}
+ /**
+ * Calculate offset based on a given fixed component direction.
+ *
+ * The desired component direction is provided as an input to this method,
+ * unlike the direction vector that is calculated by calculateOffset.
+ *
+ * The returned offset vector is always perpendicular to the given direction
+ * vector.
+ *
+ * @param startPoint Start point of leg
+ * @param endPoint End point of leg
+ * @param start Starting component of leg
+ * @param list Inline components between start and end
+ * @param end Ending component of leg
+ * @param dir Direction at which the offset is calculated
+ * @param offset A vector object to receive the offset vector values
+ * @return True if offsets are present
+ */
public static boolean calculateDirectedOffset(Vector3d startPoint, Vector3d endPoint, PipeControlPoint start, ArrayList<PipeControlPoint> list, PipeControlPoint end, Vector3d dir, Vector3d offset) {
return calculateOffset(startPoint, endPoint, start, list, end, dir, offset, true);
}
+ /**
+ * Calculate offset and direction vectors for a path leg so that the given chain
+ * of components starts and ends at the given coordinates
+ *
+ * The returned direction and offset vectors are perpendicular to each other.
+ *
+ * @param startPoint Start point of the leg
+ * @param endPoint End point of the leg
+ * @param start Starting component of the leg
+ * @param list Inline components between start and end
+ * @param end Ending component of the leg
+ * @param dir A vector object to receive the component direction vector
+ * @param offset A vector object to receive the offset vector
+ * @return True if offsets are present
+ */
public static boolean calculateOffset(Vector3d startPoint, Vector3d endPoint, PipeControlPoint start, ArrayList<PipeControlPoint> list, PipeControlPoint end, Vector3d dir, Vector3d offset) {
return calculateOffset(startPoint, endPoint, start, list, end, dir, offset, false);
}
} else {
Vector3d sp = new Vector3d(startPoint);
Point3d ep = new Point3d(endPoint);
- dir.set(ep);
- dir.sub(sp);
+ if (!directed) {
+ dir.set(ep);
+ dir.sub(sp);
+ }
+
double l = dir.lengthSquared();
if (l > MathTools.NEAR_ZERO)
dir.scale(1.0/Math.sqrt(l));
Point3d otherPosition = new Point3d(dcpStart ? u.endPoint : u.startPoint);
if (u.hasOffsets) {
- Vector3d dir = new Vector3d(), offset = new Vector3d();
+ Vector3d dir = dcp.getDirection(dcpStart ? Direction.NEXT : Direction.PREVIOUS);
+ if (!dcpStart)
+ dir.negate();
+
+ Vector3d offset = new Vector3d();
calculateDirectedOffset(u.startPoint, u.endPoint, u.start, u.list, u.end, dir, offset);
u.dir = dir;
u.offset = offset;
if (dcpStart)
- otherPosition.add(offset);
- else
otherPosition.sub(offset);
+ else
+ otherPosition.add(offset);
}
double mu[] = new double[2];
Point3d position1 = new Point3d(u.startPoint);
Point3d position2 = new Point3d(u.endPoint);
- Vector3d dir = new Vector3d(), offset = new Vector3d();
+ Vector3d dir = u.start.getDirection(Direction.NEXT), offset = new Vector3d();
calculateDirectedOffset(new Vector3d(position1), new Vector3d(position2), u.start, u.list, u.end, dir, offset);
Point3d position1offset = new Point3d(position1);