]> gerrit.simantics Code Review - simantics/platform.git/blobdiff - bundles/org.simantics.databoard/cpp/DataBoardTest/libantlr3c-3.2/src/antlr3basetree.c
Migrated source code from Simantics SVN
[simantics/platform.git] / bundles / org.simantics.databoard / cpp / DataBoardTest / libantlr3c-3.2 / src / antlr3basetree.c
diff --git a/bundles/org.simantics.databoard/cpp/DataBoardTest/libantlr3c-3.2/src/antlr3basetree.c b/bundles/org.simantics.databoard/cpp/DataBoardTest/libantlr3c-3.2/src/antlr3basetree.c
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+#include    <antlr3basetree.h>\r
+\r
+#ifdef ANTLR3_WINDOWS\r
+#pragma warning( disable : 4100 )\r
+#endif\r
+\r
+// [The "BSD licence"]\r
+// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC\r
+// http://www.temporal-wave.com\r
+// http://www.linkedin.com/in/jimidle\r
+//\r
+// All rights reserved.\r
+//\r
+// Redistribution and use in source and binary forms, with or without\r
+// modification, are permitted provided that the following conditions\r
+// are met:\r
+// 1. Redistributions of source code must retain the above copyright\r
+//    notice, this list of conditions and the following disclaimer.\r
+// 2. Redistributions in binary form must reproduce the above copyright\r
+//    notice, this list of conditions and the following disclaimer in the\r
+//    documentation and/or other materials provided with the distribution.\r
+// 3. The name of the author may not be used to endorse or promote products\r
+//    derived from this software without specific prior written permission.\r
+//\r
+// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR\r
+// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES\r
+// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.\r
+// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,\r
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT\r
+// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\r
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY\r
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\r
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF\r
+// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\r
+\r
+static void                            *       getChild                        (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i);\r
+static ANTLR3_UINT32           getChildCount           (pANTLR3_BASE_TREE tree);\r
+static ANTLR3_UINT32           getCharPositionInLine\r
+(pANTLR3_BASE_TREE tree);\r
+static ANTLR3_UINT32           getLine                         (pANTLR3_BASE_TREE tree);\r
+static pANTLR3_BASE_TREE    \r
+getFirstChildWithType\r
+(pANTLR3_BASE_TREE tree, ANTLR3_UINT32 type);\r
+static void                                    addChild                        (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE child);\r
+static void                                    addChildren                     (pANTLR3_BASE_TREE tree, pANTLR3_LIST kids);\r
+static void                                    replaceChildren         (pANTLR3_BASE_TREE parent, ANTLR3_INT32 startChildIndex, ANTLR3_INT32 stopChildIndex, pANTLR3_BASE_TREE t);\r
+\r
+static void                            freshenPACIndexesAll(pANTLR3_BASE_TREE tree);\r
+static void                            freshenPACIndexes       (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 offset);\r
+\r
+static void                                    setChild                        (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i, void * child);\r
+static void                            *       deleteChild                     (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i);\r
+static void                            *       dupTree                         (pANTLR3_BASE_TREE tree);\r
+static pANTLR3_STRING          toStringTree            (pANTLR3_BASE_TREE tree);\r
+\r
+\r
+ANTLR3_API pANTLR3_BASE_TREE\r
+antlr3BaseTreeNew(pANTLR3_BASE_TREE  tree)\r
+{\r
+       /* api */\r
+       tree->getChild                          = getChild;\r
+       tree->getChildCount                     = getChildCount;\r
+       tree->addChild                          = (void (*)(pANTLR3_BASE_TREE, void *))(addChild);\r
+       tree->addChildren                       = addChildren;\r
+       tree->setChild                          = setChild;\r
+       tree->deleteChild                       = deleteChild;\r
+       tree->dupTree                           = dupTree;\r
+       tree->toStringTree                      = toStringTree;\r
+       tree->getCharPositionInLine     = getCharPositionInLine;\r
+       tree->getLine                           = getLine;\r
+       tree->replaceChildren           = replaceChildren;\r
+       tree->freshenPACIndexesAll      = freshenPACIndexesAll;\r
+       tree->freshenPACIndexes         = freshenPACIndexes;\r
+       tree->getFirstChildWithType     = (void *(*)(pANTLR3_BASE_TREE, ANTLR3_UINT32))(getFirstChildWithType);\r
+       tree->children                          = NULL;\r
+       tree->strFactory                        = NULL;\r
+\r
+       /* Rest must be filled in by caller.\r
+       */\r
+       return  tree;\r
+}\r
+\r
+static ANTLR3_UINT32   \r
+getCharPositionInLine  (pANTLR3_BASE_TREE tree)\r
+{\r
+       return  0;\r
+}\r
+\r
+static ANTLR3_UINT32   \r
+getLine        (pANTLR3_BASE_TREE tree)\r
+{\r
+       return  0;\r
+}\r
+static pANTLR3_BASE_TREE\r
+getFirstChildWithType  (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 type)\r
+{\r
+       ANTLR3_UINT32   i;\r
+       ANTLR3_UINT32   cs;\r
+\r
+       pANTLR3_BASE_TREE       t;\r
+       if      (tree->children != NULL)\r
+       {\r
+               cs      = tree->children->size(tree->children);\r
+               for     (i = 0; i < cs; i++)\r
+               {\r
+                       t = (pANTLR3_BASE_TREE) (tree->children->get(tree->children, i));\r
+                       if  (tree->getType(t) == type)\r
+                       {\r
+                               return  (pANTLR3_BASE_TREE)t;\r
+                       }\r
+               }\r
+       }\r
+       return  NULL;\r
+}\r
+\r
+\r
+\r
+static void    *\r
+getChild               (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i)\r
+{\r
+       if      (      tree->children == NULL\r
+               || i >= tree->children->size(tree->children))\r
+       {\r
+               return NULL;\r
+       }\r
+       return  tree->children->get(tree->children, i);\r
+}\r
+\r
+\r
+static ANTLR3_UINT32\r
+getChildCount  (pANTLR3_BASE_TREE tree)\r
+{\r
+       if      (tree->children == NULL)\r
+       {\r
+               return 0;\r
+       }\r
+       else\r
+       {\r
+               return  tree->children->size(tree->children);\r
+       }\r
+}\r
+\r
+void       \r
+addChild (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE child)\r
+{\r
+       ANTLR3_UINT32   n;\r
+       ANTLR3_UINT32   i;\r
+\r
+       if      (child == NULL)\r
+       {\r
+               return;\r
+       }\r
+\r
+       if      (child->isNilNode(child) == ANTLR3_TRUE)\r
+       {\r
+               if  (child->children != NULL && child->children == tree->children)\r
+               {\r
+                       // TODO: Change to exception rather than ANTLR3_FPRINTF?\r
+                       //\r
+                       ANTLR3_FPRINTF(stderr, "ANTLR3: An attempt was made to add a child list to itself!\n");\r
+                       return;\r
+               }\r
+\r
+        // Add all of the children's children to this list\r
+        //\r
+        if (child->children != NULL)\r
+        {\r
+            if (tree->children == NULL)\r
+            {\r
+                // We are build ing the tree structure here, so we need not\r
+                // worry about duplication of pointers as the tree node\r
+                // factory will only clean up each node once. So we just\r
+                // copy in the child's children pointer as the child is\r
+                // a nil node (has not root itself).\r
+                //\r
+                tree->children = child->children;\r
+                child->children = NULL;\r
+                freshenPACIndexesAll(tree);\r
+                \r
+            }\r
+            else\r
+            {\r
+                // Need to copy the children\r
+                //\r
+                n = child->children->size(child->children);\r
+\r
+                for (i = 0; i < n; i++)\r
+                {\r
+                    pANTLR3_BASE_TREE entry;\r
+                    entry = child->children->get(child->children, i);\r
+\r
+                    // ANTLR3 lists can be sparse, unlike Array Lists\r
+                    //\r
+                    if (entry != NULL)\r
+                    {\r
+                        tree->children->add(tree->children, entry, (void (ANTLR3_CDECL *) (void *))child->free);\r
+                    }\r
+                }\r
+            }\r
+               }\r
+       }\r
+       else\r
+       {\r
+               // Tree we are adding is not a Nil and might have children to copy\r
+               //\r
+               if  (tree->children == NULL)\r
+               {\r
+                       // No children in the tree we are adding to, so create a new list on\r
+                       // the fly to hold them.\r
+                       //\r
+                       tree->createChildrenList(tree);\r
+               }\r
+\r
+               tree->children->add(tree->children, child, (void (ANTLR3_CDECL *)(void *))child->free);\r
+               \r
+       }\r
+}\r
+\r
+/// Add all elements of the supplied list as children of this node\r
+///\r
+static void\r
+addChildren    (pANTLR3_BASE_TREE tree, pANTLR3_LIST kids)\r
+{\r
+       ANTLR3_UINT32    i;\r
+       ANTLR3_UINT32    s;\r
+\r
+       s = kids->size(kids);\r
+       for     (i = 0; i<s; i++)\r
+       {\r
+               tree->addChild(tree, (pANTLR3_BASE_TREE)(kids->get(kids, i+1)));\r
+       }\r
+}\r
+\r
+\r
+static    void\r
+setChild       (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i, void * child)\r
+{\r
+       if      (tree->children == NULL)\r
+       {\r
+               tree->createChildrenList(tree);\r
+       }\r
+       tree->children->set(tree->children, i, child, NULL, ANTLR3_FALSE);\r
+}\r
+\r
+static void    *\r
+deleteChild    (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i)\r
+{\r
+       if      ( tree->children == NULL)\r
+       {\r
+               return  NULL;\r
+       }\r
+\r
+       return  tree->children->remove(tree->children, i);\r
+}\r
+\r
+static void    *\r
+dupTree                (pANTLR3_BASE_TREE tree)\r
+{\r
+       pANTLR3_BASE_TREE       newTree;\r
+       ANTLR3_UINT32   i;\r
+       ANTLR3_UINT32   s;\r
+\r
+       newTree = tree->dupNode     (tree);\r
+\r
+       if      (tree->children != NULL)\r
+       {\r
+               s           = tree->children->size  (tree->children);\r
+\r
+               for     (i = 0; i < s; i++)\r
+               {\r
+                       pANTLR3_BASE_TREE    t;\r
+                       pANTLR3_BASE_TREE    newNode;\r
+\r
+                       t   = (pANTLR3_BASE_TREE) tree->children->get(tree->children, i);\r
+\r
+                       if  (t!= NULL)\r
+                       {\r
+                               newNode     = t->dupTree(t);\r
+                               newTree->addChild(newTree, newNode);\r
+                       }\r
+               }\r
+       }\r
+\r
+       return newTree;\r
+}\r
+\r
+static pANTLR3_STRING\r
+toStringTree   (pANTLR3_BASE_TREE tree)\r
+{\r
+       pANTLR3_STRING  string;\r
+       ANTLR3_UINT32   i;\r
+       ANTLR3_UINT32   n;\r
+       pANTLR3_BASE_TREE   t;\r
+\r
+       if      (tree->children == NULL || tree->children->size(tree->children) == 0)\r
+       {\r
+               return  tree->toString(tree);\r
+       }\r
+\r
+       /* Need a new string with nothing at all in it.\r
+       */\r
+       string  = tree->strFactory->newRaw(tree->strFactory);\r
+\r
+       if      (tree->isNilNode(tree) == ANTLR3_FALSE)\r
+       {\r
+               string->append8 (string, "(");\r
+               string->appendS (string, tree->toString(tree));\r
+               string->append8 (string, " ");\r
+       }\r
+       if      (tree->children != NULL)\r
+       {\r
+               n = tree->children->size(tree->children);\r
+\r
+               for     (i = 0; i < n; i++)\r
+               {   \r
+                       t   = (pANTLR3_BASE_TREE) tree->children->get(tree->children, i);\r
+\r
+                       if  (i > 0)\r
+                       {\r
+                               string->append8(string, " ");\r
+                       }\r
+                       string->appendS(string, t->toStringTree(t));\r
+               }\r
+       }\r
+       if      (tree->isNilNode(tree) == ANTLR3_FALSE)\r
+       {\r
+               string->append8(string,")");\r
+       }\r
+\r
+       return  string;\r
+}\r
+\r
+/// Delete children from start to stop and replace with t even if t is\r
+/// a list (nil-root tree). Num of children can increase or decrease.\r
+/// For huge child lists, inserting children can force walking rest of\r
+/// children to set their child index; could be slow.\r
+///\r
+static void                                    \r
+replaceChildren                (pANTLR3_BASE_TREE parent, ANTLR3_INT32 startChildIndex, ANTLR3_INT32 stopChildIndex, pANTLR3_BASE_TREE newTree)\r
+{\r
+       ANTLR3_INT32    replacingHowMany;               // How many nodes will go away\r
+       ANTLR3_INT32    replacingWithHowMany;   // How many nodes will replace them\r
+       ANTLR3_INT32    numNewChildren;                 // Tracking variable\r
+       ANTLR3_INT32    delta;                                  // Difference in new vs existing count\r
+\r
+       ANTLR3_INT32    i;\r
+       ANTLR3_INT32    j;\r
+\r
+       pANTLR3_VECTOR  newChildren;                    // Iterator for whatever we are going to add in\r
+       ANTLR3_BOOLEAN  freeNewChildren;                // Whether we created the iterator locally or reused it\r
+\r
+       if      (parent->children == NULL)\r
+       {\r
+               ANTLR3_FPRINTF(stderr, "replaceChildren call: Indexes are invalid; no children in list for %s", parent->getText(parent)->chars);\r
+               return;\r
+       }\r
+\r
+       // Either use the existing list of children in the supplied nil node, or build a vector of the\r
+       // tree we were given if it is not a nil node, then we treat both situations exactly the same\r
+       //\r
+       if      (newTree->isNilNode(newTree))\r
+       {\r
+               newChildren = newTree->children;\r
+               freeNewChildren = ANTLR3_FALSE;         // We must NO free this memory\r
+       }\r
+       else\r
+       {\r
+               newChildren = antlr3VectorNew(1);\r
+               if      (newChildren == NULL)\r
+               {\r
+                       ANTLR3_FPRINTF(stderr, "replaceChildren: out of memory!!");\r
+                       exit(1);\r
+               }\r
+               newChildren->add(newChildren, (void *)newTree, NULL);\r
+\r
+               freeNewChildren = ANTLR3_TRUE;          // We must free this memory\r
+       }\r
+\r
+       // Initialize\r
+       //\r
+       replacingHowMany                = stopChildIndex - startChildIndex + 1;\r
+       replacingWithHowMany    = newChildren->size(newChildren);\r
+       delta                                   = replacingHowMany - replacingWithHowMany;\r
+       numNewChildren                  = newChildren->size(newChildren);\r
+\r
+       // If it is the same number of nodes, then do a direct replacement\r
+       //\r
+       if      (delta == 0)\r
+       {\r
+               pANTLR3_BASE_TREE       child;\r
+\r
+               // Same number of nodes\r
+               //\r
+               j       = 0;\r
+               for     (i = startChildIndex; i <= stopChildIndex; i++)\r
+               {\r
+                       child = (pANTLR3_BASE_TREE) newChildren->get(newChildren, j);\r
+                       parent->children->set(parent->children, i, child, NULL, ANTLR3_FALSE);\r
+                       child->setParent(child, parent);\r
+                       child->setChildIndex(child, i);\r
+               }\r
+       }\r
+       else if (delta > 0)\r
+       {\r
+               ANTLR3_UINT32   indexToDelete;\r
+\r
+               // Less nodes than there were before\r
+               // reuse what we have then delete the rest\r
+               //\r
+               for     (j = 0; j < numNewChildren; j++)\r
+               {\r
+                       parent->children->set(parent->children, startChildIndex + j, newChildren->get(newChildren, j), NULL, ANTLR3_FALSE);\r
+               }\r
+\r
+               // We just delete the same index position until done\r
+               //\r
+               indexToDelete = startChildIndex + numNewChildren;\r
+\r
+               for     (j = indexToDelete; j <= (ANTLR3_INT32)stopChildIndex; j++)\r
+               {\r
+                       parent->children->remove(parent->children, indexToDelete);\r
+               }\r
+\r
+               parent->freshenPACIndexes(parent, startChildIndex);\r
+       }\r
+       else\r
+       {\r
+               ANTLR3_UINT32 numToInsert;\r
+\r
+               // More nodes than there were before\r
+               // Use what we can, then start adding\r
+               //\r
+               for     (j = 0; j < replacingHowMany; j++)\r
+               {\r
+                       parent->children->set(parent->children, startChildIndex + j, newChildren->get(newChildren, j), NULL, ANTLR3_FALSE);\r
+               }\r
+\r
+               numToInsert = replacingWithHowMany - replacingHowMany;\r
+\r
+               for     (j = replacingHowMany; j < replacingWithHowMany; j++)\r
+               {\r
+                       parent->children->add(parent->children, newChildren->get(newChildren, j), NULL);\r
+               }\r
+\r
+               parent->freshenPACIndexes(parent, startChildIndex);\r
+       }\r
+\r
+       if      (freeNewChildren == ANTLR3_TRUE)\r
+       {\r
+               ANTLR3_FREE(newChildren->elements);\r
+               newChildren->elements = NULL;\r
+               newChildren->size = 0;\r
+               ANTLR3_FREE(newChildren);               // Will not free the nodes\r
+       }\r
+}\r
+\r
+/// Set the parent and child indexes for all children of the\r
+/// supplied tree.\r
+///\r
+static void\r
+freshenPACIndexesAll(pANTLR3_BASE_TREE tree)\r
+{\r
+       tree->freshenPACIndexes(tree, 0);\r
+}\r
+\r
+/// Set the parent and child indexes for some of the children of the\r
+/// supplied tree, starting with the child at the supplied index.\r
+///\r
+static void\r
+freshenPACIndexes      (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 offset)\r
+{\r
+       ANTLR3_UINT32   count;\r
+       ANTLR3_UINT32   c;\r
+\r
+       count   = tree->getChildCount(tree);            // How many children do we have \r
+\r
+       // Loop from the supplied index and set the indexes and parent\r
+       //\r
+       for     (c = offset; c < count; c++)\r
+       {\r
+               pANTLR3_BASE_TREE       child;\r
+\r
+               child = tree->getChild(tree, c);\r
+\r
+               child->setChildIndex(child, c);\r
+               child->setParent(child, tree);\r
+       }\r
+}\r
+\r