]> gerrit.simantics Code Review - simantics/platform.git/blobdiff - bundles/org.simantics.diagram.connection/src/org/simantics/diagram/connection/RouteGraph.java
Improved the positioning of issue decoration for connection elements
[simantics/platform.git] / bundles / org.simantics.diagram.connection / src / org / simantics / diagram / connection / RouteGraph.java
index 62d3de68fae5f110a6b08eb80dcc7558ca34df80..249399d0a8b5b7b6c875c68d8464fda198961160 100644 (file)
  *******************************************************************************/
 package org.simantics.diagram.connection;
 
-import gnu.trove.list.array.TDoubleArrayList;
-import gnu.trove.map.hash.THashMap;
-import gnu.trove.map.hash.TObjectIntHashMap;
-import gnu.trove.set.hash.THashSet;
-
 import java.awt.geom.Line2D;
 import java.awt.geom.Path2D;
+import java.awt.geom.Point2D;
 import java.awt.geom.Rectangle2D;
 import java.io.PrintStream;
 import java.io.Serializable;
@@ -34,6 +30,11 @@ import org.simantics.diagram.connection.rendering.arrows.PlainLineEndStyle;
 import org.simantics.diagram.connection.segments.Segment;
 import org.simantics.diagram.connection.splitting.SplittedRouteGraph;
 
+import gnu.trove.list.array.TDoubleArrayList;
+import gnu.trove.map.hash.THashMap;
+import gnu.trove.map.hash.TObjectIntHashMap;
+import gnu.trove.set.hash.THashSet;
+
 public class RouteGraph implements Serializable {
 
     private static final long serialVersionUID = 2004022454972623908L;
@@ -1474,6 +1475,46 @@ public class RouteGraph implements Serializable {
             routeLine.collectSegments(segments);
         return segments;
     }
+    
+    public Segment findNearestSegment(double x, double y) {
+        Segment nearest = null;
+        double minDistanceSq = Double.MAX_VALUE;
+
+        for (Segment segment : getSegments()) {
+            RoutePoint p1 = segment.p1;
+            RoutePoint p2 = segment.p2;
+
+            double distanceSq = Line2D.ptSegDistSq(p1.x, p1.y, p2.x, p2.y, x, y);
+            if (distanceSq < minDistanceSq) {
+                minDistanceSq = distanceSq;
+                nearest = segment;
+            }
+        }
+        return nearest;
+    }
+
+    public Point2D findNearestPoint(double x, double y) {
+        Segment nearest = findNearestSegment(x, y);
+        if (nearest == null) return null;
+
+        RoutePoint p1 = nearest.p1;
+        RoutePoint p2 = nearest.p2;
+
+        double d = Math.pow(p2.x - p1.x, 2.0) + Math.pow(p2.y - p1.y, 2.0);
+
+        if (d == 0) {
+            return new Point2D.Double(p1.x, p1.y);
+        } else {
+            double u = ((x - p1.x) * (p2.x - p1.x) + (y - p1.y) * (p2.y - p1.y)) / d;
+            if (u > 1.0) {
+                return new Point2D.Double(p2.x, p2.y);
+            } else if (u <= 0.0) {
+                return new Point2D.Double(p1.x, p1.y);
+            } else {
+                return new Point2D.Double(p2.x * u + p1.x * (1.0-u), (p2.y * u + p1.y * (1.0- u)));
+            }
+        }
+    }
 
     public Path2D getPath2D() {
         Path2D result = new Path2D.Double();