]> gerrit.simantics Code Review - simantics/platform.git/blobdiff - bundles/org.simantics.g2d/src/org/simantics/g2d/diagram/participant/ElementInteractor.java
Migrated source code from Simantics SVN
[simantics/platform.git] / bundles / org.simantics.g2d / src / org / simantics / g2d / diagram / participant / ElementInteractor.java
diff --git a/bundles/org.simantics.g2d/src/org/simantics/g2d/diagram/participant/ElementInteractor.java b/bundles/org.simantics.g2d/src/org/simantics/g2d/diagram/participant/ElementInteractor.java
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+/*******************************************************************************\r
+ * Copyright (c) 2007, 2010 Association for Decentralized Information Management\r
+ * in Industry THTH ry.\r
+ * All rights reserved. This program and the accompanying materials\r
+ * are made available under the terms of the Eclipse Public License v1.0\r
+ * which accompanies this distribution, and is available at\r
+ * http://www.eclipse.org/legal/epl-v10.html\r
+ *\r
+ * Contributors:\r
+ *     VTT Technical Research Centre of Finland - initial API and implementation\r
+ *******************************************************************************/\r
+package org.simantics.g2d.diagram.participant;\r
+\r
+import java.awt.geom.Point2D;\r
+import java.util.ArrayList;\r
+import java.util.Collection;\r
+import java.util.Collections;\r
+import java.util.Comparator;\r
+import java.util.HashMap;\r
+import java.util.List;\r
+import java.util.Map;\r
+\r
+import org.simantics.g2d.canvas.IMouseCaptureContext;\r
+import org.simantics.g2d.canvas.IMouseCaptureHandle;\r
+import org.simantics.g2d.canvas.IMouseCaptureHandleListener;\r
+import org.simantics.g2d.canvas.impl.DependencyReflection.Dependency;\r
+import org.simantics.g2d.diagram.handler.PickContext;\r
+import org.simantics.g2d.diagram.handler.PickRequest;\r
+import org.simantics.g2d.diagram.handler.PickRequest.PickSorter;\r
+import org.simantics.g2d.element.IElement;\r
+import org.simantics.g2d.element.handler.HandleMouseEvent;\r
+import org.simantics.g2d.participant.TransformUtil;\r
+import org.simantics.scenegraph.g2d.events.EventHandlerReflection.EventHandler;\r
+import org.simantics.scenegraph.g2d.events.MouseEvent;\r
+import org.simantics.scenegraph.g2d.events.MouseEvent.MouseEnterEvent;\r
+import org.simantics.scenegraph.g2d.events.MouseEvent.MouseExitEvent;\r
+\r
+/**\r
+ * This participant sends mouse events to elements that have a {@link HandleMouseEvent}\r
+ * handler.\r
+ * \r
+ * @see HandleMouseEvent\r
+ * @author Toni Kalajainen\r
+ */\r
+public class ElementInteractor extends AbstractDiagramParticipant {\r
+\r
+    @Dependency PickContext pick;\r
+    @Dependency TransformUtil util;\r
+\r
+    private PickSorter pickSorter;\r
+    \r
+    public static final int INTERACTOR_PRIORITY = Integer.MAX_VALUE-1;\r
+\r
+    Map<Integer, ElementMouseCaptureHandle> mouseCaptureMap =\r
+        new HashMap<Integer, ElementMouseCaptureHandle>();\r
+    Map<Integer, IElement> mouseFocus = new HashMap<Integer, IElement>();\r
+\r
+    public ElementInteractor() {\r
+    }\r
+\r
+    public ElementInteractor(PickSorter pickSorter) {\r
+       this.pickSorter = pickSorter;\r
+    }\r
+\r
+    private class ElementMouseCaptureHandle implements IMouseCaptureHandle {\r
+        IMouseCaptureHandle origHandle;\r
+        IElement element;\r
+        @Override\r
+        public void addMouseCaptureHandleListener(IMouseCaptureHandleListener listener) {\r
+            origHandle.addMouseCaptureHandleListener(listener);\r
+        }\r
+        @Override\r
+        public int mouseId() {\r
+            return origHandle.mouseId();\r
+        }\r
+        @Override\r
+        public void release() {\r
+            mouseCaptureMap.remove(origHandle.mouseId());\r
+            origHandle.release();\r
+        }\r
+        @Override\r
+        public void removeMouseCaptureHandleListener(IMouseCaptureHandleListener listener) {\r
+            origHandle.removeMouseCaptureHandleListener(listener);\r
+        }\r
+    }\r
+\r
+    /**\r
+     * Capture mouse events to an element.\r
+     * @param element\r
+     * @param mouseId\r
+     * @return capture handle or null if capture is not available in the context\r
+     */\r
+    public IMouseCaptureHandle captureMouse(IElement element, int mouseId)\r
+    {\r
+        // Release old capture\r
+        ElementMouseCaptureHandle prevHnd = mouseCaptureMap.get(mouseId);\r
+        if (prevHnd!=null) {\r
+            prevHnd.release();\r
+            mouseCaptureMap.remove(mouseId);\r
+        }\r
+\r
+        // Check that capture is available\r
+        IMouseCaptureContext mcc = getContext().getMouseCaptureContext();\r
+        if (mcc==null) return null;\r
+\r
+        // make new capture\r
+        ElementMouseCaptureHandle hnd = new ElementMouseCaptureHandle();\r
+        hnd.origHandle = mcc.captureMouse(mouseId);\r
+        hnd.element = element;\r
+        mouseCaptureMap.put(mouseId, hnd);\r
+        return hnd;\r
+    }\r
+\r
+    /**\r
+     * Get all grabs of an element\r
+     * @param e element\r
+     * @return\r
+     */\r
+    public Collection<IMouseCaptureHandle> getGrabsOfElement(IElement e)\r
+    {\r
+        List<IMouseCaptureHandle> result = new ArrayList<IMouseCaptureHandle>();\r
+        for (ElementMouseCaptureHandle eh : mouseCaptureMap.values())\r
+            if (eh.element == e)\r
+                result.add(eh);\r
+        return result;\r
+    }\r
+\r
+    public IMouseCaptureHandle getGrabOfElement(IElement e, int mouseId)\r
+    {\r
+        for (ElementMouseCaptureHandle eh : mouseCaptureMap.values())\r
+            if (eh.element == e && eh.mouseId() == mouseId)\r
+                return eh;\r
+        return null;\r
+    }\r
+\r
+    @EventHandler(priority = INTERACTOR_PRIORITY)\r
+    public boolean handleMouseEvent(MouseEvent me) {\r
+        assertDependencies();\r
+\r
+        // Determine element for capture\r
+        IElement currentFocus = null;\r
+        ElementMouseCaptureHandle hnd = mouseCaptureMap.get(me.mouseId);\r
+        // Mouse is captured\r
+        if (hnd != null) {\r
+            currentFocus = hnd.element;\r
+            //System.out.println("capture: " + hnd);\r
+        } else {\r
+            // Pick element under the mouse\r
+            Point2D controlPos = me.controlPosition;\r
+            Point2D diagramPos = util.controlToCanvas(controlPos, null);\r
+            PickRequest req = new PickRequest(diagramPos);\r
+            req.pickSorter = pickSorter;\r
+            //req.pickSorter = PickRequest.PickSorter.CONNECTIONS_LAST;\r
+            ArrayList<IElement> result = new ArrayList<IElement>();\r
+            pick.pick(diagram, req, result);\r
+            if (result.size()>0) {\r
+                _sortByOrder(result);\r
+                currentFocus = result.get(result.size()-1);\r
+                //System.out.println("Focus " + currentFocus +  " " + result.size());\r
+            }\r
+\r
+        }\r
+\r
+        // Send enter & exit events to elements\r
+        IElement prevFocus = mouseFocus.get(me.mouseId);\r
+        // Focus has changed\r
+        if (currentFocus!=prevFocus) {\r
+            if (prevFocus!=null) {\r
+                MouseExitEvent exit = new MouseExitEvent(getContext(), me.time, me.mouseId, me.buttons, me.stateMask, me.controlPosition, me.screenPosition);\r
+                sendElementMouseEvent(prevFocus, exit);\r
+            }\r
+            if (currentFocus!=null) {\r
+                MouseEnterEvent enter = new MouseEnterEvent(getContext(), me.time, me.mouseId, me.buttons, me.stateMask, me.controlPosition, me.screenPosition);\r
+                sendElementMouseEvent(currentFocus, enter);\r
+            }\r
+        }\r
+        mouseFocus.put(me.mouseId, currentFocus);\r
+\r
+        // Send event to all handlers\r
+        if (currentFocus==null) return false;\r
+        //return sendElementMouseEvent(currentFocus, me);\r
+        sendElementMouseEvent(currentFocus, me);\r
+        return false;\r
+    }\r
+\r
+    private boolean sendElementMouseEvent(IElement e, MouseEvent me)\r
+    {\r
+        //System.out.println("sendElementMouseEvent(" + e + ", " + me + ")");\r
+        // FIXME: eating events here will cause DND to not work. Workaround is to not eat the events. Need proper fix.\r
+        for (HandleMouseEvent eh : e.getElementClass().getItemsByClass(HandleMouseEvent.class))\r
+        {\r
+            if (eh.handleMouseEvent(e, getContext(), me)) return false;\r
+        }\r
+        return false;\r
+    }\r
+\r
+    // copy-paste from ZOrderhandler (list is reverse, so element on top is first)\r
+    void _sortByOrder(List<IElement> list)\r
+    {\r
+        List<IElement> elements = diagram.getElements();\r
+        final Map<IElement, Integer> position = new HashMap<IElement, Integer>();\r
+        for (IElement e : list)\r
+            position.put(e, elements.indexOf(e));\r
+        Comparator<IElement> c = new Comparator<IElement>() {\r
+            @Override\r
+            public int compare(IElement o1, IElement o2) {\r
+                int pos1 = position.get(o1);\r
+                int pos2 = position.get(o2);\r
+                return pos1-pos2;\r
+            }\r
+        };\r
+        Collections.sort(list, c);\r
+    }\r
+\r
+}\r