--- /dev/null
+#include "UnionValue.h"\r
+\r
+#include "UnionType.h"\r
+#include "Component.h"\r
+#include "Constants.h"\r
+\r
+namespace Databoard {\r
+ namespace Value {\r
+ UnionValue::UnionValue(Databoard::Type::DataType* dataBoard) : Value(dataBoard)\r
+ {\r
+ tag = -1;\r
+ value = NULL;\r
+ }\r
+\r
+ UnionValue::~UnionValue()\r
+ {\r
+ if(value != NULL)\r
+ {\r
+ delete value;\r
+ value = NULL;\r
+ }\r
+ }\r
+\r
+ int UnionValue::getTag()\r
+ {\r
+ return tag;\r
+ }\r
+\r
+ Value* UnionValue::getValue()\r
+ {\r
+ return value;\r
+ }\r
+\r
+ void UnionValue::setValue(int tag, Value* value)\r
+ {\r
+ this->tag = tag;\r
+ this->value = value;\r
+ }\r
+\r
+ std::string UnionValue::writeOut(int /*indent*/)\r
+ {\r
+ std::string s;\r
+\r
+ Databoard::Type::UnionType* unionType = (Databoard::Type::UnionType*)dataBoard;\r
+\r
+ Databoard::Type::Component* component = unionType->getComponent(tag);\r
+\r
+ if(component != NULL)\r
+ {\r
+ s += component->getName();\r
+ s += " ";\r
+ }\r
+\r
+ if(value != NULL)\r
+ {\r
+ s += value->writeOut();\r
+ }\r
+\r
+ //s += value;\r
+\r
+ //if(unit.size() != 0)\r
+ //{\r
+ // s += "(Unit=\"" + unit + "\")";\r
+ //}\r
+\r
+ return s;\r
+ }\r
+\r
+ bool UnionValue::equals(const Value* other)\r
+ {\r
+ UnionValue* o = (UnionValue*)other;\r
+\r
+ if(tag != o->tag)\r
+ {\r
+ return (tag < o->tag);\r
+ }\r
+\r
+ return (value->equals(o->value));\r
+ }\r
+\r
+ std::string UnionValue::isValid()\r
+ {\r
+ if(dataBoard == NULL)\r
+ {\r
+ return "LongValue: There is no datatype.";\r
+ }\r
+\r
+ if(value == NULL)\r
+ {\r
+ return STR_ERROR;\r
+ }\r
+\r
+ return value->isValid();\r
+ }\r
+ }\r
+}\r