_ZERO)
+ v.normalize();
+ else
+ return null;
return v;
} else if (isTurn() && asFixedAngle() && !_getReversed()) {
return getDirection(Direction.NEXT);
pcp = getParentPoint();
Vector3d v = new Vector3d();
v.sub(previous.getWorldPosition(),pcp.getWorldPosition());
+ if (v.lengthSquared() > MathTools.NEAR_ZERO)
+ v.normalize();
+ else
+ return null;
return v;
} else {
if (next == null) {
}
Vector3d v = new Vector3d();
v.sub(pcp.getWorldPosition(),next.getWorldPosition());
+ if (v.lengthSquared() > MathTools.NEAR_ZERO)
+ v.normalize();
+ else
+ return null;
return v;
} else if (isDirected()) {
Vector3d v = getDirectedControlPointDirection();
} else if (isEnd()) {
Vector3d v = new Vector3d();
v.sub(getWorldPosition(),next.getWorldPosition());
+ if (v.lengthSquared() > MathTools.NEAR_ZERO)
+ v.normalize();
+ else
+ return null;
return v;
} else if (isTurn() && asFixedAngle() && _getReversed()) {
return getDirection(Direction.PREVIOUS);
Vector3d pos = getWorldPosition(), pos2 = sub == this ? pos : sub.getWorldPosition();
Vector3d dir1 = getPathLegDirection(Direction.PREVIOUS);
- dir1.normalize();
Vector3d dir2 = sub.getPathLegDirection(Direction.NEXT);
- dir2.normalize();
if (isInline()) {
dir1.scale(length * 0.5);
dir2.scale(length * 0.5);
PipeControlPoint sub = isAxial() ? this : getDualSub();
Vector3d dir1 = getPathLegDirection(Direction.PREVIOUS);
- dir1.normalize();
Vector3d dir2 = sub.getPathLegDirection(Direction.NEXT);
- dir2.normalize();
v1.set(dir1);
v2.set(dir2);
}
public void setOrientation(Quat4d orientation) {
if (MathTools.equals(orientation, getOrientation()))
return;
+ if (getPipelineComponent() != null && (getPipelineComponent() instanceof Nozzle))
+ System.out.println();
super.setOrientation(orientation);
if (getParentPoint() == null && component != null)
component._setWorldOrientation(getWorldOrientation());