]> gerrit.simantics Code Review - simantics/platform.git/blobdiff - bundles/org.simantics.g2d/src/org/simantics/g2d/elementclass/wheel/RotatorHandler.java
Migrated source code from Simantics SVN
[simantics/platform.git] / bundles / org.simantics.g2d / src / org / simantics / g2d / elementclass / wheel / RotatorHandler.java
diff --git a/bundles/org.simantics.g2d/src/org/simantics/g2d/elementclass/wheel/RotatorHandler.java b/bundles/org.simantics.g2d/src/org/simantics/g2d/elementclass/wheel/RotatorHandler.java
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+/*******************************************************************************\r
+ * Copyright (c) 2007, 2010 Association for Decentralized Information Management\r
+ * in Industry THTH ry.\r
+ * All rights reserved. This program and the accompanying materials\r
+ * are made available under the terms of the Eclipse Public License v1.0\r
+ * which accompanies this distribution, and is available at\r
+ * http://www.eclipse.org/legal/epl-v10.html\r
+ *\r
+ * Contributors:\r
+ *     VTT Technical Research Centre of Finland - initial API and implementation\r
+ *******************************************************************************/\r
+package org.simantics.g2d.elementclass.wheel;\r
+\r
+import java.awt.geom.Point2D;\r
+import java.awt.geom.Rectangle2D;\r
+\r
+import javax.vecmath.Vector2d;\r
+import javax.vecmath.Vector3d;\r
+\r
+import org.simantics.g2d.canvas.ICanvasContext;\r
+import org.simantics.g2d.diagram.IDiagram;\r
+import org.simantics.g2d.element.ElementHints;\r
+import org.simantics.g2d.element.IElement;\r
+import org.simantics.g2d.element.handler.InternalSize;\r
+import org.simantics.g2d.element.handler.Stateful;\r
+import org.simantics.g2d.element.handler.HandleMouseEvent;\r
+import org.simantics.g2d.element.handler.Heartbeat;\r
+import org.simantics.g2d.element.handler.LifeCycle;\r
+import org.simantics.g2d.element.handler.Rotate;\r
+import org.simantics.g2d.element.handler.impl.AbstractGrabbable;\r
+import org.simantics.utils.datastructures.hints.IHintContext.Key;\r
+import org.simantics.utils.datastructures.hints.IHintContext.KeyOf;\r
+\r
+/**\r
+ * This handlerer rotates element when it is touched.\r
+ * \r
+ * Hints used:\r
+ *    KEY_VALUE\r
+ *    KEY_MIN_VALUE                    optional\r
+ *    KEY_MAX_VALUE                    optional\r
+ *    KEY_FRICTION\r
+ *    KEY_FACTOR\r
+ *    KEY_GRAB_FRICTION\r
+ *    KEY_MIN_POINTERS\r
+ *    KEY_LOCKED\r
+ * \r
+ * @author Toni Kalajainen\r
+ */\r
+public class RotatorHandler extends AbstractGrabbable implements HandleMouseEvent, LifeCycle, Heartbeat {\r
+\r
+       private static final long serialVersionUID = -3588513675880482627L;\r
+\r
+       public static final RotatorHandler INSTANCE = new RotatorHandler(); \r
+       \r
+       public static final double STRAY_DISTANCE = 1000;       \r
+       \r
+       public double initial_friction = 0.20;\r
+       public double initial_grab_friction = 0.99;\r
+       public double initial_factor = 0.025;\r
+       // When ang vel goes under tolerance, the motion is considered stopped\r
+       public double angVelTolerance = 0.5; \r
+       \r
+       /** Angular velocity, canvas specific variable */\r
+       public static final Key KEY_ANG_VEL = new KeyOf(Double.class);\r
+       /** Minimum number of pointers */\r
+       public static final Key KEY_MIN_POINTERS = new KeyOf(Integer.class);    \r
+       public static final Key KEY_GRAB_FRICTION = new KeyOf(Double.class);    \r
+       public static final Key KEY_FRICTION = new KeyOf(Double.class);\r
+       public static final Key KEY_FACTOR = new KeyOf(Double.class);\r
+\r
+       public RotatorHandler() {\r
+               super(1000.0);\r
+       }\r
+\r
+       @Override\r
+       protected void onDrag(GrabInfo gi, ICanvasContext ctx) {\r
+               IElement        e       = gi.e;\r
+               Point2D origo   = getOrigo(e, null);            \r
+               Point2D prevPos = gi.prevPosElement;\r
+               Point2D p               = gi.dragPosElement;\r
+               \r
+               // ---- Wheel is held! ----             \r
+               // position vector 0\r
+               Vector2d p0 = new Vector2d(prevPos.getX(), prevPos.getY());\r
+               // position vector 1\r
+               Vector2d p1 = new Vector2d(p.getX(), p.getY());\r
+               // motion vector\r
+               Vector2d f = new Vector2d(p1);\r
+               f.sub(p0);\r
+               // no movement\r
+               if (f.length()==0) return;\r
+               \r
+               // -- We are holding the wheel and we have moved the pointer --\r
+\r
+               // vector from origo to mouse\r
+               Vector2d odp0 = new Vector2d(p0.x - origo.getX(), p0.y - origo.getY());\r
+               Vector2d odp1 = new Vector2d(p1.x - origo.getX(), p1.y - origo.getY());\r
+               // convert motion into tangential and normal vectors            \r
+               // normal vector of the motion\r
+               Vector2d fn = new Vector2d(odp0);\r
+               fn.scale( f.dot(odp0) / odp0.lengthSquared() );\r
+               // tangential vector of the motion\r
+               Vector2d ft = new Vector2d(f);\r
+               ft.sub(fn);\r
+               \r
+               // momentum             \r
+               Vector3d r = new Vector3d(odp0.x, odp0.y, 0);\r
+               Vector3d F = new Vector3d(ft.x, ft.y, 0);\r
+               Vector3d M = new Vector3d();\r
+               M.cross(r, F);\r
+               if (!isGrabbed(e, ctx)) return;\r
+               \r
+               // Turn the wheel\r
+               double deltaAngle = odp0.angle(odp1);\r
+               if (M.z<0) deltaAngle *= -1;\r
+               \r
+               double deltaAngularVelocity = deltaAngle * 20;\r
+               setAngVel(e, getAngVel(e)+deltaAngularVelocity);\r
+\r
+               deltaAngle *= 0.297;\r
+               modifyValue(e, ctx, deltaAngle);                                \r
+       }\r
+\r
+       @Override\r
+       protected void onGrab(GrabInfo gi, ICanvasContext ctx) {\r
+       }\r
+\r
+       @Override\r
+       protected void onGrabCancel(GrabInfo gi, ICanvasContext ctx) {\r
+       }\r
+\r
+       @Override\r
+       protected boolean onGrabCheck(IElement e, ICanvasContext ctx, int pointerId, Point2D pickPos) {\r
+               return isEnabled(e);\r
+       }\r
+\r
+       @Override\r
+       protected void onRelease(GrabInfo gi, ICanvasContext ctx) {\r
+       }\r
+\r
+       @Override\r
+       public void heartbeat(IElement e, long time, long deltaTime, ICanvasContext ctx) {\r
+               \r
+        boolean isGrabbed = isGrabbed(e, ctx);\r
+        boolean isMoving = isMoving(e);\r
+        boolean isLocked = isLocked(e);\r
+               \r
+\r
+        // Check if the value has changed in the value source \r
+        if ((!isGrabbed && !isMoving)||isLocked) {\r
+            setAngVel(e, 0.0);\r
+            return;\r
+        }\r
+               \r
+        double angVel = getAngVel(e);\r
+        //System.out.println(angVel);\r
+        // not moving\r
+        if (angVel==0) return;\r
+        \r
+        // motion under tolerance\r
+               if (Math.abs(angVel)<angVelTolerance) {\r
+                       setAngVel(e, 0.0);\r
+                   // Stopped moving, write value\r
+                   if (!isGrabbed)\r
+                       ;//fireStoppedMoving();\r
+                   \r
+                       return;\r
+               }\r
+               \r
+               modifyValue(e, ctx, deltaTime * angVel * getFactor(e)* 0.01);\r
+               double f = (isGrabbed?getGrabFriction(e):getFriction(e));       \r
+               double dt = ((double)deltaTime)/1000;\r
+               angVel *= Math.pow(1-f, dt);\r
+               setAngVel(e, angVel);\r
+               ctx.getContentContext().setDirty();             \r
+       }\r
+\r
+       @Override\r
+       public void onElementActivated(IDiagram d, IElement e) {\r
+       }\r
+\r
+       @Override\r
+       public void onElementCreated(IElement e) {\r
+               e.setHint(KEY_MIN_POINTERS, 1);\r
+               e.setHint(ElementHints.KEY_VALUE, 0.0);\r
+               e.setHint(KEY_FRICTION, initial_friction);\r
+               e.setHint(KEY_FACTOR, initial_factor);\r
+               e.setHint(KEY_GRAB_FRICTION, initial_grab_friction);\r
+               e.setHint(KEY_ANG_VEL, 0.0);\r
+       }\r
+\r
+       @Override\r
+       public void onElementDeactivated(IDiagram d, IElement e) {\r
+       }\r
+\r
+       @Override\r
+       public void onElementDestroyed(IElement e) {\r
+       }\r
+\r
+\r
+    private double getFriction(IElement e) {\r
+       return e.getHint(KEY_FRICTION); \r
+    }\r
+    \r
+    private double getGrabFriction(IElement e) {\r
+       return e.getHint(KEY_GRAB_FRICTION);\r
+    }\r
+    \r
+    private double getFactor(IElement e) {\r
+       return e.getHint(KEY_FACTOR);\r
+    }    \r
+    \r
+       private double getValue(IElement e) {\r
+               return e.getHint(ElementHints.KEY_VALUE);\r
+       }\r
+       \r
+       private void setValue(IElement e, ICanvasContext ctx, double value) {\r
+               Double min = e.getHint(ElementHints.KEY_MIN_VALUE);\r
+               Double max = e.getHint(ElementHints.KEY_MAX_VALUE);\r
+               if (min!=null && value<min) value = min;\r
+               if (max!=null && value>max) value = max;\r
+               e.setHint(ElementHints.KEY_VALUE, value);\r
+               \r
+               Point2D origo = getOrigo(e, null);\r
+               \r
+               Rotate r = e.getElementClass().getSingleItem(Rotate.class);\r
+               double angle = r.getAngle(e);\r
+               ///System.out.println(angle);\r
+               double targetAngle = Math.IEEEremainder(value, Math.PI*2);\r
+               double diffrence = targetAngle - angle;\r
+               r.rotate(e, diffrence, origo);\r
+       }\r
+       \r
+       public Point2D getOrigo(IElement e, Point2D origo)\r
+       {\r
+               Rectangle2D size = new Rectangle2D.Double();\r
+               InternalSize b = e.getElementClass().getSingleItem(InternalSize.class);\r
+               b.getBounds(e, size);\r
+               if (origo==null) origo = new Point2D.Double(size.getCenterX(),size.getCenterY());\r
+               return origo;\r
+       }\r
+       \r
+       public synchronized void modifyValue(IElement e, ICanvasContext ctx, double modification) {\r
+               Double                          position = getValue(e);\r
+               double value = position + modification;\r
+               setValue(e, ctx, value);\r
+       }\r
+       \r
+       \r
+       public int getMinPointers(IElement e) {\r
+               Integer i = e.getHint(KEY_MIN_POINTERS);\r
+               if (i==null) return 1;\r
+               return i;\r
+       }\r
+       \r
+       public double getAngVel(IElement e)\r
+       {\r
+               Double d = e.getHint(KEY_ANG_VEL);\r
+               if (d==null) return 0.0;\r
+               return d;\r
+       }\r
+       \r
+       public void setAngVel(IElement e, double value)\r
+       {\r
+               e.setHint(KEY_ANG_VEL, value);          \r
+       }\r
+       \r
+       public boolean isGrabbed(IElement e, ICanvasContext ctx) {\r
+           return (getGrabCount(e, ctx)>=getMinPointers(e)) || !isEnabled(e);      \r
+       }\r
+       \r
+       public boolean isMoving(IElement e) {\r
+           return getAngVel(e)!=0;\r
+       }\r
+       \r
+       public boolean isLocked(IElement e) {\r
+               Boolean b = e.getHint(ElementHints.KEY_LOCKED);\r
+               return b==null?false:b;\r
+       }\r
+       \r
+       public boolean isEnabled(IElement e) {\r
+               Stateful enabled = e.getElementClass().getAtMostOneItemOfClass(Stateful.class);\r
+               if (enabled==null) return true;\r
+               return enabled.isEnabled(e);\r
+       }\r
+       \r
+       public boolean isMoveable(IElement e) {\r
+               return true;\r
+       }               \r
+\r
+       \r
+       \r
+}\r