]> gerrit.simantics Code Review - simantics/platform.git/blobdiff - bundles/org.simantics.databoard/cpp/DataBoardTest/libantlr3c-3.2/src/antlr3rewritestreams.c
Migrated source code from Simantics SVN
[simantics/platform.git] / bundles / org.simantics.databoard / cpp / DataBoardTest / libantlr3c-3.2 / src / antlr3rewritestreams.c
diff --git a/bundles/org.simantics.databoard/cpp/DataBoardTest/libantlr3c-3.2/src/antlr3rewritestreams.c b/bundles/org.simantics.databoard/cpp/DataBoardTest/libantlr3c-3.2/src/antlr3rewritestreams.c
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+/// \file\r
+/// Implementation of token/tree streams that are used by the\r
+/// tree re-write rules to manipulate the tokens and trees produced\r
+/// by rules that are subject to rewrite directives.\r
+///\r
+\r
+// [The "BSD licence"]\r
+// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC\r
+// http://www.temporal-wave.com\r
+// http://www.linkedin.com/in/jimidle\r
+//\r
+// All rights reserved.\r
+//\r
+// Redistribution and use in source and binary forms, with or without\r
+// modification, are permitted provided that the following conditions\r
+// are met:\r
+// 1. Redistributions of source code must retain the above copyright\r
+//    notice, this list of conditions and the following disclaimer.\r
+// 2. Redistributions in binary form must reproduce the above copyright\r
+//    notice, this list of conditions and the following disclaimer in the\r
+//    documentation and/or other materials provided with the distribution.\r
+// 3. The name of the author may not be used to endorse or promote products\r
+//    derived from this software without specific prior written permission.\r
+//\r
+// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR\r
+// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES\r
+// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.\r
+// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,\r
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT\r
+// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\r
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY\r
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\r
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF\r
+// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\r
+\r
+#include    <antlr3rewritestreams.h>\r
+\r
+// Static support function forward declarations for the stream types.\r
+//\r
+static void                            reset                   (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream); \r
+static void                            add                             (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * el, void (ANTLR3_CDECL *freePtr)(void *));\r
+static void *                          next                    (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);\r
+static pANTLR3_BASE_TREE       nextTree                (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);\r
+static void *                          nextToken               (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);\r
+static void *                          _next                   (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);\r
+static void *                          dupTok                  (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * el);\r
+static void *                          dupTree                 (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * el);\r
+static void *                          dupTreeNode             (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * el);\r
+static pANTLR3_BASE_TREE       toTree                  (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * element);\r
+static pANTLR3_BASE_TREE       toTreeNode              (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * element);\r
+static ANTLR3_BOOLEAN          hasNext                 (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);\r
+static pANTLR3_BASE_TREE       nextNode                (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);\r
+static pANTLR3_BASE_TREE       nextNodeNode    (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);\r
+static pANTLR3_BASE_TREE       nextNodeToken   (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);\r
+static ANTLR3_UINT32           size                    (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);\r
+static void *                          getDescription  (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);\r
+static void                            freeRS                  (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);\r
+static void                            expungeRS               (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);\r
+\r
+\r
+// Place a now unused rewrite stream back on the rewrite stream pool\r
+// so we can reuse it if we need to.\r
+//\r
+static void\r
+freeRS (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)\r
+{\r
+       // Before placing the stream back in the pool, we\r
+       // need to clear any vector it has. This is so any\r
+       // free pointers that are associated with the\r
+       // entires are called.\r
+       //\r
+       if      (stream->elements != NULL)\r
+       {\r
+               // Factory generated vectors can be returned to the\r
+               // vector factory for later reuse.\r
+               //\r
+               if      (stream->elements->factoryMade == ANTLR3_TRUE)\r
+               {\r
+                       pANTLR3_VECTOR_FACTORY factory = ((pANTLR3_COMMON_TREE_ADAPTOR)(stream->adaptor->super))->arboretum->vFactory;\r
+                       factory->returnVector(factory, stream->elements);\r
+\r
+                       stream->elements = NULL;\r
+               } \r
+               else\r
+               {\r
+                       // Other vectors we clear and allow to be reused if they come off the\r
+                       // rewrite stream free stack and are reused.\r
+                       //\r
+                       stream->elements->clear(stream->elements);\r
+                       stream->freeElements = ANTLR3_TRUE;\r
+               }\r
+       }\r
+       else\r
+       {\r
+               stream->freeElements = ANTLR3_FALSE; // Just in case\r
+       }\r
+\r
+       // Add the stream into the recognizer stream stack vector\r
+       // adding the stream memory free routine so that\r
+       // it is thrown away when the stack vector is destroyed\r
+       //\r
+       stream->rec->state->rStreams->add(stream->rec->state->rStreams, stream, (void(*)(void *))expungeRS);\r
+}\r
+\r
+/** Do special nilNode reuse detection for node streams.\r
+ */\r
+static void\r
+freeNodeRS(pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)\r
+{\r
+    pANTLR3_BASE_TREE tree;\r
+\r
+    // Before placing the stream back in the pool, we\r
+       // need to clear any vector it has. This is so any\r
+       // free pointers that are associated with the\r
+       // entires are called. However, if this particular function is called\r
+    // then we know that the entries in the stream are definately\r
+    // tree nodes. Hence we check to see if any of them were nilNodes as\r
+    // if they were, we can reuse them.\r
+       //\r
+       if      (stream->elements != NULL)\r
+       {\r
+        // We have some elements to traverse\r
+        //\r
+        ANTLR3_UINT32 i;\r
+\r
+        for (i = 1; i<= stream->elements->count; i++)\r
+        {\r
+            tree = (pANTLR3_BASE_TREE)(stream->elements->elements[i-1].element);\r
+            if  (tree != NULL && tree->isNilNode(tree))\r
+            {\r
+                // Had to remove this for now, check is not comprehensive enough\r
+                // tree->reuse(tree);\r
+            }\r
+\r
+        }\r
+               // Factory generated vectors can be returned to the\r
+               // vector factory for later reuse.\r
+               //\r
+               if      (stream->elements->factoryMade == ANTLR3_TRUE)\r
+               {\r
+                       pANTLR3_VECTOR_FACTORY factory = ((pANTLR3_COMMON_TREE_ADAPTOR)(stream->adaptor->super))->arboretum->vFactory;\r
+                       factory->returnVector(factory, stream->elements);\r
+\r
+                       stream->elements = NULL;\r
+               } \r
+               else\r
+               {\r
+                       stream->elements->clear(stream->elements);\r
+                       stream->freeElements = ANTLR3_TRUE;\r
+               }\r
+       }\r
+       else\r
+       {\r
+        if  (stream->singleElement != NULL)\r
+        {\r
+            tree = (pANTLR3_BASE_TREE)(stream->singleElement);\r
+            if  (tree->isNilNode(tree))\r
+            {\r
+                // Had to remove this for now, check is not comprehensive enough\r
+              //   tree->reuse(tree);\r
+            }\r
+        }\r
+        stream->singleElement = NULL;\r
+               stream->freeElements = ANTLR3_FALSE; // Just in case\r
+       }\r
+\r
+       // Add the stream into the recognizer stream stack vector\r
+       // adding the stream memory free routine so that\r
+       // it is thrown away when the stack vector is destroyed\r
+       //\r
+       stream->rec->state->rStreams->add(stream->rec->state->rStreams, stream, (void(*)(void *))expungeRS);\r
+}\r
+static void\r
+expungeRS(pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)\r
+{\r
+\r
+       if (stream->freeElements == ANTLR3_TRUE && stream->elements != NULL)\r
+       {\r
+               stream->elements->free(stream->elements);\r
+       }\r
+       ANTLR3_FREE(stream);\r
+}\r
+\r
+// Functions for creating streams\r
+//\r
+static  pANTLR3_REWRITE_RULE_ELEMENT_STREAM \r
+antlr3RewriteRuleElementStreamNewAE(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description)\r
+{\r
+       pANTLR3_REWRITE_RULE_ELEMENT_STREAM     stream;\r
+\r
+       // First - do we already have a rewrite stream that was returned\r
+       // to the pool? If we do, then we will just reuse it by resetting\r
+       // the generic interface.\r
+       //\r
+       if      (rec->state->rStreams->count > 0)\r
+       {\r
+               // Remove the entry from the vector. We do not\r
+               // cause it to be freed by using remove.\r
+               //\r
+               stream = rec->state->rStreams->remove(rec->state->rStreams, rec->state->rStreams->count - 1);\r
+\r
+               // We found a stream we can reuse.\r
+               // If the stream had a vector, then it will have been cleared\r
+               // when the freeRS was called that put it in this stack\r
+               //\r
+       }\r
+       else\r
+       {\r
+               // Ok, we need to allocate a new one as there were none on the stack.\r
+               // First job is to create the memory we need.\r
+               //\r
+               stream  = (pANTLR3_REWRITE_RULE_ELEMENT_STREAM) ANTLR3_MALLOC((size_t)(sizeof(ANTLR3_REWRITE_RULE_ELEMENT_STREAM)));\r
+\r
+               if      (stream == NULL)\r
+               {\r
+                       return  NULL;\r
+               }\r
+               stream->elements                = NULL;\r
+               stream->freeElements    = ANTLR3_FALSE;\r
+       }\r
+\r
+       // Populate the generic interface\r
+       //\r
+       stream->rec                             = rec;\r
+       stream->reset                   = reset;\r
+       stream->add                             = add;\r
+       stream->next                    = next;\r
+       stream->nextTree                = nextTree;\r
+       stream->nextNode                = nextNode;\r
+       stream->nextToken               = nextToken;\r
+       stream->_next                   = _next;\r
+       stream->hasNext                 = hasNext;\r
+       stream->size                    = size;\r
+       stream->getDescription  = getDescription;\r
+       stream->toTree                  = toTree;\r
+       stream->free                    = freeRS;\r
+       stream->singleElement   = NULL;\r
+\r
+       // Reset the stream to empty.\r
+       //\r
+\r
+       stream->cursor                  = 0;\r
+       stream->dirty                   = ANTLR3_FALSE;\r
+\r
+       // Install the description\r
+       //\r
+       stream->elementDescription      = description;\r
+\r
+       // Install the adaptor\r
+       //\r
+       stream->adaptor         = adaptor;\r
+\r
+       return stream;\r
+}\r
+\r
+static pANTLR3_REWRITE_RULE_ELEMENT_STREAM \r
+antlr3RewriteRuleElementStreamNewAEE(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description, void * oneElement)\r
+{\r
+       pANTLR3_REWRITE_RULE_ELEMENT_STREAM     stream;\r
+\r
+       // First job is to create the memory we need.\r
+       //\r
+       stream  = antlr3RewriteRuleElementStreamNewAE(adaptor, rec, description);\r
+\r
+       if (stream == NULL)\r
+       {\r
+               return NULL;\r
+       }\r
+\r
+       // Stream seems good so we need to add the supplied element\r
+       //\r
+       if      (oneElement != NULL)\r
+       {\r
+               stream->add(stream, oneElement, NULL);\r
+       }\r
+       return stream;\r
+}\r
+\r
+static pANTLR3_REWRITE_RULE_ELEMENT_STREAM \r
+antlr3RewriteRuleElementStreamNewAEV(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description, pANTLR3_VECTOR vector)\r
+{\r
+       pANTLR3_REWRITE_RULE_ELEMENT_STREAM     stream;\r
+\r
+       // First job is to create the memory we need.\r
+       //\r
+       stream  = antlr3RewriteRuleElementStreamNewAE(adaptor, rec, description);\r
+\r
+       if (stream == NULL)\r
+       {\r
+               return stream;\r
+       }\r
+\r
+       // Stream seems good so we need to install the vector we were\r
+       // given. We assume that someone else is going to free the\r
+       // vector.\r
+       //\r
+       if      (stream->elements != NULL && stream->elements->factoryMade == ANTLR3_FALSE && stream->freeElements == ANTLR3_TRUE )\r
+       {\r
+               stream->elements->free(stream->elements);\r
+       }\r
+       stream->elements                = vector;\r
+       stream->freeElements    = ANTLR3_FALSE;\r
+       return stream;\r
+}\r
+\r
+// Token rewrite stream ...\r
+//\r
+ANTLR3_API pANTLR3_REWRITE_RULE_TOKEN_STREAM \r
+antlr3RewriteRuleTOKENStreamNewAE(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description)\r
+{\r
+       pANTLR3_REWRITE_RULE_TOKEN_STREAM       stream;\r
+\r
+       // First job is to create the memory we need.\r
+       //\r
+       stream  = antlr3RewriteRuleElementStreamNewAE(adaptor, rec, description);\r
+\r
+       if (stream == NULL)\r
+       {\r
+               return stream;\r
+       }\r
+\r
+       // Install the token based overrides\r
+       //\r
+       stream->dup                     = dupTok;\r
+       stream->nextNode        = nextNodeToken;\r
+\r
+       // No nextNode implementation for a token rewrite stream\r
+       //\r
+       return stream;\r
+}\r
+\r
+ANTLR3_API pANTLR3_REWRITE_RULE_TOKEN_STREAM \r
+antlr3RewriteRuleTOKENStreamNewAEE(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description, void * oneElement)\r
+{\r
+       pANTLR3_REWRITE_RULE_TOKEN_STREAM       stream;\r
+\r
+       // First job is to create the memory we need.\r
+       //\r
+       stream  = antlr3RewriteRuleElementStreamNewAEE(adaptor, rec, description, oneElement);\r
+\r
+       // Install the token based overrides\r
+       //\r
+       stream->dup                     = dupTok;\r
+       stream->nextNode        = nextNodeToken;\r
+\r
+       // No nextNode implementation for a token rewrite stream\r
+       //\r
+       return stream;\r
+}\r
+\r
+ANTLR3_API pANTLR3_REWRITE_RULE_TOKEN_STREAM \r
+antlr3RewriteRuleTOKENStreamNewAEV(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description, pANTLR3_VECTOR vector)\r
+{\r
+       pANTLR3_REWRITE_RULE_TOKEN_STREAM       stream;\r
+\r
+       // First job is to create the memory we need.\r
+       //\r
+       stream  = antlr3RewriteRuleElementStreamNewAEV(adaptor, rec, description, vector);\r
+\r
+       // Install the token based overrides\r
+       //\r
+       stream->dup                     = dupTok;\r
+       stream->nextNode        = nextNodeToken;\r
+\r
+       // No nextNode implementation for a token rewrite stream\r
+       //\r
+       return stream;\r
+}\r
+\r
+// Subtree rewrite stream\r
+//\r
+ANTLR3_API pANTLR3_REWRITE_RULE_SUBTREE_STREAM \r
+antlr3RewriteRuleSubtreeStreamNewAE(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description)\r
+{\r
+       pANTLR3_REWRITE_RULE_SUBTREE_STREAM     stream;\r
+\r
+       // First job is to create the memory we need.\r
+       //\r
+       stream  = antlr3RewriteRuleElementStreamNewAE(adaptor, rec, description);\r
+\r
+       if (stream == NULL)\r
+       {\r
+               return stream;\r
+       }\r
+\r
+       // Install the subtree based overrides\r
+       //\r
+       stream->dup                     = dupTree;\r
+       stream->nextNode        = nextNode;\r
+    stream->free        = freeNodeRS;\r
+       return stream;\r
+\r
+}\r
+ANTLR3_API pANTLR3_REWRITE_RULE_SUBTREE_STREAM \r
+antlr3RewriteRuleSubtreeStreamNewAEE(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description, void * oneElement)\r
+{\r
+       pANTLR3_REWRITE_RULE_SUBTREE_STREAM     stream;\r
+\r
+       // First job is to create the memory we need.\r
+       //\r
+       stream  = antlr3RewriteRuleElementStreamNewAEE(adaptor, rec, description, oneElement);\r
+\r
+       if (stream == NULL)\r
+       {\r
+               return stream;\r
+       }\r
+\r
+       // Install the subtree based overrides\r
+       //\r
+       stream->dup                     = dupTree;\r
+       stream->nextNode        = nextNode;\r
+    stream->free        = freeNodeRS;\r
+\r
+       return stream;\r
+}\r
+\r
+ANTLR3_API pANTLR3_REWRITE_RULE_SUBTREE_STREAM \r
+antlr3RewriteRuleSubtreeStreamNewAEV(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description, pANTLR3_VECTOR vector)\r
+{\r
+       pANTLR3_REWRITE_RULE_SUBTREE_STREAM     stream;\r
+\r
+       // First job is to create the memory we need.\r
+       //\r
+       stream  = antlr3RewriteRuleElementStreamNewAEV(adaptor, rec, description, vector);\r
+\r
+       if (stream == NULL)\r
+       {\r
+               return NULL;\r
+       }\r
+\r
+       // Install the subtree based overrides\r
+       //\r
+       stream->dup                     = dupTree;\r
+       stream->nextNode        = nextNode;\r
+    stream->free        = freeNodeRS;\r
+\r
+       return stream;\r
+}\r
+// Node rewrite stream ...\r
+//\r
+ANTLR3_API pANTLR3_REWRITE_RULE_NODE_STREAM \r
+antlr3RewriteRuleNODEStreamNewAE(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description)\r
+{\r
+       pANTLR3_REWRITE_RULE_NODE_STREAM        stream;\r
+\r
+       // First job is to create the memory we need.\r
+       //\r
+       stream  = antlr3RewriteRuleElementStreamNewAE(adaptor, rec, description);\r
+\r
+       if (stream == NULL)\r
+       {\r
+               return stream;\r
+       }\r
+\r
+       // Install the node based overrides\r
+       //\r
+       stream->dup                     = dupTreeNode;\r
+       stream->toTree          = toTreeNode;\r
+       stream->nextNode        = nextNodeNode;\r
+    stream->free        = freeNodeRS;\r
+\r
+       return stream;\r
+}\r
+\r
+ANTLR3_API pANTLR3_REWRITE_RULE_NODE_STREAM \r
+antlr3RewriteRuleNODEStreamNewAEE(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description, void * oneElement)\r
+{\r
+       pANTLR3_REWRITE_RULE_NODE_STREAM        stream;\r
+\r
+       // First job is to create the memory we need.\r
+       //\r
+       stream  = antlr3RewriteRuleElementStreamNewAEE(adaptor, rec, description, oneElement);\r
+\r
+       // Install the node based overrides\r
+       //\r
+       stream->dup                     = dupTreeNode;\r
+       stream->toTree          = toTreeNode;\r
+       stream->nextNode        = nextNodeNode;\r
+    stream->free        = freeNodeRS;\r
+\r
+       return stream;\r
+}\r
+\r
+ANTLR3_API pANTLR3_REWRITE_RULE_NODE_STREAM \r
+antlr3RewriteRuleNODEStreamNewAEV(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description, pANTLR3_VECTOR vector)\r
+{\r
+       pANTLR3_REWRITE_RULE_NODE_STREAM        stream;\r
+\r
+       // First job is to create the memory we need.\r
+       //\r
+       stream  = antlr3RewriteRuleElementStreamNewAEV(adaptor, rec, description, vector);\r
+\r
+       // Install the Node based overrides\r
+       //\r
+       stream->dup                     = dupTreeNode;\r
+       stream->toTree          = toTreeNode;\r
+       stream->nextNode        = nextNodeNode;\r
+    stream->free        = freeNodeRS;\r
+    \r
+       return stream;\r
+}\r
+\r
+//----------------------------------------------------------------------\r
+// Static support functions \r
+\r
+/// Reset the condition of this stream so that it appears we have\r
+/// not consumed any of its elements.  Elements themselves are untouched.\r
+///\r
+static void            \r
+reset    (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)\r
+{\r
+       stream->dirty   = ANTLR3_TRUE;\r
+       stream->cursor  = 0;\r
+}\r
+\r
+// Add a new pANTLR3_BASE_TREE to this stream\r
+//\r
+static void            \r
+add        (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * el, void (ANTLR3_CDECL *freePtr)(void *))\r
+{\r
+       if (el== NULL)\r
+       {\r
+               return;\r
+       }\r
+       // As we may be reusing a stream, we may already have allocated\r
+       // a rewrite stream vector. If we have then is will be empty if\r
+       // we have either zero or just one element in the rewrite stream\r
+       //\r
+       if (stream->elements != NULL && stream->elements->count > 0)\r
+       {\r
+               // We already have >1 entries in the stream. So we can just add this new element to the existing\r
+               // collection. \r
+               //\r
+               stream->elements->add(stream->elements, el, freePtr);\r
+               return;\r
+       }\r
+       if (stream->singleElement == NULL)\r
+       {\r
+               stream->singleElement = el;\r
+               return;\r
+       }\r
+\r
+       // If we got here then we had only the one element so far\r
+       // and we must now create a vector to hold a collection of them\r
+       //\r
+       if      (stream->elements == NULL)\r
+       {\r
+        pANTLR3_VECTOR_FACTORY factory = ((pANTLR3_COMMON_TREE_ADAPTOR)(stream->adaptor->super))->arboretum->vFactory;\r
+\r
+        \r
+               stream->elements                = factory->newVector(factory);\r
+               stream->freeElements    = ANTLR3_TRUE;                  // We 'ummed it, so we play it son.\r
+       }\r
+    \r
+       stream->elements->add   (stream->elements, stream->singleElement, freePtr);\r
+       stream->elements->add   (stream->elements, el, freePtr);\r
+       stream->singleElement   = NULL;\r
+\r
+       return;\r
+}\r
+\r
+/// Return the next element in the stream.  If out of elements, throw\r
+/// an exception unless size()==1.  If size is 1, then return elements[0].\r
+/// Return a duplicate node/subtree if stream is out of elements and\r
+/// size==1.  If we've already used the element, dup (dirty bit set).\r
+///\r
+static pANTLR3_BASE_TREE\r
+nextTree(pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream) \r
+{\r
+       ANTLR3_UINT32           n;\r
+       void                    *  el;\r
+\r
+       n = stream->size(stream);\r
+\r
+       if ( stream->dirty || (stream->cursor >=n && n==1) ) \r
+       {\r
+               // if out of elements and size is 1, dup\r
+               //\r
+               el = stream->_next(stream);\r
+               return stream->dup(stream, el);\r
+       }\r
+\r
+       // test size above then fetch\r
+       //\r
+       el = stream->_next(stream);\r
+       return el;\r
+}\r
+\r
+/// Return the next element for a caller that wants just the token\r
+///\r
+static void *\r
+nextToken              (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)\r
+{\r
+       return stream->_next(stream);\r
+}\r
+\r
+/// Return the next element in the stream.  If out of elements, throw\r
+/// an exception unless size()==1.  If size is 1, then return elements[0].\r
+///\r
+static void *  \r
+next       (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)\r
+{\r
+       ANTLR3_UINT32   s;\r
+\r
+       s = stream->size(stream);\r
+       if (stream->cursor >= s && s == 1)\r
+       {\r
+               pANTLR3_BASE_TREE el;\r
+\r
+               el = stream->_next(stream);\r
+\r
+               return  stream->dup(stream, el);\r
+       }\r
+\r
+       return stream->_next(stream);\r
+}\r
+\r
+/// Do the work of getting the next element, making sure that it's\r
+/// a tree node or subtree.  Deal with the optimization of single-\r
+/// element list versus list of size > 1.  Throw an exception (or something similar)\r
+/// if the stream is empty or we're out of elements and size>1.\r
+/// You can override in a 'subclass' if necessary.\r
+///\r
+static void *\r
+_next    (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)\r
+{\r
+       ANTLR3_UINT32           n;\r
+       pANTLR3_BASE_TREE       t;\r
+\r
+       n = stream->size(stream);\r
+\r
+       if (n == 0)\r
+       {\r
+               // This means that the stream is empty\r
+               //\r
+               return NULL;    // Caller must cope with this\r
+       }\r
+\r
+       // Traversed all the available elements already?\r
+       //\r
+       if (stream->cursor >= n)\r
+       {\r
+               if (n == 1)\r
+               {\r
+                       // Special case when size is single element, it will just dup a lot\r
+                       //\r
+                       return stream->toTree(stream, stream->singleElement);\r
+               }\r
+\r
+               // Out of elements and the size is not 1, so we cannot assume\r
+               // that we just duplicate the entry n times (such as ID ent+ -> ^(ID ent)+)\r
+               // This means we ran out of elements earlier than was expected.\r
+               //\r
+               return NULL;    // Caller must cope with this\r
+       }\r
+\r
+       // Elements available either for duping or just available\r
+       //\r
+       if (stream->singleElement != NULL)\r
+       {\r
+               stream->cursor++;   // Cursor advances even for single element as this tells us to dup()\r
+               return stream->toTree(stream, stream->singleElement);\r
+       }\r
+\r
+       // More than just a single element so we extract it from the \r
+       // vector.\r
+       //\r
+       t = stream->toTree(stream, stream->elements->get(stream->elements, stream->cursor));\r
+       stream->cursor++;\r
+       return t;\r
+}\r
+\r
+#ifdef ANTLR3_WINDOWS\r
+#pragma warning(push)\r
+#pragma warning(disable : 4100)\r
+#endif\r
+/// When constructing trees, sometimes we need to dup a token or AST\r
+/// subtree.  Dup'ing a token means just creating another AST node\r
+/// around it.  For trees, you must call the adaptor.dupTree().\r
+///\r
+static void *  \r
+dupTok     (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * el)\r
+{\r
+       ANTLR3_FPRINTF(stderr, "dup() cannot be called on a token rewrite stream!!");\r
+       return NULL;\r
+}\r
+#ifdef ANTLR3_WINDOWS\r
+#pragma warning(pop)\r
+#endif\r
+\r
+/// When constructing trees, sometimes we need to dup a token or AST\r
+/// subtree.  Dup'ing a token means just creating another AST node\r
+/// around it.  For trees, you must call the adaptor.dupTree().\r
+///\r
+static void *  \r
+dupTree            (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * element)\r
+{\r
+       return stream->adaptor->dupNode(stream->adaptor, (pANTLR3_BASE_TREE)element);\r
+}\r
+\r
+#ifdef ANTLR3_WINDOWS\r
+#pragma warning(push)\r
+#pragma warning(disable : 4100)\r
+#endif\r
+/// When constructing trees, sometimes we need to dup a token or AST\r
+/// subtree.  Dup'ing a token means just creating another AST node\r
+/// around it.  For trees, you must call the adaptor.dupTree().\r
+///\r
+static void *  \r
+dupTreeNode        (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * element)\r
+{\r
+       ANTLR3_FPRINTF(stderr, "dup() cannot be called on a node rewrite stream!!!");\r
+       return NULL;\r
+}\r
+\r
+\r
+/// We don;t explicitly convert to a tree unless the call goes to \r
+/// nextTree, which means rewrites are heterogeneous \r
+///\r
+static pANTLR3_BASE_TREE       \r
+toTree   (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * element)\r
+{\r
+       return (pANTLR3_BASE_TREE)element;\r
+}\r
+#ifdef ANTLR3_WINDOWS\r
+#pragma warning(pop)\r
+#endif\r
+\r
+/// Ensure stream emits trees; tokens must be converted to AST nodes.\r
+/// AST nodes can be passed through unmolested.\r
+///\r
+#ifdef ANTLR3_WINDOWS\r
+#pragma warning(push)\r
+#pragma warning(disable : 4100)\r
+#endif\r
+\r
+static pANTLR3_BASE_TREE       \r
+toTreeNode   (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * element)\r
+{\r
+       return stream->adaptor->dupNode(stream->adaptor, (pANTLR3_BASE_TREE)element);\r
+}\r
+\r
+#ifdef ANTLR3_WINDOWS\r
+#pragma warning(pop)\r
+#endif\r
+\r
+/// Returns ANTLR3_TRUE if there is a next element available\r
+///\r
+static ANTLR3_BOOLEAN  \r
+hasNext  (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)\r
+{\r
+       if (    (stream->singleElement != NULL && stream->cursor < 1)\r
+               ||      (stream->elements != NULL && stream->cursor < stream->elements->size(stream->elements)))\r
+       {\r
+               return ANTLR3_TRUE;\r
+       }\r
+       else\r
+       {\r
+               return ANTLR3_FALSE;\r
+       }\r
+}\r
+\r
+/// Get the next token from the list and create a node for it\r
+/// This is the implementation for token streams.\r
+///\r
+static pANTLR3_BASE_TREE\r
+nextNodeToken(pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)\r
+{\r
+       return stream->adaptor->create(stream->adaptor, stream->_next(stream));\r
+}\r
+\r
+static pANTLR3_BASE_TREE\r
+nextNodeNode(pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)\r
+{\r
+       return stream->_next(stream);\r
+}\r
+\r
+/// Treat next element as a single node even if it's a subtree.\r
+/// This is used instead of next() when the result has to be a\r
+/// tree root node.  Also prevents us from duplicating recently-added\r
+/// children; e.g., ^(type ID)+ adds ID to type and then 2nd iteration\r
+/// must dup the type node, but ID has been added.\r
+///\r
+/// Referencing to a rule result twice is ok; dup entire tree as\r
+/// we can't be adding trees; e.g., expr expr. \r
+///\r
+static pANTLR3_BASE_TREE       \r
+nextNode (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)\r
+{\r
+\r
+       ANTLR3_UINT32   n;\r
+       pANTLR3_BASE_TREE       el = stream->_next(stream);\r
+\r
+       n = stream->size(stream);\r
+       if (stream->dirty == ANTLR3_TRUE || (stream->cursor > n && n == 1))\r
+       {\r
+               // We are out of elements and the size is 1, which means we just \r
+               // dup the node that we have\r
+               //\r
+               return  stream->adaptor->dupNode(stream->adaptor, el);\r
+       }\r
+\r
+       // We were not out of nodes, so the one we received is the one to return\r
+       //\r
+       return  el;\r
+}\r
+\r
+/// Number of elements available in the stream\r
+///\r
+static ANTLR3_UINT32   \r
+size       (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)\r
+{\r
+       ANTLR3_UINT32   n = 0;\r
+\r
+       /// Should be a count of one if singleElement is set. I copied this\r
+       /// logic from the java implementation, which I suspect is just guarding\r
+       /// against someone setting singleElement and forgetting to NULL it out\r
+       ///\r
+       if (stream->singleElement != NULL)\r
+       {\r
+               n = 1;\r
+       }\r
+       else\r
+       {\r
+               if (stream->elements != NULL)\r
+               {\r
+                       return (ANTLR3_UINT32)(stream->elements->count);\r
+               }\r
+       }\r
+       return n;\r
+}\r
+\r
+/// Returns the description string if there is one available (check for NULL).\r
+///\r
+static void *  \r
+getDescription  (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)\r
+{\r
+       if (stream->elementDescription == NULL)\r
+       {\r
+               stream->elementDescription = "<unknown source>";\r
+       }\r
+\r
+       return  stream->elementDescription;\r
+}\r