--- /dev/null
+/*******************************************************************************\r
+ * Copyright (c) 2007, 2010 Association for Decentralized Information Management\r
+ * in Industry THTH ry.\r
+ * All rights reserved. This program and the accompanying materials\r
+ * are made available under the terms of the Eclipse Public License v1.0\r
+ * which accompanies this distribution, and is available at\r
+ * http://www.eclipse.org/legal/epl-v10.html\r
+ *\r
+ * Contributors:\r
+ * VTT Technical Research Centre of Finland - initial API and implementation\r
+ *******************************************************************************/\r
+package org.simantics.g2d.element.handler;\r
+\r
+import java.awt.geom.Path2D;\r
+import java.awt.geom.Point2D;\r
+import java.util.List;\r
+\r
+import org.simantics.g2d.diagram.handler.Topology;\r
+import org.simantics.g2d.element.IElement;\r
+import org.simantics.g2d.element.ElementClass.Single;\r
+\r
+/**\r
+ * Interface for adapting editing edge bends between information models.\r
+ * \r
+ * Bend is a control point of an edge. The path of an edge follows thru all its \r
+ * edges. \r
+ * \r
+ * @see Topology \r
+ * @author Toni Kalajainen\r
+ */\r
+@Single\r
+public interface BendsHandler extends ElementHandler { \r
+\r
+ /** Information for painter */\r
+ public static enum AngleType { \r
+ Line, /* Straight from begin to end */ \r
+ RightAngled, /* 90-degree angles */\r
+ Linear, /* 1st degree lines, free angles */\r
+ Quadratic /* 3rd degree line segments */\r
+ // FIXME: 2nd, not 3rd degree ?\r
+ }\r
+ AngleType getAngleType(IElement e);\r
+ void setAngleType(IElement e, AngleType angleType);\r
+ \r
+ public interface Bend {}\r
+ \r
+ /**\r
+ * Get bends\r
+ * @param e\r
+ * @param bends collection to be filled with bends\r
+ */\r
+ void getBends(IElement e, List<Bend> bends);\r
+ \r
+ \r
+ /**\r
+ * Get bend position in element coordinate system\r
+ * \r
+ * @param e\r
+ * @param b\r
+ * @param pos point object to be filled with the position (not null) \r
+ * @return point object pos \r
+ */\r
+ void getBendPosition(IElement e, Bend b, Point2D pos);\r
+ \r
+ /**\r
+ * Add bend\r
+ * @param e\r
+ * @param index\r
+ * @param pos element coordinate system position\r
+ * @return\r
+ */\r
+ Bend addBend(IElement e, int index, Point2D pos);\r
+ \r
+ /**\r
+ * Set bends\r
+ * @param e\r
+ * @param bends\r
+ * @return true if successful \r
+ */\r
+ boolean removeBend(IElement e, Bend b);\r
+ \r
+ /**\r
+ * move position of a bend\r
+ * @param e\r
+ * @param b\r
+ * @param pos position in element coordinate system\r
+ */\r
+ void moveBend(IElement e, Bend b, Point2D pos); \r
+ \r
+ /**\r
+ * Get bends count\r
+ * @param e bends\r
+ * @return bends count\r
+ */\r
+ int getBendsCount(IElement e);\r
+ \r
+ /**\r
+ * Get Element path\r
+ * @param e\r
+ * @return\r
+ */\r
+ Path2D getPath(IElement e);\r
+ \r
+ /**\r
+ * Set element path\r
+ * @param e\r
+ * @param p\r
+ */\r
+ void setPath(IElement e, Path2D p);\r
+}\r