*******************************************************************************/
package org.simantics.g3d.vtk.handlers;
-import java.util.HashMap;
-import java.util.Map;
-
import javax.vecmath.Vector3d;
import org.eclipse.core.commands.AbstractHandler;
import org.eclipse.core.commands.ExecutionException;
import org.eclipse.ui.IWorkbenchPart;
import org.eclipse.ui.handlers.HandlerUtil;
+import org.simantics.g3d.math.MathTools;
import org.simantics.g3d.vtk.common.VtkView;
import org.simantics.utils.threads.AWTThread;
import org.simantics.utils.threads.ThreadUtils;
+import vtk.vtkCamera;
+import vtk.vtkRenderer;
+
public class ParallelPerspectiveHandler extends AbstractHandler {
- private Map<VtkView,Vector3d> cameraPos = new HashMap<VtkView, Vector3d>();
-
@Override
public Object execute(ExecutionEvent event) throws ExecutionException {
Command command = event.getCommand();
@Override
public void run() {
+ vtkRenderer ren = panel.getRenderer();
+ vtkCamera cam = ren.GetActiveCamera();
if (activate){
+
Vector3d focal = new Vector3d(panel.getRenderer().GetActiveCamera().GetFocalPoint());
Vector3d pos = new Vector3d(panel.getRenderer().GetActiveCamera().GetPosition());
- cameraPos.put(panel, pos);
+ double dist = MathTools.distance(pos, focal);
+ cam.SetParallelScale(dist/4.0);
+ // camera must be moved backwards, or graphics get clipped when parallel view is zoomed out
+ // TODO : is there a better way to do this?
Vector3d dir = new Vector3d(pos);
dir.sub(focal);
dir.normalize();
dir.scale(100);
dir.add(focal);
- panel.getRenderer().GetActiveCamera().SetPosition(dir.x, dir.y, dir.z);
-
+ cam.SetPosition(dir.x, dir.y, dir.z);
- panel.getRenderer().GetActiveCamera().SetParallelProjection(1);
- panel.getRenderer().ResetCameraClippingRange();
+ cam.SetParallelProjection(1);
+ ren.ResetCameraClippingRange();
} else {
- panel.getRenderer().GetActiveCamera().SetParallelProjection(0);
- Vector3d pos = cameraPos.get(panel);
- if (pos != null) {
- panel.getRenderer().GetActiveCamera().SetPosition(pos.x, pos.y, pos.z);
- }
- panel.getRenderer().ResetCameraClippingRange();
+
+ double scale = cam.GetParallelScale();
+ cam.SetParallelProjection(0);
+
+ Vector3d focal = new Vector3d(panel.getRenderer().GetActiveCamera().GetFocalPoint());
+ Vector3d pos = new Vector3d(panel.getRenderer().GetActiveCamera().GetPosition());
+ Vector3d dir = new Vector3d(pos);
+ dir.sub(focal);
+ dir.normalize();
+ dir.scale(scale*4.0);
+ dir.add(focal);
+ cam.SetPosition(dir.x, dir.y, dir.z);
+ ren.ResetCameraClippingRange();
}
- // panel.UpdateLight();
panel.refresh();
}