X-Git-Url: https://gerrit.simantics.org/r/gitweb?a=blobdiff_plain;f=org.simantics.maps.server%2Fnode%2Fnode-v4.8.0-win-x64%2Fnode_modules%2Fnpm%2Fnode_modules%2Freadable-stream%2Fdoc%2Fstream.md;fp=org.simantics.maps.server%2Fnode%2Fnode-v4.8.0-win-x64%2Fnode_modules%2Fnpm%2Fnode_modules%2Freadable-stream%2Fdoc%2Fstream.md;h=fc269c8e38f82985510f8c7f531433c489b8432c;hb=2529be6d456deeb07c128603ce4971f1dc29b695;hp=0000000000000000000000000000000000000000;hpb=2636fc31c16c23711cf2b06a4ae8537bba9c1d35;p=simantics%2Fdistrict.git diff --git a/org.simantics.maps.server/node/node-v4.8.0-win-x64/node_modules/npm/node_modules/readable-stream/doc/stream.md b/org.simantics.maps.server/node/node-v4.8.0-win-x64/node_modules/npm/node_modules/readable-stream/doc/stream.md new file mode 100644 index 00000000..fc269c8e --- /dev/null +++ b/org.simantics.maps.server/node/node-v4.8.0-win-x64/node_modules/npm/node_modules/readable-stream/doc/stream.md @@ -0,0 +1,2015 @@ +# Stream + + Stability: 2 - Stable + +A stream is an abstract interface for working with streaming data in Node.js. +The `stream` module provides a base API that makes it easy to build objects +that implement the stream interface. + +There are many stream objects provided by Node.js. For instance, a +[request to an HTTP server][http-incoming-message] and [`process.stdout`][] +are both stream instances. + +Streams can be readable, writable, or both. All streams are instances of +[`EventEmitter`][]. + +The `stream` module can be accessed using: + +```js +const stream = require('stream'); +``` + +While it is important for all Node.js users to understand how streams works, +the `stream` module itself is most useful for developer's that are creating new +types of stream instances. Developer's who are primarily *consuming* stream +objects will rarely (if ever) have need to use the `stream` module directly. + +## Organization of this document + +This document is divided into two primary sections and third section for +additional notes. The first section explains the elements of the stream API that +are required to *use* streams within an application. The second section explains +the elements of the API that are required to *implement* new types of streams. + +## Types of Streams + +There are four fundamental stream types within Node.js: + +* [Readable][] - streams from which data can be read (for example + [`fs.createReadStream()`][]). +* [Writable][] - streams to which data can be written (for example + [`fs.createWriteStream()`][]). +* [Duplex][] - streams that are both Readable and Writable (for example + [`net.Socket`][]). +* [Transform][] - Duplex streams that can modify or transform the data as it + is written and read (for example [`zlib.createDeflate()`][]). + +### Object Mode + +All streams created by Node.js APIs operate exclusively on strings and `Buffer` +objects. It is possible, however, for stream implementations to work with other +types of JavaScript values (with the exception of `null` which serves a special +purpose within streams). Such streams are considered to operate in "object +mode". + +Stream instances are switched into object mode using the `objectMode` option +when the stream is created. Attempting to switch an existing stream into +object mode is not safe. + +### Buffering + + + +Both [Writable][] and [Readable][] streams will store data in an internal +buffer that can be retrieved using `writable._writableState.getBuffer()` or +`readable._readableState.buffer`, respectively. + +The amount of data potentially buffered depends on the `highWaterMark` option +passed into the streams constructor. For normal streams, the `highWaterMark` +option specifies a total number of bytes. For streams operating in object mode, +the `highWaterMark` specifies a total number of objects. + +Data is buffered in Readable streams when the implementation calls +[`stream.push(chunk)`][stream-push]. If the consumer of the Stream does not +call [`stream.read()`][stream-read], the data will sit in the internal +queue until it is consumed. + +Once the total size of the internal read buffer reaches the threshold specified +by `highWaterMark`, the stream will temporarily stop reading data from the +underlying resource until the data currently buffered can be consumed (that is, +the stream will stop calling the internal `readable._read()` method that is +used to fill the read buffer). + +Data is buffered in Writable streams when the +[`writable.write(chunk)`][stream-write] method is called repeatedly. While the +total size of the internal write buffer is below the threshold set by +`highWaterMark`, calls to `writable.write()` will return `true`. Once the +the size of the internal buffer reaches or exceeds the `highWaterMark`, `false` +will be returned. + +A key goal of the `stream` API, and in particular the [`stream.pipe()`] method, +is to limit the buffering of data to acceptable levels such that sources and +destinations of differing speeds will not overwhelm the available memory. + +Because [Duplex][] and [Transform][] streams are both Readable and Writable, +each maintain *two* separate internal buffers used for reading and writing, +allowing each side to operate independently of the other while maintaining an +appropriate and efficient flow of data. For example, [`net.Socket`][] instances +are [Duplex][] streams whose Readable side allows consumption of data received +*from* the socket and whose Writable side allows writing data *to* the socket. +Because data may be written to the socket at a faster or slower rate than data +is received, it is important each side operate (and buffer) independently of +the other. + +## API for Stream Consumers + + + +Almost all Node.js applications, no matter how simple, use streams in some +manner. The following is an example of using streams in a Node.js application +that implements an HTTP server: + +```js +const http = require('http'); + +const server = http.createServer( (req, res) => { + // req is an http.IncomingMessage, which is a Readable Stream + // res is an http.ServerResponse, which is a Writable Stream + + let body = ''; + // Get the data as utf8 strings. + // If an encoding is not set, Buffer objects will be received. + req.setEncoding('utf8'); + + // Readable streams emit 'data' events once a listener is added + req.on('data', (chunk) => { + body += chunk; + }); + + // the end event indicates that the entire body has been received + req.on('end', () => { + try { + const data = JSON.parse(body); + } catch (er) { + // uh oh! bad json! + res.statusCode = 400; + return res.end(`error: ${er.message}`); + } + + // write back something interesting to the user: + res.write(typeof data); + res.end(); + }); +}); + +server.listen(1337); + +// $ curl localhost:1337 -d '{}' +// object +// $ curl localhost:1337 -d '"foo"' +// string +// $ curl localhost:1337 -d 'not json' +// error: Unexpected token o +``` + +[Writable][] streams (such as `res` in the example) expose methods such as +`write()` and `end()` that are used to write data onto the stream. + +[Readable][] streams use the [`EventEmitter`][] API for notifying application +code when data is available to be read off the stream. That available data can +be read from the stream in multiple ways. + +Both [Writable][] and [Readable][] streams use the [`EventEmitter`][] API in +various ways to communicate the current state of the stream. + +[Duplex][] and [Transform][] streams are both [Writable][] and [Readable][]. + +Applications that are either writing data to or consuming data from a stream +are not required to implement the stream interfaces directly and will generally +have no reason to call `require('stream')`. + +Developers wishing to implement new types of streams should refer to the +section [API for Stream Implementers][]. + +### Writable Streams + +Writable streams are an abstraction for a *destination* to which data is +written. + +Examples of [Writable][] streams include: + +* [HTTP requests, on the client][] +* [HTTP responses, on the server][] +* [fs write streams][] +* [zlib streams][zlib] +* [crypto streams][crypto] +* [TCP sockets][] +* [child process stdin][] +* [`process.stdout`][], [`process.stderr`][] + +*Note*: Some of these examples are actually [Duplex][] streams that implement +the [Writable][] interface. + +All [Writable][] streams implement the interface defined by the +`stream.Writable` class. + +While specific instances of [Writable][] streams may differ in various ways, +all Writable streams follow the same fundamental usage pattern as illustrated +in the example below: + +```js +const myStream = getWritableStreamSomehow(); +myStream.write('some data'); +myStream.write('some more data'); +myStream.end('done writing data'); +``` + +#### Class: stream.Writable + + + + +##### Event: 'close' + + +The `'close'` event is emitted when the stream and any of its underlying +resources (a file descriptor, for example) have been closed. The event indicates +that no more events will be emitted, and no further computation will occur. + +Not all Writable streams will emit the `'close'` event. + +##### Event: 'drain' + + +If a call to [`stream.write(chunk)`][stream-write] returns `false`, the +`'drain'` event will be emitted when it is appropriate to resume writing data +to the stream. + +```js +// Write the data to the supplied writable stream one million times. +// Be attentive to back-pressure. +function writeOneMillionTimes(writer, data, encoding, callback) { + let i = 1000000; + write(); + function write() { + var ok = true; + do { + i--; + if (i === 0) { + // last time! + writer.write(data, encoding, callback); + } else { + // see if we should continue, or wait + // don't pass the callback, because we're not done yet. + ok = writer.write(data, encoding); + } + } while (i > 0 && ok); + if (i > 0) { + // had to stop early! + // write some more once it drains + writer.once('drain', write); + } + } +} +``` + +##### Event: 'error' + + +* {Error} + +The `'error'` event is emitted if an error occurred while writing or piping +data. The listener callback is passed a single `Error` argument when called. + +*Note*: The stream is not closed when the `'error'` event is emitted. + +##### Event: 'finish' + + +The `'finish'` event is emitted after the [`stream.end()`][stream-end] method +has been called, and all data has been flushed to the underlying system. + +```js +const writer = getWritableStreamSomehow(); +for (var i = 0; i < 100; i ++) { + writer.write('hello, #${i}!\n'); +} +writer.end('This is the end\n'); +writer.on('finish', () => { + console.error('All writes are now complete.'); +}); +``` + +##### Event: 'pipe' + + +* `src` {stream.Readable} source stream that is piping to this writable + +The `'pipe'` event is emitted when the [`stream.pipe()`][] method is called on +a readable stream, adding this writable to its set of destinations. + +```js +const writer = getWritableStreamSomehow(); +const reader = getReadableStreamSomehow(); +writer.on('pipe', (src) => { + console.error('something is piping into the writer'); + assert.equal(src, reader); +}); +reader.pipe(writer); +``` + +##### Event: 'unpipe' + + +* `src` {[Readable][] Stream} The source stream that + [unpiped][`stream.unpipe()`] this writable + +The `'unpipe'` event is emitted when the [`stream.unpipe()`][] method is called +on a [Readable][] stream, removing this [Writable][] from its set of +destinations. + +```js +const writer = getWritableStreamSomehow(); +const reader = getReadableStreamSomehow(); +writer.on('unpipe', (src) => { + console.error('Something has stopped piping into the writer.'); + assert.equal(src, reader); +}); +reader.pipe(writer); +reader.unpipe(writer); +``` + +##### writable.cork() + + +The `writable.cork()` method forces all written data to be buffered in memory. +The buffered data will be flushed when either the [`stream.uncork()`][] or +[`stream.end()`][stream-end] methods are called. + +The primary intent of `writable.cork()` is to avoid a situation where writing +many small chunks of data to a stream do not cause an backup in the internal +buffer that would have an adverse impact on performance. In such situations, +implementations that implement the `writable._writev()` method can perform +buffered writes in a more optimized manner. + +##### writable.end([chunk][, encoding][, callback]) + + +* `chunk` {String|Buffer|any} Optional data to write. For streams not operating + in object mode, `chunk` must be a string or a `Buffer`. For object mode + streams, `chunk` may be any JavaScript value other than `null`. +* `encoding` {String} The encoding, if `chunk` is a String +* `callback` {Function} Optional callback for when the stream is finished + +Calling the `writable.end()` method signals that no more data will be written +to the [Writable][]. The optional `chunk` and `encoding` arguments allow one +final additional chunk of data to be written immediately before closing the +stream. If provided, the optional `callback` function is attached as a listener +for the [`'finish'`][] event. + +Calling the [`stream.write()`][stream-write] method after calling +[`stream.end()`][stream-end] will raise an error. + +```js +// write 'hello, ' and then end with 'world!' +const file = fs.createWriteStream('example.txt'); +file.write('hello, '); +file.end('world!'); +// writing more now is not allowed! +``` + +##### writable.setDefaultEncoding(encoding) + + +* `encoding` {String} The new default encoding +* Return: `this` + +The `writable.setDefaultEncoding()` method sets the default `encoding` for a +[Writable][] stream. + +##### writable.uncork() + + +The `writable.uncork()` method flushes all data buffered since +[`stream.cork()`][] was called. + +When using `writable.cork()` and `writable.uncork()` to manage the buffering +of writes to a stream, it is recommended that calls to `writable.uncork()` be +deferred using `process.nextTick()`. Doing so allows batching of all +`writable.write()` calls that occur within a given Node.js event loop phase. + +```js +stream.cork(); +stream.write('some '); +stream.write('data '); +process.nextTick(() => stream.uncork()); +``` + +If the `writable.cork()` method is called multiple times on a stream, the same +number of calls to `writable.uncork()` must be called to flush the buffered +data. + +``` +stream.cork(); +stream.write('some '); +stream.cork(); +stream.write('data '); +process.nextTick(() => { + stream.uncork(); + // The data will not be flushed until uncork() is called a second time. + stream.uncork(); +}); +``` + +##### writable.write(chunk[, encoding][, callback]) + + +* `chunk` {String|Buffer} The data to write +* `encoding` {String} The encoding, if `chunk` is a String +* `callback` {Function} Callback for when this chunk of data is flushed +* Returns: {Boolean} `false` if the stream wishes for the calling code to + wait for the `'drain'` event to be emitted before continuing to write + additional data; otherwise `true`. + +The `writable.write()` method writes some data to the stream, and calls the +supplied `callback` once the data has been fully handled. If an error +occurs, the `callback` *may or may not* be called with the error as its +first argument. To reliably detect write errors, add a listener for the +`'error'` event. + +The return value indicates whether the written `chunk` was buffered internally +and the buffer has exceeded the `highWaterMark` configured when the stream was +created. If `false` is returned, further attempts to write data to the stream +should be paused until the `'drain'` event is emitted. + +A Writable stream in object mode will always ignore the `encoding` argument. + +### Readable Streams + +Readable streams are an abstraction for a *source* from which data is +consumed. + +Examples of Readable streams include: + +* [HTTP responses, on the client][http-incoming-message] +* [HTTP requests, on the server][http-incoming-message] +* [fs read streams][] +* [zlib streams][zlib] +* [crypto streams][crypto] +* [TCP sockets][] +* [child process stdout and stderr][] +* [`process.stdin`][] + +All [Readable][] streams implement the interface defined by the +`stream.Readable` class. + +#### Two Modes + +Readable streams effectively operate in one of two modes: flowing and paused. + +When in flowing mode, data is read from the underlying system automatically +and provided to an application as quickly as possible using events via the +[`EventEmitter`][] interface. + +In paused mode, the [`stream.read()`][stream-read] method must be called +explicitly to read chunks of data from the stream. + +All [Readable][] streams begin in paused mode but can be switched to flowing +mode in one of the following ways: + +* Adding a [`'data'`][] event handler. +* Calling the [`stream.resume()`][stream-resume] method. +* Calling the [`stream.pipe()`][] method to send the data to a [Writable][]. + +The Readable can switch back to paused mode using one of the following: + +* If there are no pipe destinations, by calling the + [`stream.pause()`][stream-pause] method. +* If there are pipe destinations, by removing any [`'data'`][] event + handlers, and removing all pipe destinations by calling the + [`stream.unpipe()`][] method. + +The important concept to remember is that a Readable will not generate data +until a mechanism for either consuming or ignoring that data is provided. If +the consuming mechanism is disabled or taken away, the Readable will *attempt* +to stop generating the data. + +*Note*: For backwards compatibility reasons, removing [`'data'`][] event +handlers will **not** automatically pause the stream. Also, if there are piped +destinations, then calling [`stream.pause()`][stream-pause] will not guarantee +that the stream will *remain* paused once those destinations drain and ask for +more data. + +*Note*: If a [Readable][] is switched into flowing mode and there are no +consumers available handle the data, that data will be lost. This can occur, +for instance, when the `readable.resume()` method is called without a listener +attached to the `'data'` event, or when a `'data'` event handler is removed +from the stream. + +#### Three States + +The "two modes" of operation for a Readable stream are a simplified abstraction +for the more complicated internal state management that is happening within the +Readable stream implementation. + +Specifically, at any given point in time, every Readable is in one of three +possible states: + +* `readable._readableState.flowing = null` +* `readable._readableState.flowing = false` +* `readable._readableState.flowing = true` + +When `readable._readableState.flowing` is `null`, no mechanism for consuming the +streams data is provided so the stream will not generate its data. + +Attaching a listener for the `'data'` event, calling the `readable.pipe()` +method, or calling the `readable.resume()` method will switch +`readable._readableState.flowing` to `true`, causing the Readable to begin +actively emitting events as data is generated. + +Calling `readable.pause()`, `readable.unpipe()`, or receiving "back pressure" +will cause the `readable._readableState.flowing` to be set as `false`, +temporarily halting the flowing of events but *not* halting the generation of +data. + +While `readable._readableState.flowing` is `false`, data may be accumulating +within the streams internal buffer. + +#### Choose One + +The Readable stream API evolved across multiple Node.js versions and provides +multiple methods of consuming stream data. In general, developers should choose +*one* of the methods of consuming data and *should never* use multiple methods +to consume data from a single stream. + +Use of the `readable.pipe()` method is recommended for most users as it has been +implemented to provide the easiest way of consuming stream data. Developers that +require more fine-grained control over the transfer and generation of data can +use the [`EventEmitter`][] and `readable.pause()`/`readable.resume()` APIs. + +#### Class: stream.Readable + + + + +##### Event: 'close' + + +The `'close'` event is emitted when the stream and any of its underlying +resources (a file descriptor, for example) have been closed. The event indicates +that no more events will be emitted, and no further computation will occur. + +Not all [Readable][] streams will emit the `'close'` event. + +##### Event: 'data' + + +* `chunk` {Buffer|String|any} The chunk of data. For streams that are not + operating in object mode, the chunk will be either a string or `Buffer`. + For streams that are in object mode, the chunk can be any JavaScript value + other than `null`. + +The `'data'` event is emitted whenever the stream is relinquishing ownership of +a chunk of data to a consumer. This may occur whenever the stream is switched +in flowing mode by calling `readable.pipe()`, `readable.resume()`, or by +attaching a listener callback to the `'data'` event. The `'data'` event will +also be emitted whenever the `readable.read()` method is called and a chunk of +data is available to be returned. + +Attaching a `'data'` event listener to a stream that has not been explicitly +paused will switch the stream into flowing mode. Data will then be passed as +soon as it is available. + +The listener callback will be passed the chunk of data as a string if a default +encoding has been specified for the stream using the +`readable.setEncoding()` method; otherwise the data will be passed as a +`Buffer`. + +```js +const readable = getReadableStreamSomehow(); +readable.on('data', (chunk) => { + console.log(`Received ${chunk.length} bytes of data.`); +}); +``` + +##### Event: 'end' + + +The `'end'` event is emitted when there is no more data to be consumed from +the stream. + +*Note*: The `'end'` event **will not be emitted** unless the data is +completely consumed. This can be accomplished by switching the stream into +flowing mode, or by calling [`stream.read()`][stream-read] repeatedly until +all data has been consumed. + +```js +const readable = getReadableStreamSomehow(); +readable.on('data', (chunk) => { + console.log(`Received ${chunk.length} bytes of data.`); +}); +readable.on('end', () => { + console.log('There will be no more data.'); +}); +``` + +##### Event: 'error' + + +* {Error} + +The `'error'` event may be emitted by a Readable implementation at any time. +Typically, this may occur if the underlying stream in unable to generate data +due to an underlying internal failure, or when a stream implementation attempts +to push an invalid chunk of data. + +The listener callback will be passed a single `Error` object. + +##### Event: 'readable' + + +The `'readable'` event is emitted when there is data available to be read from +the stream. In some cases, attaching a listener for the `'readable'` event will +cause some amount of data to be read into an internal buffer. + +```javascript +const readable = getReadableStreamSomehow(); +readable.on('readable', () => { + // there is some data to read now +}); +``` +The `'readable'` event will also be emitted once the end of the stream data +has been reached but before the `'end'` event is emitted. + +Effectively, the `'readable'` event indicates that the stream has new +information: either new data is available or the end of the stream has been +reached. In the former case, [`stream.read()`][stream-read] will return the +available data. In the latter case, [`stream.read()`][stream-read] will return +`null`. For instance, in the following example, `foo.txt` is an empty file: + +```js +const fs = require('fs'); +const rr = fs.createReadStream('foo.txt'); +rr.on('readable', () => { + console.log('readable:', rr.read()); +}); +rr.on('end', () => { + console.log('end'); +}); +``` + +The output of running this script is: + +``` +$ node test.js +readable: null +end +``` + +*Note*: In general, the `readable.pipe()` and `'data'` event mechanisms are +preferred over the use of the `'readable'` event. + +##### readable.isPaused() + + +* Return: {Boolean} + +The `readable.isPaused()` method returns the current operating state of the +Readable. This is used primarily by the mechanism that underlies the +`readable.pipe()` method. In most typical cases, there will be no reason to +use this method directly. + +```js +const readable = new stream.Readable + +readable.isPaused() // === false +readable.pause() +readable.isPaused() // === true +readable.resume() +readable.isPaused() // === false +``` + +##### readable.pause() + + +* Return: `this` + +The `readable.pause()` method will cause a stream in flowing mode to stop +emitting [`'data'`][] events, switching out of flowing mode. Any data that +becomes available will remain in the internal buffer. + +```js +const readable = getReadableStreamSomehow(); +readable.on('data', (chunk) => { + console.log(`Received ${chunk.length} bytes of data.`); + readable.pause(); + console.log('There will be no additional data for 1 second.'); + setTimeout(() => { + console.log('Now data will start flowing again.'); + readable.resume(); + }, 1000); +}); +``` + +##### readable.pipe(destination[, options]) + + +* `destination` {stream.Writable} The destination for writing data +* `options` {Object} Pipe options + * `end` {Boolean} End the writer when the reader ends. Defaults to `true`. + +The `readable.pipe()` method attaches a [Writable][] stream to the `readable`, +causing it to switch automatically into flowing mode and push all of its data +to the attached [Writable][]. The flow of data will be automatically managed so +that the destination Writable stream is not overwhelmed by a faster Readable +stream. + +The following example pipes all of the data from the `readable` into a file +named `file.txt`: + +```js +const readable = getReadableStreamSomehow(); +const writable = fs.createWriteStream('file.txt'); +// All the data from readable goes into 'file.txt' +readable.pipe(writable); +``` +It is possible to attach multiple Writable streams to a single Readable stream. + +The `readable.pipe()` method returns a reference to the *destination* stream +making it possible to set up chains of piped streams: + +```js +const r = fs.createReadStream('file.txt'); +const z = zlib.createGzip(); +const w = fs.createWriteStream('file.txt.gz'); +r.pipe(z).pipe(w); +``` + +By default, [`stream.end()`][stream-end] is called on the destination Writable +stream when the source Readable stream emits [`'end'`][], so that the +destination is no longer writable. To disable this default behavior, the `end` +option can be passed as `false`, causing the destination stream to remain open, +as illustrated in the following example: + +```js +reader.pipe(writer, { end: false }); +reader.on('end', () => { + writer.end('Goodbye\n'); +}); +``` + +One important caveat is that if the Readable stream emits an error during +processing, the Writable destination *is not closed* automatically. If an +error occurs, it will be necessary to *manually* close each stream in order +to prevent memory leaks. + +*Note*: The [`process.stderr`][] and [`process.stdout`][] Writable streams are +never closed until the Node.js process exits, regardless of the specified +options. + +##### readable.read([size]) + + +* `size` {Number} Optional argument to specify how much data to read. +* Return {String|Buffer|Null} + +The `readable.read()` method pulls some data out of the internal buffer and +returns it. If no data available to be read, `null` is returned. By default, +the data will be returned as a `Buffer` object unless an encoding has been +specified using the `readable.setEncoding()` method or the stream is operating +in object mode. + +The optional `size` argument specifies a specific number of bytes to read. If +`size` bytes are not available to be read, `null` will be returned *unless* +the stream has ended, in which case all of the data remaining in the internal +buffer will be returned (*even if it exceeds `size` bytes*). + +If the `size` argument is not specified, all of the data contained in the +internal buffer will be returned. + +The `readable.read()` method should only be called on Readable streams operating +in paused mode. In flowing mode, `readable.read()` is called automatically until +the internal buffer is fully drained. + +```js +const readable = getReadableStreamSomehow(); +readable.on('readable', () => { + var chunk; + while (null !== (chunk = readable.read())) { + console.log(`Received ${chunk.length} bytes of data.`); + } +}); +``` + +In general, it is recommended that developers avoid the use of the `'readable'` +event and the `readable.read()` method in favor of using either +`readable.pipe()` or the `'data'` event. + +A Readable stream in object mode will always return a single item from +a call to [`readable.read(size)`][stream-read], regardless of the value of the +`size` argument. + +*Note:* If the `readable.read()` method returns a chunk of data, a `'data'` +event will also be emitted. + +*Note*: Calling [`stream.read([size])`][stream-read] after the [`'end'`][] +event has been emitted will return `null`. No runtime error will be raised. + +##### readable.resume() + + +* Return: `this` + +The `readable.resume()` method causes an explicitly paused Readable stream to +resume emitting [`'data'`][] events, switching the stream into flowing mode. + +The `readable.resume()` method can be used to fully consume the data from a +stream without actually processing any of that data as illustrated in the +following example: + +```js +getReadableStreamSomehow() + .resume() + .on('end', () => { + console.log('Reached the end, but did not read anything.'); + }); +``` + +##### readable.setEncoding(encoding) + + +* `encoding` {String} The encoding to use. +* Return: `this` + +The `readable.setEncoding()` method sets the default character encoding for +data read from the Readable stream. + +Setting an encoding causes the stream data +to be returned as string of the specified encoding rather than as `Buffer` +objects. For instance, calling `readable.setEncoding('utf8')` will cause the +output data will be interpreted as UTF-8 data, and passed as strings. Calling +`readable.setEncoding('hex')` will cause the data to be encoded in hexadecimal +string format. + +The Readable stream will properly handle multi-byte characters delivered through +the stream that would otherwise become improperly decoded if simply pulled from +the stream as `Buffer` objects. + +Encoding can be disabled by calling `readable.setEncoding(null)`. This approach +is useful when working with binary data or with large multi-byte strings spread +out over multiple chunks. + +```js +const readable = getReadableStreamSomehow(); +readable.setEncoding('utf8'); +readable.on('data', (chunk) => { + assert.equal(typeof chunk, 'string'); + console.log('got %d characters of string data', chunk.length); +}); +``` + +##### readable.unpipe([destination]) + + +* `destination` {stream.Writable} Optional specific stream to unpipe + +The `readable.unpipe()` method detaches a Writable stream previously attached +using the [`stream.pipe()`][] method. + +If the `destination` is not specified, then *all* pipes are detached. + +If the `destination` is specified, but no pipe is set up for it, then +the method does nothing. + +```js +const readable = getReadableStreamSomehow(); +const writable = fs.createWriteStream('file.txt'); +// All the data from readable goes into 'file.txt', +// but only for the first second +readable.pipe(writable); +setTimeout(() => { + console.log('Stop writing to file.txt'); + readable.unpipe(writable); + console.log('Manually close the file stream'); + writable.end(); +}, 1000); +``` + +##### readable.unshift(chunk) + + +* `chunk` {Buffer|String} Chunk of data to unshift onto the read queue + +The `readable.unshift()` method pushes a chunk of data back into the internal +buffer. This is useful in certain situations where a stream is being consumed by +code that needs to "un-consume" some amount of data that it has optimistically +pulled out of the source, so that the data can be passed on to some other party. + +*Note*: The `stream.unshift(chunk)` method cannot be called after the +[`'end'`][] event has been emitted or a runtime error will be thrown. + +Developers using `stream.unshift()` often should consider switching to +use of a [Transform][] stream instead. See the [API for Stream Implementers][] +section for more information. + +```js +// Pull off a header delimited by \n\n +// use unshift() if we get too much +// Call the callback with (error, header, stream) +const StringDecoder = require('string_decoder').StringDecoder; +function parseHeader(stream, callback) { + stream.on('error', callback); + stream.on('readable', onReadable); + const decoder = new StringDecoder('utf8'); + var header = ''; + function onReadable() { + var chunk; + while (null !== (chunk = stream.read())) { + var str = decoder.write(chunk); + if (str.match(/\n\n/)) { + // found the header boundary + var split = str.split(/\n\n/); + header += split.shift(); + const remaining = split.join('\n\n'); + const buf = Buffer.from(remaining, 'utf8'); + if (buf.length) + stream.unshift(buf); + stream.removeListener('error', callback); + stream.removeListener('readable', onReadable); + // now the body of the message can be read from the stream. + callback(null, header, stream); + } else { + // still reading the header. + header += str; + } + } + } +} +``` + +*Note*: Unlike [`stream.push(chunk)`][stream-push], `stream.unshift(chunk)` +will not end the reading process by resetting the internal reading state of the +stream. This can cause unexpected results if `readable.unshift()` is called +during a read (i.e. from within a [`stream._read()`][stream-_read] +implementation on a custom stream). Following the call to `readable.unshift()` +with an immediate [`stream.push('')`][stream-push] will reset the reading state +appropriately, however it is best to simply avoid calling `readable.unshift()` +while in the process of performing a read. + +##### readable.wrap(stream) + + +* `stream` {Stream} An "old style" readable stream + +Versions of Node.js prior to v0.10 had streams that did not implement the +entire `stream` module API as it is currently defined. (See [Compatibility][] +for more information.) + +When using an older Node.js library that emits [`'data'`][] events and has a +[`stream.pause()`][stream-pause] method that is advisory only, the +`readable.wrap()` method can be used to create a [Readable][] stream that uses +the old stream as its data source. + +It will rarely be necessary to use `readable.wrap()` but the method has been +provided as a convenience for interacting with older Node.js applications and +libraries. + +For example: + +```js +const OldReader = require('./old-api-module.js').OldReader; +const Readable = require('stream').Readable; +const oreader = new OldReader; +const myReader = new Readable().wrap(oreader); + +myReader.on('readable', () => { + myReader.read(); // etc. +}); +``` + +### Duplex and Transform Streams + +#### Class: stream.Duplex + + + + +Duplex streams are streams that implement both the [Readable][] and +[Writable][] interfaces. + +Examples of Duplex streams include: + +* [TCP sockets][] +* [zlib streams][zlib] +* [crypto streams][crypto] + +#### Class: stream.Transform + + + + +Transform streams are [Duplex][] streams where the output is in some way +related to the input. Like all [Duplex][] streams, Transform streams +implement both the [Readable][] and [Writable][] interfaces. + +Examples of Transform streams include: + +* [zlib streams][zlib] +* [crypto streams][crypto] + + +## API for Stream Implementers + + + +The `stream` module API has been designed to make it possible to easily +implement streams using JavaScript's prototypical inheritance model. + +First, a stream developer would declare a new JavaScript class that extends one +of the four basic stream classes (`stream.Writable`, `stream.Readable`, +`stream.Duplex`, or `stream.Transform`), making sure the call the appropriate +parent class constructor: + +```js +const Writable = require('stream').Writable; + +class MyWritable extends Writable { + constructor(options) { + super(options); + } +} +``` + +The new stream class must then implement one or more specific methods, depending +on the type of stream being created, as detailed in the chart below: + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Use-case

+
+

Class

+
+

Method(s) to implement

+
+

Reading only

+
+

[Readable](#stream_class_stream_readable)

+
+

[_read][stream-_read]

+
+

Writing only

+
+

[Writable](#stream_class_stream_writable)

+
+

[_write][stream-_write], [_writev][stream-_writev]

+
+

Reading and writing

+
+

[Duplex](#stream_class_stream_duplex)

+
+

[_read][stream-_read], [_write][stream-_write], [_writev][stream-_writev]

+
+

Operate on written data, then read the result

+
+

[Transform](#stream_class_stream_transform)

+
+

[_transform][stream-_transform], [_flush][stream-_flush]

+
+ +*Note*: The implementation code for a stream should *never* call the "public" +methods of a stream that are intended for use by consumers (as described in +the [API for Stream Consumers][] section). Doing so may lead to adverse +side effects in application code consuming the stream. + +### Simplified Construction + +For many simple cases, it is possible to construct a stream without relying on +inheritance. This can be accomplished by directly creating instances of the +`stream.Writable`, `stream.Readable`, `stream.Duplex` or `stream.Transform` +objects and passing appropriate methods as constructor options. + +For example: + +```js +const Writable = require('stream').Writable; + +const myWritable = new Writable({ + write(chunk, encoding, callback) { + // ... + } +}); +``` + +### Implementing a Writable Stream + +The `stream.Writable` class is extended to implement a [Writable][] stream. + +Custom Writable streams *must* call the `new stream.Writable([options])` +constructor and implement the `writable._write()` method. The +`writable._writev()` method *may* also be implemented. + +#### Constructor: new stream.Writable([options]) + +* `options` {Object} + * `highWaterMark` {Number} Buffer level when + [`stream.write()`][stream-write] starts returning `false`. Defaults to + `16384` (16kb), or `16` for `objectMode` streams. + * `decodeStrings` {Boolean} Whether or not to decode strings into + Buffers before passing them to [`stream._write()`][stream-_write]. + Defaults to `true` + * `objectMode` {Boolean} Whether or not the + [`stream.write(anyObj)`][stream-write] is a valid operation. When set, + it becomes possible to write JavaScript values other than string or + `Buffer` if supported by the stream implementation. Defaults to `false` + * `write` {Function} Implementation for the + [`stream._write()`][stream-_write] method. + * `writev` {Function} Implementation for the + [`stream._writev()`][stream-_writev] method. + +For example: + +```js +const Writable = require('stream').Writable; + +class MyWritable extends Writable { + constructor(options) { + // Calls the stream.Writable() constructor + super(options); + } +} +``` + +Or, when using pre-ES6 style constructors: + +```js +const Writable = require('stream').Writable; +const util = require('util'); + +function MyWritable(options) { + if (!(this instanceof MyWritable)) + return new MyWritable(options); + Writable.call(this, options); +} +util.inherits(MyWritable, Writable); +``` + +Or, using the Simplified Constructor approach: + +```js +const Writable = require('stream').Writable; + +const myWritable = new Writable({ + write(chunk, encoding, callback) { + // ... + }, + writev(chunks, callback) { + // ... + } +}); +``` + +#### writable.\_write(chunk, encoding, callback) + +* `chunk` {Buffer|String} The chunk to be written. Will **always** + be a buffer unless the `decodeStrings` option was set to `false`. +* `encoding` {String} If the chunk is a string, then `encoding` is the + character encoding of that string. If chunk is a `Buffer`, or if the + stream is operating in object mode, `encoding` may be ignored. +* `callback` {Function} Call this function (optionally with an error + argument) when processing is complete for the supplied chunk. + +All Writable stream implementations must provide a +[`writable._write()`][stream-_write] method to send data to the underlying +resource. + +*Note*: [Transform][] streams provide their own implementation of the +[`writable._write()`][stream-_write]. + +*Note*: **This function MUST NOT be called by application code directly.** It +should be implemented by child classes, and called only by the internal Writable +class methods only. + +The `callback` method must be called to signal either that the write completed +successfully or failed with an error. The first argument passed to the +`callback` must be the `Error` object if the call failed or `null` if the +write succeeded. + +It is important to note that all calls to `writable.write()` that occur between +the time `writable._write()` is called and the `callback` is called will cause +the written data to be buffered. Once the `callback` is invoked, the stream will +emit a `'drain'` event. If a stream implementation is capable of processing +multiple chunks of data at once, the `writable._writev()` method should be +implemented. + +If the `decodeStrings` property is set in the constructor options, then +`chunk` may be a string rather than a Buffer, and `encoding` will +indicate the character encoding of the string. This is to support +implementations that have an optimized handling for certain string +data encodings. If the `decodeStrings` property is explicitly set to `false`, +the `encoding` argument can be safely ignored, and `chunk` will always be a +`Buffer`. + +The `writable._write()` method is prefixed with an underscore because it is +internal to the class that defines it, and should never be called directly by +user programs. + +#### writable.\_writev(chunks, callback) + +* `chunks` {Array} The chunks to be written. Each chunk has following + format: `{ chunk: ..., encoding: ... }`. +* `callback` {Function} A callback function (optionally with an error + argument) to be invoked when processing is complete for the supplied chunks. + +*Note*: **This function MUST NOT be called by application code directly.** It +should be implemented by child classes, and called only by the internal Writable +class methods only. + +The `writable._writev()` method may be implemented in addition to +`writable._write()` in stream implementations that are capable of processing +multiple chunks of data at once. If implemented, the method will be called with +all chunks of data currently buffered in the write queue. + +The `writable._writev()` method is prefixed with an underscore because it is +internal to the class that defines it, and should never be called directly by +user programs. + +#### Errors While Writing + +It is recommended that errors occurring during the processing of the +`writable._write()` and `writable._writev()` methods are reported by invoking +the callback and passing the error as the first argument. This will cause an +`'error'` event to be emitted by the Writable. Throwing an Error from within +`writable._write()` can result in expected and inconsistent behavior depending +on how the stream is being used. Using the callback ensures consistent and +predictable handling of errors. + +```js +const Writable = require('stream').Writable; + +const myWritable = new Writable({ + write(chunk, encoding, callback) { + if (chunk.toString().indexOf('a') >= 0) { + callback(new Error('chunk is invalid')); + } else { + callback(); + } + } +}); +``` + +#### An Example Writable Stream + +The following illustrates a rather simplistic (and somewhat pointless) custom +Writable stream implementation. While this specific Writable stream instance +is not of any real particular usefulness, the example illustrates each of the +required elements of a custom [Writable][] stream instance: + +```js +const Writable = require('stream').Writable; + +class MyWritable extends Writable { + constructor(options) { + super(options); + } + + _write(chunk, encoding, callback) { + if (chunk.toString().indexOf('a') >= 0) { + callback(new Error('chunk is invalid')); + } else { + callback(); + } + } +} +``` + +### Implementing a Readable Stream + +The `stream.Readable` class is extended to implement a [Readable][] stream. + +Custom Readable streams *must* call the `new stream.Readable([options])` +constructor and implement the `readable._read()` method. + +#### new stream.Readable([options]) + +* `options` {Object} + * `highWaterMark` {Number} The maximum number of bytes to store in + the internal buffer before ceasing to read from the underlying + resource. Defaults to `16384` (16kb), or `16` for `objectMode` streams + * `encoding` {String} If specified, then buffers will be decoded to + strings using the specified encoding. Defaults to `null` + * `objectMode` {Boolean} Whether this stream should behave + as a stream of objects. Meaning that [`stream.read(n)`][stream-read] returns + a single value instead of a Buffer of size n. Defaults to `false` + * `read` {Function} Implementation for the [`stream._read()`][stream-_read] + method. + +For example: + +```js +const Readable = require('stream').Readable; + +class MyReadable extends Readable { + constructor(options) { + // Calls the stream.Readable(options) constructor + super(options); + } +} +``` + +Or, when using pre-ES6 style constructors: + +```js +const Readable = require('stream').Readable; +const util = require('util'); + +function MyReadable(options) { + if (!(this instanceof MyReadable)) + return new MyReadable(options); + Readable.call(this, options); +} +util.inherits(MyReadable, Readable); +``` + +Or, using the Simplified Constructor approach: + +```js +const Readable = require('stream').Readable; + +const myReadable = new Readable({ + read(size) { + // ... + } +}); +``` + +#### readable.\_read(size) + +* `size` {Number} Number of bytes to read asynchronously + +*Note*: **This function MUST NOT be called by application code directly.** It +should be implemented by child classes, and called only by the internal Readable +class methods only. + +All Readable stream implementations must provide an implementation of the +`readable._read()` method to fetch data from the underlying resource. + +When `readable._read()` is called, if data is available from the resource, the +implementation should begin pushing that data into the read queue using the +[`this.push(dataChunk)`][stream-push] method. `_read()` should continue reading +from the resource and pushing data until `readable.push()` returns `false`. Only +when `_read()` is called again after it has stopped should it resume pushing +additional data onto the queue. + +*Note*: Once the `readable._read()` method has been called, it will not be +called again until the [`readable.push()`][stream-push] method is called. + +The `size` argument is advisory. For implementations where a "read" is a +single operation that returns data can use the `size` argument to determine how +much data to fetch. Other implementations may ignore this argument and simply +provide data whenever it becomes available. There is no need to "wait" until +`size` bytes are available before calling [`stream.push(chunk)`][stream-push]. + +The `readable._read()` method is prefixed with an underscore because it is +internal to the class that defines it, and should never be called directly by +user programs. + +#### readable.push(chunk[, encoding]) + +* `chunk` {Buffer|Null|String} Chunk of data to push into the read queue +* `encoding` {String} Encoding of String chunks. Must be a valid + Buffer encoding, such as `'utf8'` or `'ascii'` +* Returns {Boolean} `true` if additional chunks of data may continued to be + pushed; `false` otherwise. + +When `chunk` is a `Buffer` or `string`, the `chunk` of data will be added to the +internal queue for users of the stream to consume. Passing `chunk` as `null` +signals the end of the stream (EOF), after which no more data can be written. + +When the Readable is operating in paused mode, the data added with +`readable.push()` can be read out by calling the +[`readable.read()`][stream-read] method when the [`'readable'`][] event is +emitted. + +When the Readable is operating in flowing mode, the data added with +`readable.push()` will be delivered by emitting a `'data'` event. + +The `readable.push()` method is designed to be as flexible as possible. For +example, when wrapping a lower-level source that provides some form of +pause/resume mechanism, and a data callback, the low-level source can be wrapped +by the custom Readable instance as illustrated in the following example: + +```js +// source is an object with readStop() and readStart() methods, +// and an `ondata` member that gets called when it has data, and +// an `onend` member that gets called when the data is over. + +class SourceWrapper extends Readable { + constructor(options) { + super(options); + + this._source = getLowlevelSourceObject(); + + // Every time there's data, push it into the internal buffer. + this._source.ondata = (chunk) => { + // if push() returns false, then stop reading from source + if (!this.push(chunk)) + this._source.readStop(); + }; + + // When the source ends, push the EOF-signaling `null` chunk + this._source.onend = () => { + this.push(null); + }; + } + // _read will be called when the stream wants to pull more data in + // the advisory size argument is ignored in this case. + _read(size) { + this._source.readStart(); + } +} +``` +*Note*: The `readable.push()` method is intended be called only by Readable +Implementers, and only from within the `readable._read()` method. + +#### Errors While Reading + +It is recommended that errors occurring during the processing of the +`readable._read()` method are emitted using the `'error'` event rather than +being thrown. Throwing an Error from within `readable._read()` can result in +expected and inconsistent behavior depending on whether the stream is operating +in flowing or paused mode. Using the `'error'` event ensures consistent and +predictable handling of errors. + +```js +const Readable = require('stream').Readable; + +const myReadable = new Readable({ + read(size) { + if (checkSomeErrorCondition()) { + process.nextTick(() => this.emit('error', err)); + return; + } + // do some work + } +}); +``` + +#### An Example Counting Stream + + + +The following is a basic example of a Readable stream that emits the numerals +from 1 to 1,000,000 in ascending order, and then ends. + +```js +const Readable = require('stream').Readable; + +class Counter extends Readable { + constructor(opt) { + super(opt); + this._max = 1000000; + this._index = 1; + } + + _read() { + var i = this._index++; + if (i > this._max) + this.push(null); + else { + var str = '' + i; + var buf = Buffer.from(str, 'ascii'); + this.push(buf); + } + } +} +``` + +### Implementing a Duplex Stream + +A [Duplex][] stream is one that implements both [Readable][] and [Writable][], +such as a TCP socket connection. + +Because Javascript does not have support for multiple inheritance, the +`stream.Duplex` class is extended to implement a [Duplex][] stream (as opposed +to extending the `stream.Readable` *and* `stream.Writable` classes). + +*Note*: The `stream.Duplex` class prototypically inherits from `stream.Readable` +and parasitically from `stream.Writable`. + +Custom Duplex streams *must* call the `new stream.Duplex([options])` +constructor and implement *both* the `readable._read()` and +`writable._write()` methods. + +#### new stream.Duplex(options) + +* `options` {Object} Passed to both Writable and Readable + constructors. Also has the following fields: + * `allowHalfOpen` {Boolean} Defaults to `true`. If set to `false`, then + the stream will automatically end the readable side when the + writable side ends and vice versa. + * `readableObjectMode` {Boolean} Defaults to `false`. Sets `objectMode` + for readable side of the stream. Has no effect if `objectMode` + is `true`. + * `writableObjectMode` {Boolean} Defaults to `false`. Sets `objectMode` + for writable side of the stream. Has no effect if `objectMode` + is `true`. + +For example: + +```js +const Duplex = require('stream').Duplex; + +class MyDuplex extends Duplex { + constructor(options) { + super(options); + } +} +``` + +Or, when using pre-ES6 style constructors: + +```js +const Duplex = require('stream').Duplex; +const util = require('util'); + +function MyDuplex(options) { + if (!(this instanceof MyDuplex)) + return new MyDuplex(options); + Duplex.call(this, options); +} +util.inherits(MyDuplex, Duplex); +``` + +Or, using the Simplified Constructor approach: + +```js +const Duplex = require('stream').Duplex; + +const myDuplex = new Duplex({ + read(size) { + // ... + }, + write(chunk, encoding, callback) { + // ... + } +}); +``` + +#### An Example Duplex Stream + +The following illustrates a simple example of a Duplex stream that wraps a +hypothetical lower-level source object to which data can be written, and +from which data can be read, albeit using an API that is not compatible with +Node.js streams. +The following illustrates a simple example of a Duplex stream that buffers +incoming written data via the [Writable][] interface that is read back out +via the [Readable][] interface. + +```js +const Duplex = require('stream').Duplex; +const kSource = Symbol('source'); + +class MyDuplex extends Duplex { + constructor(source, options) { + super(options); + this[kSource] = source; + } + + _write(chunk, encoding, callback) { + // The underlying source only deals with strings + if (Buffer.isBuffer(chunk)) + chunk = chunk.toString(encoding); + this[kSource].writeSomeData(chunk, encoding); + callback(); + } + + _read(size) { + this[kSource].fetchSomeData(size, (data, encoding) => { + this.push(Buffer.from(data, encoding)); + }); + } +} +``` + +The most important aspect of a Duplex stream is that the Readable and Writable +sides operate independently of one another despite co-existing within a single +object instance. + +#### Object Mode Duplex Streams + +For Duplex streams, `objectMode` can be set exclusively for either the Readable +or Writable side using the `readableObjectMode` and `writableObjectMode` options +respectively. + +In the following example, for instance, a new Transform stream (which is a +type of [Duplex][] stream) is created that has an object mode Writable side +that accepts JavaScript numbers that are converted to hexidecimal strings on +the Readable side. + +```js +const Transform = require('stream').Transform; + +// All Transform streams are also Duplex Streams +const myTransform = new Transform({ + writableObjectMode: true, + + transform(chunk, encoding, callback) { + // Coerce the chunk to a number if necessary + chunk |= 0; + + // Transform the chunk into something else. + const data = chunk.toString(16); + + // Push the data onto the readable queue. + callback(null, '0'.repeat(data.length % 2) + data); + } +}); + +myTransform.setEncoding('ascii'); +myTransform.on('data', (chunk) => console.log(chunk)); + +myTransform.write(1); + // Prints: 01 +myTransform.write(10); + // Prints: 0a +myTransform.write(100); + // Prints: 64 +``` + +### Implementing a Transform Stream + +A [Transform][] stream is a [Duplex][] stream where the output is computed +in some way from the input. Examples include [zlib][] streams or [crypto][] +streams that compress, encrypt, or decrypt data. + +*Note*: There is no requirement that the output be the same size as the input, +the same number of chunks, or arrive at the same time. For example, a +Hash stream will only ever have a single chunk of output which is +provided when the input is ended. A `zlib` stream will produce output +that is either much smaller or much larger than its input. + +The `stream.Transform` class is extended to implement a [Transform][] stream. + +The `stream.Transform` class prototypically inherits from `stream.Duplex` and +implements its own versions of the `writable._write()` and `readable._read()` +methods. Custom Transform implementations *must* implement the +[`transform._transform()`][stream-_transform] method and *may* also implement +the [`transform._flush()`][stream-_flush] method. + +*Note*: Care must be taken when using Transform streams in that data written +to the stream can cause the Writable side of the stream to become paused if +the output on the Readable side is not consumed. + +#### new stream.Transform([options]) + +* `options` {Object} Passed to both Writable and Readable + constructors. Also has the following fields: + * `transform` {Function} Implementation for the + [`stream._transform()`][stream-_transform] method. + * `flush` {Function} Implementation for the [`stream._flush()`][stream-_flush] + method. + +For example: + +```js +const Transform = require('stream').Transform; + +class MyTransform extends Transform { + constructor(options) { + super(options); + } +} +``` + +Or, when using pre-ES6 style constructors: + +```js +const Transform = require('stream').Transform; +const util = require('util'); + +function MyTransform(options) { + if (!(this instanceof MyTransform)) + return new MyTransform(options); + Transform.call(this, options); +} +util.inherits(MyTransform, Transform); +``` + +Or, using the Simplified Constructor approach: + +```js +const Transform = require('stream').Transform; + +const myTransform = new Transform({ + transform(chunk, encoding, callback) { + // ... + } +}); +``` + +#### Events: 'finish' and 'end' + +The [`'finish'`][] and [`'end'`][] events are from the `stream.Writable` +and `stream.Readable` classes, respectively. The `'finish'` event is emitted +after [`stream.end()`][stream-end] is called and all chunks have been processed +by [`stream._transform()`][stream-_transform]. The `'end'` event is emitted +after all data has been output, which occurs after the callback in +[`transform._flush()`][stream-_flush] has been called. + +#### transform.\_flush(callback) + +* `callback` {Function} A callback function (optionally with an error + argument) to be called when remaining data has been flushed. + +*Note*: **This function MUST NOT be called by application code directly.** It +should be implemented by child classes, and called only by the internal Readable +class methods only. + +In some cases, a transform operation may need to emit an additional bit of +data at the end of the stream. For example, a `zlib` compression stream will +store an amount of internal state used to optimally compress the output. When +the stream ends, however, that additional data needs to be flushed so that the +compressed data will be complete. + +Custom [Transform][] implementations *may* implement the `transform._flush()` +method. This will be called when there is no more written data to be consumed, +but before the [`'end'`][] event is emitted signaling the end of the +[Readable][] stream. + +Within the `transform._flush()` implementation, the `readable.push()` method +may be called zero or more times, as appropriate. The `callback` function must +be called when the flush operation is complete. + +The `transform._flush()` method is prefixed with an underscore because it is +internal to the class that defines it, and should never be called directly by +user programs. + +#### transform.\_transform(chunk, encoding, callback) + +* `chunk` {Buffer|String} The chunk to be transformed. Will **always** + be a buffer unless the `decodeStrings` option was set to `false`. +* `encoding` {String} If the chunk is a string, then this is the + encoding type. If chunk is a buffer, then this is the special + value - 'buffer', ignore it in this case. +* `callback` {Function} A callback function (optionally with an error + argument and data) to be called after the supplied `chunk` has been + processed. + +*Note*: **This function MUST NOT be called by application code directly.** It +should be implemented by child classes, and called only by the internal Readable +class methods only. + +All Transform stream implementations must provide a `_transform()` +method to accept input and produce output. The `transform._transform()` +implementation handles the bytes being written, computes an output, then passes +that output off to the readable portion using the `readable.push()` method. + +The `transform.push()` method may be called zero or more times to generate +output from a single input chunk, depending on how much is to be output +as a result of the chunk. + +It is possible that no output is generated from any given chunk of input data. + +The `callback` function must be called only when the current chunk is completely +consumed. The first argument passed to the `callback` must be an `Error` object +if an error occurred while processing the input or `null` otherwise. If a second +argument is passed to the `callback`, it will be forwarded on to the +`readable.push()` method. In other words the following are equivalent: + +```js +transform.prototype._transform = function (data, encoding, callback) { + this.push(data); + callback(); +}; + +transform.prototype._transform = function (data, encoding, callback) { + callback(null, data); +}; +``` + +The `transform._transform()` method is prefixed with an underscore because it +is internal to the class that defines it, and should never be called directly by +user programs. + +#### Class: stream.PassThrough + +The `stream.PassThrough` class is a trivial implementation of a [Transform][] +stream that simply passes the input bytes across to the output. Its purpose is +primarily for examples and testing, but there are some use cases where +`stream.PassThrough` is useful as a building block for novel sorts of streams. + +## Additional Notes + + + +### Compatibility with Older Node.js Versions + + + +In versions of Node.js prior to v0.10, the Readable stream interface was +simpler, but also less powerful and less useful. + +* Rather than waiting for calls the [`stream.read()`][stream-read] method, + [`'data'`][] events would begin emitting immediately. Applications that + would need to perform some amount of work to decide how to handle data + were required to store read data into buffers so the data would not be lost. +* The [`stream.pause()`][stream-pause] method was advisory, rather than + guaranteed. This meant that it was still necessary to be prepared to receive + [`'data'`][] events *even when the stream was in a paused state*. + +In Node.js v0.10, the [Readable][] class was added. For backwards compatibility +with older Node.js programs, Readable streams switch into "flowing mode" when a +[`'data'`][] event handler is added, or when the +[`stream.resume()`][stream-resume] method is called. The effect is that, even +when not using the new [`stream.read()`][stream-read] method and +[`'readable'`][] event, it is no longer necessary to worry about losing +[`'data'`][] chunks. + +While most applications will continue to function normally, this introduces an +edge case in the following conditions: + +* No [`'data'`][] event listener is added. +* The [`stream.resume()`][stream-resume] method is never called. +* The stream is not piped to any writable destination. + +For example, consider the following code: + +```js +// WARNING! BROKEN! +net.createServer((socket) => { + + // we add an 'end' method, but never consume the data + socket.on('end', () => { + // It will never get here. + socket.end('The message was received but was not processed.\n'); + }); + +}).listen(1337); +``` + +In versions of Node.js prior to v0.10, the incoming message data would be +simply discarded. However, in Node.js v0.10 and beyond, the socket remains +paused forever. + +The workaround in this situation is to call the +[`stream.resume()`][stream-resume] method to begin the flow of data: + +```js +// Workaround +net.createServer((socket) => { + + socket.on('end', () => { + socket.end('The message was received but was not processed.\n'); + }); + + // start the flow of data, discarding it. + socket.resume(); + +}).listen(1337); +``` + +In addition to new Readable streams switching into flowing mode, +pre-v0.10 style streams can be wrapped in a Readable class using the +[`readable.wrap()`][`stream.wrap()`] method. + + +### `readable.read(0)` + +There are some cases where it is necessary to trigger a refresh of the +underlying readable stream mechanisms, without actually consuming any +data. In such cases, it is possible to call `readable.read(0)`, which will +always return `null`. + +If the internal read buffer is below the `highWaterMark`, and the +stream is not currently reading, then calling `stream.read(0)` will trigger +a low-level [`stream._read()`][stream-_read] call. + +While most applications will almost never need to do this, there are +situations within Node.js where this is done, particularly in the +Readable stream class internals. + +### `readable.push('')` + +Use of `readable.push('')` is not recommended. + +Pushing a zero-byte string or `Buffer` to a stream that is not in object mode +has an interesting side effect. Because it *is* a call to +[`readable.push()`][stream-push], the call will end the reading process. +However, because the argument is an empty string, no data is added to the +readable buffer so there is nothing for a user to consume. + +[`'data'`]: #stream_event_data +[`'drain'`]: #stream_event_drain +[`'end'`]: #stream_event_end +[`'finish'`]: #stream_event_finish +[`'readable'`]: #stream_event_readable +[`buf.toString(encoding)`]: https://nodejs.org/docs/v6.3.1/api/buffer.html#buffer_buf_tostring_encoding_start_end +[`EventEmitter`]: https://nodejs.org/docs/v6.3.1/api/events.html#events_class_eventemitter +[`process.stderr`]: https://nodejs.org/docs/v6.3.1/api/process.html#process_process_stderr +[`process.stdin`]: https://nodejs.org/docs/v6.3.1/api/process.html#process_process_stdin +[`process.stdout`]: https://nodejs.org/docs/v6.3.1/api/process.html#process_process_stdout +[`stream.cork()`]: #stream_writable_cork +[`stream.pipe()`]: #stream_readable_pipe_destination_options +[`stream.uncork()`]: #stream_writable_uncork +[`stream.unpipe()`]: #stream_readable_unpipe_destination +[`stream.wrap()`]: #stream_readable_wrap_stream +[`tls.CryptoStream`]: https://nodejs.org/docs/v6.3.1/api/tls.html#tls_class_cryptostream +[API for Stream Consumers]: #stream_api_for_stream_consumers +[API for Stream Implementers]: #stream_api_for_stream_implementers +[child process stdin]: https://nodejs.org/docs/v6.3.1/api/child_process.html#child_process_child_stdin +[child process stdout and stderr]: https://nodejs.org/docs/v6.3.1/api/child_process.html#child_process_child_stdout +[Compatibility]: #stream_compatibility_with_older_node_js_versions +[crypto]: crypto.html +[Duplex]: #stream_class_stream_duplex +[fs read streams]: https://nodejs.org/docs/v6.3.1/api/fs.html#fs_class_fs_readstream +[fs write streams]: https://nodejs.org/docs/v6.3.1/api/fs.html#fs_class_fs_writestream +[`fs.createReadStream()`]: https://nodejs.org/docs/v6.3.1/api/fs.html#fs_fs_createreadstream_path_options +[`fs.createWriteStream()`]: https://nodejs.org/docs/v6.3.1/api/fs.html#fs_fs_createwritestream_path_options +[`net.Socket`]: https://nodejs.org/docs/v6.3.1/api/net.html#net_class_net_socket +[`zlib.createDeflate()`]: https://nodejs.org/docs/v6.3.1/api/zlib.html#zlib_zlib_createdeflate_options +[HTTP requests, on the client]: https://nodejs.org/docs/v6.3.1/api/http.html#http_class_http_clientrequest +[HTTP responses, on the server]: https://nodejs.org/docs/v6.3.1/api/http.html#http_class_http_serverresponse +[http-incoming-message]: https://nodejs.org/docs/v6.3.1/api/http.html#http_class_http_incomingmessage +[Object mode]: #stream_object_mode +[Readable]: #stream_class_stream_readable +[SimpleProtocol v2]: #stream_example_simpleprotocol_parser_v2 +[stream-_flush]: #stream_transform_flush_callback +[stream-_read]: #stream_readable_read_size_1 +[stream-_transform]: #stream_transform_transform_chunk_encoding_callback +[stream-_write]: #stream_writable_write_chunk_encoding_callback_1 +[stream-_writev]: #stream_writable_writev_chunks_callback +[stream-end]: #stream_writable_end_chunk_encoding_callback +[stream-pause]: #stream_readable_pause +[stream-push]: #stream_readable_push_chunk_encoding +[stream-read]: #stream_readable_read_size +[stream-resume]: #stream_readable_resume +[stream-write]: #stream_writable_write_chunk_encoding_callback +[TCP sockets]: https://nodejs.org/docs/v6.3.1/api/net.html#net_class_net_socket +[Transform]: #stream_class_stream_transform +[Writable]: #stream_class_stream_writable +[zlib]: zlib.html