import org.simantics.g3d.property.annotations.GetPropertyValue;
import org.simantics.g3d.property.annotations.SetPropertyValue;
import org.simantics.g3d.scenegraph.base.ParentNode;
+import org.simantics.g3d.tools.NodeTools;
import org.simantics.objmap.graph.annotations.DynamicGraphType;
import org.simantics.objmap.graph.annotations.GetType;
import org.simantics.objmap.graph.annotations.RelatedGetValue;
else
return new double[]{1.0,0.0,0.0};
}
+
+ /**
+ * Turn is a section of a circle; this method returns center of that circle.
+ * @return
+ */
+ public Vector3d getCenterPosition() {
+ // getPosition() is control point position, located outside of turn
+ // we need to calculate position in the middle of the turn
+ double t = Math.tan((Math.PI - getControlPoint().getTurnAngle()) * 0.5);
+ double tr = getTurnRadius();
+ double R = 0.0;
+ if (t > MathTools.NEAR_ZERO)
+ R = tr / t;
+ Vector3d localC = new Vector3d(-R, 0.0, -tr);
+ // worldC is center of a circle
+ Vector3d worldC = NodeTools.getWorldPosition(this,localC);
+ return worldC;
+ }
+
+ /**
+ * Returns position in the middle of turn component
+ * @return
+ */
+ public Vector3d getMiddlePosition() {
+ Vector3d pos = getWorldPosition();
+ Vector3d worldC = getCenterPosition();
+
+ // calculate vector from center to edge, which is middle of the turn
+ pos.sub(worldC);
+ pos.normalize();
+ pos.scale(getTurnRadius());
+ pos.add(worldC);
+ return pos;
+ }
}