Avoid useless reallocation of empty TreeMaps and map iterators
The problem was that when the database is doing work, MainProgram.run
runs in pretty much busy loop mode and previously it was always
allocating a new TreeMap on each round and also calling Map.entrySet()
to get construct iterators for empty TreeMaps which eventually
accumulates up to somewhat signinificant amount of memory allocated.
Possibly an even more efficient way would be to have the Map be a closed
hashing hashmap instead and then sorting the data for iteration
separately.