]> gerrit.simantics Code Review - simantics/platform.git/blobdiff - bundles/org.simantics.diagram/src/org/simantics/diagram/adapter/CompositeImage.java
Migrated source code from Simantics SVN
[simantics/platform.git] / bundles / org.simantics.diagram / src / org / simantics / diagram / adapter / CompositeImage.java
diff --git a/bundles/org.simantics.diagram/src/org/simantics/diagram/adapter/CompositeImage.java b/bundles/org.simantics.diagram/src/org/simantics/diagram/adapter/CompositeImage.java
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+/*******************************************************************************\r
+ * Copyright (c) 2007, 2010 Association for Decentralized Information Management\r
+ * in Industry THTH ry.\r
+ * All rights reserved. This program and the accompanying materials\r
+ * are made available under the terms of the Eclipse Public License v1.0\r
+ * which accompanies this distribution, and is available at\r
+ * http://www.eclipse.org/legal/epl-v10.html\r
+ *\r
+ * Contributors:\r
+ *     VTT Technical Research Centre of Finland - initial API and implementation\r
+ *******************************************************************************/\r
+package org.simantics.diagram.adapter;\r
+\r
+import java.awt.Shape;\r
+import java.awt.geom.Rectangle2D;\r
+import java.util.Collection;\r
+import java.util.EnumSet;\r
+import java.util.List;\r
+\r
+import org.simantics.g2d.element.ElementClass;\r
+import org.simantics.g2d.element.ElementUtils;\r
+import org.simantics.g2d.element.IElement;\r
+import org.simantics.g2d.element.SceneGraphNodeKey;\r
+import org.simantics.g2d.element.handler.SceneGraph;\r
+import org.simantics.g2d.image.Image;\r
+import org.simantics.scenegraph.Node;\r
+import org.simantics.scenegraph.g2d.G2DParentNode;\r
+import org.simantics.scenegraph.g2d.nodes.SingleElementNode;\r
+import org.simantics.utils.datastructures.hints.IHintContext.Key;\r
+\r
+/**\r
+ * Element Composition -> Image\r
+ *\r
+ * @author Toni Kalajainen <toni.kalajainen@vtt.fi>\r
+ */\r
+public class CompositeImage implements Image {\r
+\r
+    Collection<IElement> elements;\r
+    private Shape shape;\r
+    private Rectangle2D bounds;\r
+    //IHintContext parentHints;\r
+    static EnumSet<Feature> feats = VOLATILE_VECTOR;\r
+\r
+    public static final Key  KEY_SG_NODE             = new SceneGraphNodeKey(Node.class, "COMPOSITE_IMAGE_SG_NODE");\r
+\r
+    public CompositeImage(Collection<IElement> elements)\r
+    {\r
+        //this.nodeIdentifier = nodeIdentifier;\r
+        this.elements = elements;\r
+//        ITask task = ThreadLogger.getInstance().begin("getElementShapesOnDiagram");\r
+        // getElementShapesOnDiagram is ridiculously slow with some input data..\r
+        // With Balas it took almost 2sec to calculate one Area.add() for the last terminal element.\r
+        //shape = ElementUtils.getElementShapesOnDiagram(elements);\r
+//        shape = ElementUtils.getElementBoundsOnDiagram(elements);\r
+  //      task.finish();\r
+//        bounds = shape.getBounds2D();\r
+    }\r
+\r
+    @Override\r
+    public Rectangle2D getBounds() {\r
+        if(bounds == null) {\r
+            Shape shape = getShape();\r
+            // Shape may be null.\r
+            if (shape == null)\r
+                return new Rectangle2D.Double();\r
+            bounds = shape.getBounds2D();\r
+        }\r
+        return bounds;\r
+    }\r
+\r
+    @Override\r
+    public EnumSet<Feature> getFeatures() {\r
+        return feats;\r
+    }\r
+\r
+    private final Shape getShape() {\r
+        if(shape == null) {\r
+            shape = ElementUtils.getElementBoundsOnDiagram(elements);\r
+        }\r
+        return shape;\r
+    }\r
+\r
+    @Override\r
+    public Shape getOutline() {\r
+        return getShape();\r
+    }\r
+\r
+    public Collection<IElement> getElements() {\r
+        return elements;\r
+    }\r
+\r
+    @Override\r
+    public void addImageListener(ImageListener listener) {\r
+    }\r
+\r
+    @Override\r
+    public void removeImageListener(ImageListener listener) {\r
+    }\r
+\r
+//    public void setParentHints(IHintContext hints) {\r
+//        this.parentHints = hints;\r
+//    }\r
+\r
+    // Rendering is single-threaded, this is used while rendering.\r
+    Rectangle2D tempBounds = new Rectangle2D.Double(0, 0, 0, 0);\r
+\r
+    @Override\r
+    public Node init(G2DParentNode parent) {\r
+        if (elements.size() < 2) {\r
+            // Optimization for 0..1 element composites\r
+            for (IElement e : elements) {\r
+                ElementClass ec = e.getElementClass();\r
+                G2DParentNode node = parent.getOrCreateNode("composite_image_"+this.hashCode(), G2DParentNode.class);\r
+                List<SceneGraph> nodeHandlers = ec.getItemsByClass(SceneGraph.class);\r
+                for (SceneGraph n : nodeHandlers) {\r
+//                    n.init(e, parent);\r
+                    n.init(e, node);\r
+                }\r
+                return node; // Valid node must be returned because transform is set afterwards\r
+            }\r
+        }\r
+\r
+        // For N element composites\r
+\r
+        // Removed this grouping node as unnecessary, just use the given parent node\r
+        G2DParentNode node = parent.getOrCreateNode("composite_image_"+this.hashCode(), G2DParentNode.class);\r
+\r
+//        Rectangle2D bounds = tempBounds;\r
+\r
+        int zIndex = 0;\r
+        for (IElement e : elements) {\r
+            ElementClass ec = e.getElementClass();\r
+//            InternalSize size = ec.getSingleItem(InternalSize.class);\r
+//            size.getBounds(e, bounds);\r
+\r
+//            Transform transform = e.getElementClass().getSingleItem(Transform.class);\r
+//            AffineTransform at2 = transform.getTransform(e);\r
+//            if (at2 == null)\r
+//                continue;\r
+            SingleElementNode holder = node.getOrCreateNode(ElementUtils.generateNodeId(e), SingleElementNode.class);\r
+            //SingleElementNode holder = parent.getOrCreateNode(ElementUtils.generateNodeId(e), SingleElementNode.class);\r
+            holder.setZIndex(++zIndex);\r
+\r
+            List<SceneGraph> nodeHandlers = ec.getItemsByClass(SceneGraph.class);\r
+            for(SceneGraph n : nodeHandlers) {\r
+                n.init(e, holder);\r
+            }\r
+        }\r
+\r
+        return node; // Valid node must be returned because transform is set afterwards\r
+    }\r
+\r
+//    public static class TypeProxyElement extends ProxyElement {\r
+//        IHintContext instanceHints;\r
+//        public TypeProxyElement(IElement orig, IHintContext instanceHints) {\r
+//            super(orig);\r
+//            this.instanceHints = instanceHints;\r
+//        }\r
+//        @Override\r
+//        public <E> E getHint(Key key) {\r
+//            // TODO: need some mechanism to tell whether it is allowed to look for this key in the instance hints or not\r
+//            // This version is broken because some hints MUST come from the original element.\r
+//            E e = null;\r
+//            if (instanceHints != null)\r
+//                e = instanceHints.getHint(key);\r
+//            if (e == null)\r
+//                e = orig.getHint(key);\r
+//            return e;\r
+//        }\r
+//        @Override\r
+//        public Map<Key, Object> getHints() {\r
+//            throw new UnsupportedOperationException();\r
+//        }\r
+//        @Override\r
+//        public <E extends Key> Map<E, Object> getHintsOfClass(Class<E> clazz) {\r
+//            throw new UnsupportedOperationException();\r
+//        }\r
+//        @Override\r
+//        public void setHint(Key key, Object value) {\r
+//            if (instanceHints != null)\r
+//                instanceHints.setHint(key, value);\r
+//            else\r
+//                orig.setHint(key, value);\r
+//        }\r
+//    }\r
+\r
+}\r