From: Reino Ruusu Date: Tue, 25 Feb 2020 14:00:18 +0000 (+0200) Subject: Fix issue with multiple degenerate legs in front of a nozzle X-Git-Tag: v1.43.0~59 X-Git-Url: https://gerrit.simantics.org/r/gitweb?a=commitdiff_plain;h=refs%2Fchanges%2F09%2F3909%2F2;p=simantics%2F3d.git Fix issue with multiple degenerate legs in front of a nozzle gitlab #91 Change-Id: I458db0787a0b2be4282df4619bcfdaab674e3ef1 --- diff --git a/org.simantics.plant3d/src/org/simantics/plant3d/scenegraph/controlpoint/PipingRules.java b/org.simantics.plant3d/src/org/simantics/plant3d/scenegraph/controlpoint/PipingRules.java index e8729872..b2376341 100644 --- a/org.simantics.plant3d/src/org/simantics/plant3d/scenegraph/controlpoint/PipingRules.java +++ b/org.simantics.plant3d/src/org/simantics/plant3d/scenegraph/controlpoint/PipingRules.java @@ -1362,7 +1362,7 @@ public class PipingRules { else if (d < -0.9999) return tr*2.0; // point following turn is directly behind the nozzle, in theory, we should return Double.Inf... - double curr = tr*0.1; + double curr = 0.0; int iter = 10; Vector3d tp0 = tcp.getPosition(); try { @@ -1379,10 +1379,12 @@ public class PipingRules { } double a = dir.angle(dir2); - double t = Math.tan(a * 0.5); - double R = 0.0; - if (t > MathTools.NEAR_ZERO) - R = tr * t; + + // other is directly between dcp and tcp, a zero angle turn should do + if (Math.PI - a <= MathTools.NEAR_ZERO) + return 0.0; + + double R = tr * Math.tan(a * 0.5); if (R <= curr) break; curr = R*1.001; @@ -1856,7 +1858,9 @@ public class PipingRules { return tcp.getTurnAngle(); return Math.PI; // FIXME : argh } - double turnAngle = prev.angle(next); + + final boolean isDegenerate = prev.lengthSquared() < MathTools.NEAR_ZERO || next.lengthSquared() < MathTools.NEAR_ZERO; + double turnAngle = isDegenerate ? 0.0 : prev.angle(next); Vector3d turnAxis = new Vector3d(); turnAxis.cross(prev, next);