return Math.PI; // FIXME : argh
}
- Quat4d q = PipeControlPoint.getControlPointOrientationQuat(dir, tcp.getRotationAngle() != null ? tcp.getRotationAngle() : 0.0);
+ Quat4d q = tcp.getControlPointOrientationQuat(dir, tcp.getRotationAngle() != null ? tcp.getRotationAngle() : 0.0);
Vector3d v = new Vector3d();
MathTools.rotate(q, MathTools.Y_AXIS,v);
tcp.setTurnAxis(v);