From: Reino Ruusu Date: Thu, 13 Feb 2020 10:13:30 +0000 (+0200) Subject: Fix handling offset in dual directed path leg updates X-Git-Tag: v1.43.0~77 X-Git-Url: https://gerrit.simantics.org/r/gitweb?a=commitdiff_plain;h=refs%2Fchanges%2F68%2F3868%2F1;p=simantics%2F3d.git Fix handling offset in dual directed path leg updates gitlab #79 Change-Id: I1e42037ec8832751e4a92eaca84f47479c35aaa7 --- diff --git a/org.simantics.plant3d/src/org/simantics/plant3d/scenegraph/controlpoint/PipingRules.java b/org.simantics.plant3d/src/org/simantics/plant3d/scenegraph/controlpoint/PipingRules.java index 100852bf..50b22571 100644 --- a/org.simantics.plant3d/src/org/simantics/plant3d/scenegraph/controlpoint/PipingRules.java +++ b/org.simantics.plant3d/src/org/simantics/plant3d/scenegraph/controlpoint/PipingRules.java @@ -1203,14 +1203,19 @@ public class PipingRules { PipeControlPoint dcp2 = u.end; Point3d position1 = new Point3d(u.startPoint); Point3d position2 = new Point3d(u.endPoint); + + Vector3d dir = new Vector3d(), offset = new Vector3d(); + calculateDirectedOffset(new Vector3d(position1), new Vector3d(position2), u.start, u.list, u.end, dir, offset); + Point3d position1offset = new Point3d(position1); - position1offset.sub(u.offset); + position1offset.add(offset); Point3d position2offset = new Point3d(position2); - position2offset.add(u.offset); + position2offset.sub(offset); Vector3d dir1 = direction(dcp1, Direction.NEXT); Vector3d dir2 = direction(dcp2, Direction.PREVIOUS); - Vector3d p1 = MathTools.closestPointOnStraight(position1offset, position2, dir2); - Vector3d p2 = MathTools.closestPointOnStraight(position2offset, position1, dir1); + + Vector3d p1 = MathTools.closestPointOnStraight(position1, position2offset, dir2); + Vector3d p2 = MathTools.closestPointOnStraight(position2, position1offset, dir1); double d1 = position1.distance(new Point3d(p1)); double d2 = position2.distance(new Point3d(p2)); @@ -1250,9 +1255,9 @@ public class PipingRules { p1.add(v); if (!u.reversed) - p2 = MathTools.closestPointOnStraight(new Point3d(p1), position2, dir2); + p2 = MathTools.closestPointOnStraight(new Point3d(p1), position2offset, dir2); else - p2 = MathTools.closestPointOnStraight(new Point3d(p1), position1, dir1); + p2 = MathTools.closestPointOnStraight(new Point3d(p1), position1offset, dir1); // By default, the elbows are placed next to each other, by using 90 deg angles. // If the distance between elbows is not enough, we must move the other elbow (and create more shallow angle elbows)