]> gerrit.simantics Code Review - simantics/platform.git/blobdiff - bundles/org.simantics.g2d/src/org/simantics/g2d/chassis/FullscreenChassis.java
Migrated source code from Simantics SVN
[simantics/platform.git] / bundles / org.simantics.g2d / src / org / simantics / g2d / chassis / FullscreenChassis.java
diff --git a/bundles/org.simantics.g2d/src/org/simantics/g2d/chassis/FullscreenChassis.java b/bundles/org.simantics.g2d/src/org/simantics/g2d/chassis/FullscreenChassis.java
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+/*******************************************************************************\r
+ * Copyright (c) 2007, 2010 Association for Decentralized Information Management\r
+ * in Industry THTH ry.\r
+ * All rights reserved. This program and the accompanying materials\r
+ * are made available under the terms of the Eclipse Public License v1.0\r
+ * which accompanies this distribution, and is available at\r
+ * http://www.eclipse.org/legal/epl-v10.html\r
+ *\r
+ * Contributors:\r
+ *     VTT Technical Research Centre of Finland - initial API and implementation\r
+ *******************************************************************************/\r
+/*\r
+ *\r
+ * @author Toni Kalajainen\r
+ */\r
+package org.simantics.g2d.chassis;\r
+\r
+import java.awt.AWTException;\r
+import java.awt.BufferCapabilities;\r
+import java.awt.Component;\r
+import java.awt.Cursor;\r
+import java.awt.DisplayMode;\r
+import java.awt.Frame;\r
+import java.awt.Graphics;\r
+import java.awt.Graphics2D;\r
+import java.awt.GraphicsConfiguration;\r
+import java.awt.GraphicsDevice;\r
+import java.awt.GraphicsEnvironment;\r
+import java.awt.ImageCapabilities;\r
+import java.awt.event.KeyAdapter;\r
+import java.awt.event.KeyEvent;\r
+import java.awt.event.KeyListener;\r
+import java.awt.event.WindowAdapter;\r
+import java.awt.event.WindowEvent;\r
+import java.awt.geom.Rectangle2D;\r
+import java.awt.image.BufferStrategy;\r
+import java.lang.reflect.Method;\r
+\r
+import org.simantics.g2d.canvas.ICanvasContext;\r
+import org.simantics.g2d.canvas.IContentContext;\r
+import org.simantics.g2d.canvas.IMouseCursorContext;\r
+import org.simantics.g2d.canvas.IMouseCursorListener;\r
+import org.simantics.g2d.canvas.IContentContext.IContentListener;\r
+import org.simantics.g2d.dnd.DragInteractor;\r
+import org.simantics.g2d.dnd.DropInteractor;\r
+import org.simantics.g2d.participant.RenderingQualityInteractor;\r
+import org.simantics.g2d.participant.TransformUtil;\r
+import org.simantics.scenegraph.g2d.G2DRenderingHints;\r
+import org.simantics.scenegraph.g2d.events.adapter.AWTFocusAdapter;\r
+import org.simantics.scenegraph.g2d.events.adapter.AWTKeyEventAdapter;\r
+import org.simantics.scenegraph.g2d.events.adapter.AWTMouseEventAdapter;\r
+import org.simantics.utils.threads.AWTThread;\r
+import org.simantics.utils.threads.Executable;\r
+import org.simantics.utils.threads.SyncListenerList;\r
+import org.simantics.utils.threads.ThreadUtils;\r
+\r
+\r
+/**\r
+ * Full screen AWT Frame chassis for canvas editors.\r
+ */\r
+public class FullscreenChassis extends AbstractChassis implements ICanvasChassis {\r
+\r
+    protected Frame                               frame;\r
+\r
+    protected java.awt.Canvas                     canvas;\r
+\r
+    protected BufferStrategy                      bufferStrategy;\r
+\r
+    protected Graphics2D                          g2d;\r
+\r
+    protected TransformUtil                  viewboxInteractor;\r
+\r
+    protected AWTMouseEventAdapter                mouseAdapter;\r
+    protected AWTFocusAdapter                                          focusAdapter;\r
+    protected AWTKeyEventAdapter                  keyAdapter;\r
+\r
+    transient boolean dirty = false;\r
+\r
+    KeyListener                         escapeListener = new KeyAdapter() {\r
+        @Override\r
+        public void keyPressed(KeyEvent e) {\r
+            if (e.getKeyCode() == KeyEvent.VK_ESCAPE)\r
+                frame.dispose();\r
+        }\r
+    };\r
+\r
+    /**\r
+     * Create full screen chassis in default monitor.\r
+     * <p>\r
+     * This constructor must be ran in AWT Thread.\r
+     * \r
+     * @param canvasContext\r
+     * @param windowTitle\r
+     * @param ruler\r
+     */\r
+    public FullscreenChassis(String windowTitle, boolean ruler) {\r
+        this(GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice(), windowTitle, ruler);\r
+    }\r
+\r
+    public void redraw() {\r
+        canvas.repaint();\r
+    }\r
+\r
+    /**\r
+     * Create full screen chassis.\r
+     * <p>\r
+     * This constructor must be ran in AWT Thread.\r
+     * \r
+     * @param monitor the monitor device\r
+     * @param canvasContext\r
+     * @param windowTitle\r
+     * @param ruler\r
+     */\r
+    public FullscreenChassis(GraphicsDevice monitor, String windowTitle, boolean ruler) {\r
+        DisplayMode dm = monitor.getDisplayMode();\r
+\r
+        frame = new Frame(windowTitle);\r
+        frame.setSize(dm.getWidth(), dm.getHeight());\r
+        frame.setUndecorated(true);\r
+\r
+        // Close click\r
+        frame.addWindowListener(new WindowAdapter() {\r
+            @Override\r
+            public void windowClosing(WindowEvent e) {\r
+                frame.dispose();\r
+            }\r
+\r
+            @Override\r
+            public void windowClosed(WindowEvent e) {\r
+                if (g2d!=null) {\r
+                    g2d.dispose();\r
+                    g2d = null;\r
+                }\r
+                fireChassisClosed();\r
+            }\r
+        });\r
+\r
+        canvas = new java.awt.Canvas() {\r
+            private static final long serialVersionUID = -3520733232931837755L;\r
+\r
+            @Override\r
+            public void paint(Graphics g) {\r
+                if (bufferStrategy==null)\r
+                {\r
+                    BufferCapabilities caps = new BufferCapabilities(new ImageCapabilities(true),\r
+                            new ImageCapabilities(true), BufferCapabilities.FlipContents.COPIED);\r
+                    try {\r
+                        canvas.createBufferStrategy(2, caps);\r
+                    } catch (AWTException e) {\r
+                        canvas.createBufferStrategy(2);\r
+                    }\r
+                    bufferStrategy = canvas.getBufferStrategy();\r
+                }\r
+                if (g2d!=null && bufferStrategy.contentsLost()) {\r
+                    g2d.dispose();\r
+                    g2d = null;\r
+                }\r
+                if (g2d==null)\r
+                    g2d = (Graphics2D) bufferStrategy.getDrawGraphics();\r
+                paintCanvas(g2d);\r
+                bufferStrategy.show();\r
+            }\r
+\r
+            @Override\r
+            public void update(Graphics g) {\r
+                paint(g);\r
+            }\r
+        };\r
+\r
+\r
+        // Esc listener\r
+        canvas.addKeyListener(escapeListener);\r
+        frame.addKeyListener(escapeListener);\r
+\r
+        //monitor.setFullScreenWindow(frame);\r
+\r
+        frame.add(canvas);\r
+\r
+        frame.invalidate();\r
+        java.awt.Rectangle awtBounds         = monitor.getDefaultConfiguration().getBounds();\r
+        frame.setBounds(awtBounds);\r
+        frame.setAlwaysOnTop(true);\r
+        frame.setVisible(true);\r
+\r
+\r
+    }\r
+\r
+    @Override\r
+    public void setCanvasContext(ICanvasContext canvasContext) {\r
+        super.setCanvasContext(canvasContext);\r
+\r
+        // quality interactor\r
+        RenderingQualityInteractor rq = new RenderingQualityInteractor();\r
+        canvasContext.add(rq);\r
+\r
+        // Set bridge for mouse cursor changing\r
+        IMouseCursorContext mctx = canvasContext.getMouseCursorContext();\r
+        mctx.addCursorListener(new IMouseCursorListener() {\r
+            @Override\r
+            public void onCursorSet(IMouseCursorContext sender, int mouseId, Cursor cursor) {\r
+                if (mouseId!=0) return;\r
+                canvas.setCursor(cursor);\r
+            }}, AWTThread.getThreadAccess());\r
+\r
+\r
+        // drop interactor\r
+        assert(canvasContext.getAtMostOneItemOfClass(DropInteractor.class)==null);\r
+        canvasContext.add( new DropInteractor(canvas) );\r
+\r
+        // Drag interactor\r
+        assert(canvasContext.getAtMostOneItemOfClass(DragInteractor.class)==null);\r
+        canvasContext.add( new DragInteractor(canvas) );\r
+\r
+        // Delegate events to the canvas context\r
+        mouseAdapter = new AWTMouseEventAdapter(canvasContext, canvasContext.getEventQueue());\r
+        keyAdapter = new AWTKeyEventAdapter(canvasContext, canvasContext.getEventQueue());\r
+        focusAdapter = new AWTFocusAdapter(canvasContext, canvasContext.getEventQueue());\r
+        canvas.addMouseListener(mouseAdapter);\r
+        canvas.addMouseMotionListener(mouseAdapter);\r
+        canvas.addMouseWheelListener(mouseAdapter);\r
+        canvas.addKeyListener(keyAdapter);\r
+        canvas.addFocusListener(focusAdapter);\r
+\r
+        canvasContext.getContentContext().addPaintableContextListener(new IContentListener() {\r
+            @Override\r
+            public void onDirty(IContentContext sender) {\r
+                if (dirty) return;\r
+                dirty = true;\r
+                redraw();\r
+            }}\r
+        );\r
+\r
+        redraw();\r
+    }\r
+\r
+    public void paintCanvas(Graphics2D g) {\r
+        if (canvasContext == null)\r
+            return;\r
+        if (canvasContext.isLocked())\r
+            return;\r
+\r
+        dirty = false;\r
+\r
+        // Paint the canvas\r
+        Rectangle2D bounds = new Rectangle2D.Double(0,0, frame.getSize().width, frame.getSize().height);\r
+        g.setRenderingHint(G2DRenderingHints.KEY_CONTROL_BOUNDS, bounds);\r
+        canvasContext.getSceneGraph().render(g);\r
+    }\r
+\r
+\r
+    private final static Method CLOSED_METHOD = SyncListenerList.getMethod(IChassisListener.class, "chassisClosed");\r
+\r
+    protected void fireChassisClosed() {\r
+        Executable e[] = listeners.getExecutables(CLOSED_METHOD, this);\r
+        ThreadUtils.multiSyncExec(e);\r
+    }\r
+\r
+    public GraphicsConfiguration getGraphicsConfiguration() {\r
+        return frame.getGraphicsConfiguration();\r
+    }\r
+\r
+    public Component getAwtComponent() {\r
+        return canvas;\r
+    }\r
+\r
+    public Frame getFrame() {\r
+        return frame;\r
+    }\r
+\r
+\r
+}\r