--- /dev/null
+#include "FloatType.h"\r
+\r
+#include "Range.h"\r
+#include "Limit.h"\r
+\r
+#include <cfloat>\r
+\r
+namespace Databoard {\r
+ namespace Type {\r
+\r
+ FloatType::FloatType() : NumberType()\r
+ {\r
+ this->range = NULL;\r
+ }\r
+\r
+ FloatType::FloatType(std::string unit) : NumberType(unit)\r
+ {\r
+ this->unit = unit;\r
+ this->range = NULL;\r
+ }\r
+\r
+ FloatType::FloatType(std::string unit, Range* range) : NumberType(unit, range)\r
+ {\r
+ this->unit = unit;\r
+ this->range = range;\r
+ }\r
+\r
+ FloatType::~FloatType()\r
+ {\r
+ }\r
+\r
+ float FloatType::minValue()\r
+ {\r
+ if(range == NULL) return FLT_MIN;\r
+\r
+ Limit* l = range->getLower();\r
+\r
+ float value = l->getFloat(FLT_MIN);\r
+\r
+ return value;\r
+ }\r
+\r
+ float FloatType::maxValue()\r
+ {\r
+ if(range == NULL) return FLT_MAX;\r
+\r
+ Limit* l = range->getUpper();\r
+\r
+ float value = l->getFloat(FLT_MAX);\r
+\r
+ return value;\r
+ }\r
+\r
+ std::string FloatType::writeOut(int indent)\r
+ {\r
+ std::string s;\r
+\r
+ s.append("Float");\r
+\r
+ s += NumberType::writeOut(indent + 1);\r
+\r
+ return s;\r
+ }\r
+ }\r
+}\r