]> gerrit.simantics Code Review - simantics/platform.git/blobdiff - bundles/org.simantics.databoard/cpp/DataBoardTest/libantlr3c-3.2/src/antlr3commontree.c
Migrated source code from Simantics SVN
[simantics/platform.git] / bundles / org.simantics.databoard / cpp / DataBoardTest / libantlr3c-3.2 / src / antlr3commontree.c
diff --git a/bundles/org.simantics.databoard/cpp/DataBoardTest/libantlr3c-3.2/src/antlr3commontree.c b/bundles/org.simantics.databoard/cpp/DataBoardTest/libantlr3c-3.2/src/antlr3commontree.c
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+// \file\r
+//\r
+// Implementation of ANTLR3 CommonTree, which you can use as a\r
+// starting point for your own tree. Though it is often easier just to tag things on\r
+// to the user pointer in the tree unless you are building a different type\r
+// of structure.\r
+//\r
+\r
+// [The "BSD licence"]\r
+// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC\r
+// http://www.temporal-wave.com\r
+// http://www.linkedin.com/in/jimidle\r
+//\r
+// All rights reserved.\r
+//\r
+// Redistribution and use in source and binary forms, with or without\r
+// modification, are permitted provided that the following conditions\r
+// are met:\r
+// 1. Redistributions of source code must retain the above copyright\r
+//    notice, this list of conditions and the following disclaimer.\r
+// 2. Redistributions in binary form must reproduce the above copyright\r
+//    notice, this list of conditions and the following disclaimer in the\r
+//    documentation and/or other materials provided with the distribution.\r
+// 3. The name of the author may not be used to endorse or promote products\r
+//    derived from this software without specific prior written permission.\r
+//\r
+// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR\r
+// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES\r
+// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.\r
+// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,\r
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT\r
+// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\r
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY\r
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\r
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF\r
+// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\r
+\r
+#include    <antlr3commontree.h>\r
+\r
+\r
+static pANTLR3_COMMON_TOKEN getToken                           (pANTLR3_BASE_TREE tree);\r
+static pANTLR3_BASE_TREE    dupNode                                    (pANTLR3_BASE_TREE tree);\r
+static ANTLR3_BOOLEAN      isNilNode                                   (pANTLR3_BASE_TREE tree);\r
+static ANTLR3_UINT32       getType                                     (pANTLR3_BASE_TREE tree);\r
+static pANTLR3_STRING      getText                                     (pANTLR3_BASE_TREE tree);\r
+static ANTLR3_UINT32       getLine                                     (pANTLR3_BASE_TREE tree);\r
+static ANTLR3_UINT32       getCharPositionInLine       (pANTLR3_BASE_TREE tree);\r
+static pANTLR3_STRING      toString                            (pANTLR3_BASE_TREE tree);\r
+static pANTLR3_BASE_TREE       getParent                               (pANTLR3_BASE_TREE tree);\r
+static void                                    setParent                               (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE parent);\r
+static void                                    setChildIndex                   (pANTLR3_BASE_TREE tree, ANTLR3_INT32 i);\r
+static ANTLR3_INT32                    getChildIndex                   (pANTLR3_BASE_TREE tree);\r
+static void                                    createChildrenList              (pANTLR3_BASE_TREE tree);\r
+static void                 reuse                   (pANTLR3_BASE_TREE tree);\r
+\r
+// Factory functions for the Arboretum\r
+//\r
+static void                                    newPool                         (pANTLR3_ARBORETUM factory);\r
+static pANTLR3_BASE_TREE    newPoolTree                        (pANTLR3_ARBORETUM factory);\r
+static pANTLR3_BASE_TREE    newFromTree                        (pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TREE tree);\r
+static pANTLR3_BASE_TREE    newFromToken               (pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TOKEN token);\r
+static void                                    factoryClose            (pANTLR3_ARBORETUM factory);\r
+\r
+ANTLR3_API pANTLR3_ARBORETUM\r
+antlr3ArboretumNew(pANTLR3_STRING_FACTORY strFactory)\r
+{\r
+    pANTLR3_ARBORETUM   factory;\r
+\r
+    // Allocate memory\r
+    //\r
+    factory    = (pANTLR3_ARBORETUM) ANTLR3_MALLOC((size_t)sizeof(ANTLR3_ARBORETUM));\r
+    if (factory == NULL)\r
+    {\r
+               return  NULL;\r
+    }\r
+\r
+       // Install a vector factory to create, track and free() any child\r
+       // node lists.\r
+       //\r
+       factory->vFactory                                       = antlr3VectorFactoryNew(0);\r
+       if      (factory->vFactory == NULL)\r
+       {\r
+               free(factory);\r
+               return  NULL;\r
+       }\r
+\r
+    // We also keep a reclaim stack, so that any Nil nodes that are\r
+    // orphaned are not just left in the pool but are reused, other wise\r
+    // we create 6 times as many nilNodes as ordinary nodes and use loads of\r
+    // memory. Perhaps at some point, the analysis phase will generate better\r
+    // code and we won't need to do this here.\r
+    //\r
+    factory->nilStack       =  antlr3StackNew(0);\r
+\r
+    // Install factory API\r
+    //\r
+    factory->newTree       =  newPoolTree;\r
+    factory->newFromTree    =  newFromTree;\r
+    factory->newFromToken   =  newFromToken;\r
+    factory->close                     =  factoryClose;\r
+\r
+    // Allocate the initial pool\r
+    //\r
+    factory->thisPool  = -1;\r
+    factory->pools             = NULL;\r
+    newPool(factory);\r
+\r
+    // Factory space is good, we now want to initialize our cheating token\r
+    // which one it is initialized is the model for all tokens we manufacture\r
+    //\r
+    antlr3SetCTAPI(&factory->unTruc);\r
+\r
+    // Set some initial variables for future copying, including a string factory\r
+    // that we can use later for converting trees to strings.\r
+    //\r
+       factory->unTruc.factory                         = factory;\r
+    factory->unTruc.baseTree.strFactory        = strFactory;\r
+\r
+    return  factory;\r
+\r
+}\r
+\r
+static void\r
+newPool(pANTLR3_ARBORETUM factory)\r
+{\r
+    // Increment factory count\r
+    //\r
+    factory->thisPool++;\r
+\r
+    // Ensure we have enough pointers allocated\r
+    //\r
+    factory->pools = (pANTLR3_COMMON_TREE *)\r
+                                       ANTLR3_REALLOC( (void *)factory->pools,                                                                         // Current pools pointer (starts at NULL)\r
+                                       (ANTLR3_UINT32)((factory->thisPool + 1) * sizeof(pANTLR3_COMMON_TREE *))        // Memory for new pool pointers\r
+                                       );\r
+\r
+    // Allocate a new pool for the factory\r
+    //\r
+    factory->pools[factory->thisPool]  =\r
+                           (pANTLR3_COMMON_TREE) \r
+                               ANTLR3_MALLOC((size_t)(sizeof(ANTLR3_COMMON_TREE) * ANTLR3_FACTORY_POOL_SIZE));\r
+\r
+\r
+    // Reset the counters\r
+    //\r
+    factory->nextTree  = 0;\r
+  \r
+    // Done\r
+    //\r
+    return;\r
+}\r
+\r
+static pANTLR3_BASE_TREE    \r
+newPoolTree        (pANTLR3_ARBORETUM factory)\r
+{\r
+       pANTLR3_COMMON_TREE    tree;\r
+\r
+    // If we have anything on the re claim stack, reuse that sucker first\r
+    //\r
+    tree = factory->nilStack->peek(factory->nilStack);\r
+\r
+    if  (tree != NULL)\r
+    {\r
+        // Cool we got something we could reuse, it will have been cleaned up by\r
+        // whatever put it back on the stack (for instance if it had a child vector,\r
+        // that will have been cleared to hold zero entries and that vector will get reused too.\r
+        // It is the basetree pointer that is placed on the stack of course\r
+        //\r
+        factory->nilStack->pop(factory->nilStack);\r
+        return (pANTLR3_BASE_TREE)tree;\r
+\r
+    }\r
+       // See if we need a new tree pool before allocating a new tree\r
+       //\r
+       if      (factory->nextTree >= ANTLR3_FACTORY_POOL_SIZE)\r
+       {\r
+               // We ran out of tokens in the current pool, so we need a new pool\r
+               //\r
+               newPool(factory);\r
+       }\r
+\r
+       // Assuming everything went well - we are trying for performance here so doing minimal\r
+       // error checking - then we can work out what the pointer is to the next commontree.\r
+       //\r
+       tree   = factory->pools[factory->thisPool] + factory->nextTree;\r
+       factory->nextTree++;\r
+\r
+       // We have our token pointer now, so we can initialize it to the predefined model.\r
+       //\r
+    antlr3SetCTAPI(tree);\r
+\r
+    // Set some initial variables for future copying, including a string factory\r
+    // that we can use later for converting trees to strings.\r
+    //\r
+       tree->factory                           = factory;\r
+    tree->baseTree.strFactory  = factory->unTruc.baseTree.strFactory;\r
+\r
+       // The super points to the common tree so we must override the one used by\r
+       // by the pre-built tree as otherwise we will always poitn to the same initial\r
+       // common tree and we might spend 3 hours trying to debug why - this would never\r
+       // happen to me of course! :-(\r
+       //\r
+       tree->baseTree.super    = tree;\r
+\r
+       // And we are done\r
+       //\r
+       return  &(tree->baseTree);\r
+}\r
+\r
+\r
+static pANTLR3_BASE_TREE           \r
+newFromTree(pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TREE tree)\r
+{\r
+       pANTLR3_BASE_TREE       newTree;\r
+\r
+       newTree = factory->newTree(factory);\r
+\r
+       if      (newTree == NULL)\r
+       {\r
+               return  NULL;\r
+       }\r
+\r
+       // Pick up the payload we had in the supplied tree\r
+       //\r
+       ((pANTLR3_COMMON_TREE)(newTree->super))->token   = tree->token;\r
+       newTree->u                  = tree->baseTree.u;                                                 // Copy any user pointer\r
+\r
+       return  newTree;\r
+}\r
+\r
+static pANTLR3_BASE_TREE           \r
+newFromToken(pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TOKEN token)\r
+{\r
+       pANTLR3_BASE_TREE       newTree;\r
+\r
+       newTree = factory->newTree(factory);\r
+\r
+       if      (newTree == NULL)\r
+       {\r
+               return  NULL;\r
+       }\r
+\r
+       // Pick up the payload we had in the supplied tree\r
+       //\r
+       ((pANTLR3_COMMON_TREE)(newTree->super))->token = token;\r
+\r
+       return newTree;\r
+}\r
+\r
+static void\r
+factoryClose       (pANTLR3_ARBORETUM factory)\r
+{\r
+       ANTLR3_INT32        poolCount;\r
+\r
+       // First close the vector factory that supplied all the child pointer\r
+       // vectors.\r
+       //\r
+       factory->vFactory->close(factory->vFactory);\r
+\r
+    if  (factory->nilStack !=  NULL)\r
+    {\r
+        factory->nilStack->free(factory->nilStack);\r
+    }\r
+\r
+       // We now JUST free the pools because the C runtime CommonToken based tree\r
+       // cannot contain anything that was not made by this factory.\r
+       //\r
+       for     (poolCount = 0; poolCount <= factory->thisPool; poolCount++)\r
+       {\r
+               // We can now free this pool allocation\r
+               //\r
+               ANTLR3_FREE(factory->pools[poolCount]);\r
+               factory->pools[poolCount] = NULL;\r
+       }\r
+\r
+       // All the pools are deallocated we can free the pointers to the pools\r
+       // now.\r
+       //\r
+       ANTLR3_FREE(factory->pools);\r
+\r
+       // Finally, we can free the space for the factory itself\r
+       //\r
+       ANTLR3_FREE(factory);\r
+}\r
+\r
+\r
+ANTLR3_API void \r
+antlr3SetCTAPI(pANTLR3_COMMON_TREE tree)\r
+{\r
+    // Init base tree\r
+    //\r
+    antlr3BaseTreeNew(&(tree->baseTree));\r
+\r
+    // We need a pointer to ourselves for \r
+    // the payload and few functions that we\r
+    // provide.\r
+    //\r
+    tree->baseTree.super    =  tree;\r
+\r
+    // Common tree overrides\r
+\r
+    tree->baseTree.isNilNode                                   = isNilNode;\r
+    tree->baseTree.toString                                    = toString;\r
+    tree->baseTree.dupNode                                     = (void *(*)(pANTLR3_BASE_TREE))(dupNode);\r
+    tree->baseTree.getLine                                     = getLine;\r
+    tree->baseTree.getCharPositionInLine       = getCharPositionInLine;\r
+    tree->baseTree.toString                                    = toString;\r
+    tree->baseTree.getType                                     = getType;\r
+    tree->baseTree.getText                                     = getText;\r
+    tree->baseTree.getToken                                    = getToken;\r
+       tree->baseTree.getParent                                = getParent;\r
+       tree->baseTree.setParent                                = setParent;\r
+       tree->baseTree.setChildIndex                    = setChildIndex;\r
+       tree->baseTree.getChildIndex                    = getChildIndex;\r
+       tree->baseTree.createChildrenList               = createChildrenList;\r
+    tree->baseTree.reuse                    = reuse;\r
+       tree->baseTree.free                                             = NULL; // Factory trees have no free function\r
+       \r
+       tree->baseTree.children = NULL;\r
+\r
+    tree->token                                = NULL; // No token as yet\r
+    tree->startIndex           = 0;\r
+    tree->stopIndex                    = 0;\r
+       tree->parent                    = NULL; // No parent yet\r
+       tree->childIndex                = -1;\r
+\r
+    return;\r
+}\r
+\r
+// --------------------------------------\r
+// Non factory node constructors.\r
+//\r
+\r
+ANTLR3_API pANTLR3_COMMON_TREE\r
+antlr3CommonTreeNew()\r
+{\r
+       pANTLR3_COMMON_TREE     tree;\r
+       tree    = ANTLR3_MALLOC(sizeof(ANTLR3_COMMON_TREE));\r
+\r
+       if      (tree == NULL)\r
+       {\r
+               return NULL;\r
+       }\r
+\r
+       antlr3SetCTAPI(tree);\r
+\r
+       return tree;\r
+}\r
+\r
+ANTLR3_API pANTLR3_COMMON_TREE     \r
+antlr3CommonTreeNewFromToken(pANTLR3_COMMON_TOKEN token)\r
+{\r
+       pANTLR3_COMMON_TREE     newTree;\r
+\r
+       newTree = antlr3CommonTreeNew();\r
+\r
+       if      (newTree == NULL)\r
+       {\r
+               return  NULL;\r
+       }\r
+\r
+       //Pick up the payload we had in the supplied tree\r
+       //\r
+       newTree->token = token;\r
+       return newTree;\r
+}\r
+\r
+/// Create a new vector for holding child nodes using the inbuilt\r
+/// vector factory.\r
+///\r
+static void\r
+createChildrenList  (pANTLR3_BASE_TREE tree)\r
+{\r
+       tree->children = ((pANTLR3_COMMON_TREE)(tree->super))->factory->vFactory->newVector(((pANTLR3_COMMON_TREE)(tree->super))->factory->vFactory);\r
+}\r
+\r
+\r
+static pANTLR3_COMMON_TOKEN \r
+getToken                       (pANTLR3_BASE_TREE tree)\r
+{\r
+    // The token is the payload of the common tree or other implementor\r
+    // so it is stored within ourselves, which is the super pointer.Note \r
+       // that whatever the actual token is, it is passed around by its pointer\r
+       // to the common token implementation, which it may of course surround\r
+       // with its own super structure.\r
+    //\r
+    return  ((pANTLR3_COMMON_TREE)(tree->super))->token;\r
+}\r
+\r
+static pANTLR3_BASE_TREE    \r
+dupNode                        (pANTLR3_BASE_TREE tree)\r
+{\r
+    // The node we are duplicating is in fact the common tree (that's why we are here)\r
+    // so we use the super pointer to duplicate.\r
+    //\r
+    pANTLR3_COMMON_TREE            theOld;\r
+    \r
+       theOld  = (pANTLR3_COMMON_TREE)(tree->super);\r
+\r
+       // The pointer we return is the base implementation of course\r
+    //\r
+       return  theOld->factory->newFromTree(theOld->factory, theOld);\r
+}\r
+\r
+static ANTLR3_BOOLEAN      \r
+isNilNode                      (pANTLR3_BASE_TREE tree)\r
+{\r
+       // This is a Nil tree if it has no payload (Token in our case)\r
+       //\r
+       if      (((pANTLR3_COMMON_TREE)(tree->super))->token == NULL)\r
+       {\r
+               return ANTLR3_TRUE;\r
+       }\r
+       else\r
+       {\r
+               return ANTLR3_FALSE;\r
+       }\r
+}\r
+\r
+static ANTLR3_UINT32       \r
+getType                        (pANTLR3_BASE_TREE tree)\r
+{\r
+       pANTLR3_COMMON_TREE    theTree;\r
+\r
+       theTree = (pANTLR3_COMMON_TREE)(tree->super);\r
+\r
+       if      (theTree->token == NULL)\r
+       {\r
+               return  0;\r
+       }\r
+       else\r
+       {\r
+               return  theTree->token->getType(theTree->token);\r
+       }\r
+}\r
+\r
+static pANTLR3_STRING      \r
+getText                        (pANTLR3_BASE_TREE tree)\r
+{\r
+       return  tree->toString(tree);\r
+}\r
+\r
+static ANTLR3_UINT32       getLine                     (pANTLR3_BASE_TREE tree)\r
+{\r
+       pANTLR3_COMMON_TREE         cTree;\r
+       pANTLR3_COMMON_TOKEN    token;\r
+\r
+       cTree   = (pANTLR3_COMMON_TREE)(tree->super);\r
+\r
+       token   = cTree->token;\r
+\r
+       if      (token == NULL || token->getLine(token) == 0)\r
+       {\r
+               if  (tree->getChildCount(tree) > 0)\r
+               {\r
+                       pANTLR3_BASE_TREE       child;\r
+\r
+                       child   = (pANTLR3_BASE_TREE)tree->getChild(tree, 0);\r
+                       return child->getLine(child);\r
+               }\r
+               return 0;\r
+       }\r
+       return  token->getLine(token);\r
+}\r
+\r
+static ANTLR3_UINT32       getCharPositionInLine       (pANTLR3_BASE_TREE tree)\r
+{\r
+       pANTLR3_COMMON_TOKEN    token;\r
+\r
+       token   = ((pANTLR3_COMMON_TREE)(tree->super))->token;\r
+\r
+       if      (token == NULL || token->getCharPositionInLine(token) == -1)\r
+       {\r
+               if  (tree->getChildCount(tree) > 0)\r
+               {\r
+                       pANTLR3_BASE_TREE       child;\r
+\r
+                       child   = (pANTLR3_BASE_TREE)tree->getChild(tree, 0);\r
+\r
+                       return child->getCharPositionInLine(child);\r
+               }\r
+               return 0;\r
+       }\r
+       return  token->getCharPositionInLine(token);\r
+}\r
+\r
+static pANTLR3_STRING      toString                    (pANTLR3_BASE_TREE tree)\r
+{\r
+       if  (tree->isNilNode(tree) == ANTLR3_TRUE)\r
+       {\r
+               pANTLR3_STRING  nilNode;\r
+\r
+               nilNode = tree->strFactory->newPtr(tree->strFactory, (pANTLR3_UINT8)"nil", 3);\r
+\r
+               return nilNode;\r
+       }\r
+\r
+       return  ((pANTLR3_COMMON_TREE)(tree->super))->token->getText(((pANTLR3_COMMON_TREE)(tree->super))->token);\r
+}\r
+\r
+static pANTLR3_BASE_TREE       \r
+getParent                              (pANTLR3_BASE_TREE tree)\r
+{\r
+       return & (((pANTLR3_COMMON_TREE)(tree->super))->parent->baseTree);\r
+}\r
+\r
+static void                                    \r
+setParent                              (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE parent)\r
+{\r
+       ((pANTLR3_COMMON_TREE)(tree->super))->parent = parent == NULL ? NULL : ((pANTLR3_COMMON_TREE)(parent->super))->parent;\r
+}\r
+\r
+static void                                    \r
+setChildIndex                  (pANTLR3_BASE_TREE tree, ANTLR3_INT32 i)\r
+{\r
+       ((pANTLR3_COMMON_TREE)(tree->super))->childIndex = i;\r
+}\r
+static ANTLR3_INT32                    \r
+getChildIndex                  (pANTLR3_BASE_TREE tree )\r
+{\r
+       return ((pANTLR3_COMMON_TREE)(tree->super))->childIndex;\r
+}\r
+\r
+/** Clean up any child vector that the tree might have, so it can be reused,\r
+ *  then add it into the reuse stack.\r
+ */\r
+static void\r
+reuse                   (pANTLR3_BASE_TREE tree)\r
+{\r
+    pANTLR3_COMMON_TREE            cTree;\r
+\r
+       cTree   = (pANTLR3_COMMON_TREE)(tree->super);\r
+\r
+    if  (cTree->factory != NULL)\r
+    {\r
+\r
+        if  (cTree->baseTree.children != NULL)\r
+        {\r
+            \r
+            cTree->baseTree.children->clear(cTree->baseTree.children);\r
+        }\r
+       cTree->factory->nilStack->push(cTree->factory->nilStack, tree, NULL);\r
+       \r
+    }\r
+}\r