import org.simantics.proconf.g3d.scenegraph.IGeometryNode;\r
import org.simantics.proconf.g3d.scenegraph.IGraphicsNode;\r
import org.simantics.proconf.g3d.tools.ScenegraphLockTraverser;\r
-import org.simantics.utils.ErrorLogger;\r
+import org.simantics.utils.ui.ErrorLogger;\r
import org.simantics.utils.ui.jface.MenuTools;\r
\r
import com.jme.math.Ray;\r
this.component = component;\r
}\r
\r
+ protected void setRenderingComponent(JmeRenderingComponent component) {\r
+ assert(renderingComposite == null); // ensure that this is called before initialization\r
+ this.component = component;\r
+ }\r
+ \r
// public void setActionBarContributor(IEditorActionBarContributor contributor) {\r
// actionBarContributor = contributor;\r
// }\r