double angle = 0.0;
if (angleO != null)
angle = angleO;
-
- Quat4d q = pcp.getControlPointOrientationQuat(angle);
+ Boolean reversedO = pcp.getReversed();
+ boolean reversed = false;
+ if (reversedO != null)
+ reversed = reversedO;
+ Quat4d q = pcp.getControlPointOrientationQuat(angle, reversed);
pcp.setWorldOrientation(q);
}