From: Marko Luukkainen Date: Tue, 5 Nov 2019 07:43:25 +0000 (+0200) Subject: Calculating turn specific coordinates X-Git-Tag: v1.43.0~147 X-Git-Url: https://gerrit.simantics.org/r/gitweb?a=commitdiff_plain;h=f537452332e2b78352677bd50ac875aa536f0a1c;p=simantics%2F3d.git Calculating turn specific coordinates gitlab #29 Change-Id: I9586a8a2aa26a8ec9f8bb3217639c893726980da --- diff --git a/org.simantics.plant3d/src/org/simantics/plant3d/scenegraph/TurnComponent.java b/org.simantics.plant3d/src/org/simantics/plant3d/scenegraph/TurnComponent.java index a1374def..3d5fb5bf 100644 --- a/org.simantics.plant3d/src/org/simantics/plant3d/scenegraph/TurnComponent.java +++ b/org.simantics.plant3d/src/org/simantics/plant3d/scenegraph/TurnComponent.java @@ -9,6 +9,7 @@ import org.simantics.g3d.math.MathTools; import org.simantics.g3d.property.annotations.GetPropertyValue; import org.simantics.g3d.property.annotations.SetPropertyValue; import org.simantics.g3d.scenegraph.base.ParentNode; +import org.simantics.g3d.tools.NodeTools; import org.simantics.objmap.graph.annotations.DynamicGraphType; import org.simantics.objmap.graph.annotations.GetType; import org.simantics.objmap.graph.annotations.RelatedGetValue; @@ -192,4 +193,38 @@ public class TurnComponent extends PipelineComponent { else return new double[]{1.0,0.0,0.0}; } + + /** + * Turn is a section of a circle; this method returns center of that circle. + * @return + */ + public Vector3d getCenterPosition() { + // getPosition() is control point position, located outside of turn + // we need to calculate position in the middle of the turn + double t = Math.tan((Math.PI - getControlPoint().getTurnAngle()) * 0.5); + double tr = getTurnRadius(); + double R = 0.0; + if (t > MathTools.NEAR_ZERO) + R = tr / t; + Vector3d localC = new Vector3d(-R, 0.0, -tr); + // worldC is center of a circle + Vector3d worldC = NodeTools.getWorldPosition(this,localC); + return worldC; + } + + /** + * Returns position in the middle of turn component + * @return + */ + public Vector3d getMiddlePosition() { + Vector3d pos = getWorldPosition(); + Vector3d worldC = getCenterPosition(); + + // calculate vector from center to edge, which is middle of the turn + pos.sub(worldC); + pos.normalize(); + pos.scale(getTurnRadius()); + pos.add(worldC); + return pos; + } }