--- /dev/null
+/*******************************************************************************\r
+ * Copyright (c) 2007, 2010 Association for Decentralized Information Management\r
+ * in Industry THTH ry.\r
+ * All rights reserved. This program and the accompanying materials\r
+ * are made available under the terms of the Eclipse Public License v1.0\r
+ * which accompanies this distribution, and is available at\r
+ * http://www.eclipse.org/legal/epl-v10.html\r
+ *\r
+ * Contributors:\r
+ * VTT Technical Research Centre of Finland - initial API and implementation\r
+ *******************************************************************************/\r
+package org.simantics.g2d.participant;\r
+\r
+import java.awt.geom.Point2D;\r
+import java.awt.geom.Rectangle2D;\r
+import java.util.Timer;\r
+import java.util.TimerTask;\r
+\r
+import org.simantics.g2d.canvas.Hints;\r
+import org.simantics.g2d.canvas.ICanvasContext;\r
+import org.simantics.g2d.canvas.impl.AbstractCanvasParticipant;\r
+import org.simantics.g2d.canvas.impl.DependencyReflection.Dependency;\r
+import org.simantics.g2d.canvas.impl.HintReflection.HintListener;\r
+import org.simantics.utils.datastructures.disposable.DisposeState;\r
+import org.simantics.utils.datastructures.hints.IHintObservable;\r
+import org.simantics.utils.datastructures.hints.IHintContext.Key;\r
+import org.simantics.utils.threads.IThreadWorkQueue;\r
+\r
+/**\r
+ * Restores orientation of the canvas back to normal (north is up)\r
+ * \r
+ * \r
+ * @author Toni Kalajainen\r
+ */\r
+public class OrientationRestorer extends AbstractCanvasParticipant {\r
+\r
+ @Dependency\r
+ TransformUtil util;\r
+ @Dependency\r
+ CanvasGrab grab;\r
+ @Dependency\r
+ CanvasBoundsParticipant bounds;\r
+\r
+ long lastTrigger;\r
+ Point2D centerPoint = new Point2D.Double();\r
+\r
+ transient Timer timer = new Timer("Rotate restore");\r
+ transient boolean checkRotatePending = false;\r
+\r
+ TimerTask task = new TimerTask() {\r
+ @Override\r
+ public void run() {\r
+ ICanvasContext ctx = getContext();\r
+ if (ctx.getDisposeState() != DisposeState.Alive)\r
+ return;\r
+ IThreadWorkQueue thread = ctx.getThreadAccess();\r
+ if (thread == null)\r
+ return;\r
+ thread.asyncExec(new Runnable() {\r
+ @Override\r
+ public void run() {\r
+ if (checkRotatePending)\r
+ return;\r
+ checkRotatePending = true;\r
+ timerEvent();\r
+ }\r
+ });\r
+ }\r
+ };\r
+\r
+ @Override\r
+ public void removedFromContext(ICanvasContext ctx) {\r
+ timer.cancel();\r
+ super.removedFromContext(ctx);\r
+ }\r
+\r
+ @Override\r
+ public void addedToContext(ICanvasContext ctx) {\r
+ super.addedToContext(ctx);\r
+ long delay = 1000 / 25;\r
+ lastTrigger = System.currentTimeMillis();\r
+ timer.scheduleAtFixedRate(task, delay, delay);\r
+ }\r
+\r
+ @HintListener(Class = Hints.class, Field = "KEY_CANVAS_BOUNDS")\r
+ public void selectionChanged(IHintObservable sender, Key key, Object oldValue, Object newValue) {\r
+ Rectangle2D cb = (Rectangle2D) newValue;\r
+ this.centerPoint.setLocation(cb.getCenterX(), cb.getCenterY());\r
+ }\r
+\r
+ void timerEvent() {\r
+ ICanvasContext ctx = getContext();\r
+ if (ctx == null)\r
+ return;\r
+ if (ctx.getDisposeState() != DisposeState.Alive)\r
+ return;\r
+ long cur = System.currentTimeMillis();\r
+ long delta = cur - lastTrigger;\r
+ lastTrigger = cur;\r
+ checkRotatePending = false;\r
+\r
+ Point2D centerPoint = new Point2D.Double();\r
+ int grabCount = grab.grabInfo.size();\r
+ if (grabCount == 0) {\r
+ centerPoint = this.centerPoint;\r
+ } else if (grabCount == 1) {\r
+ centerPoint = grab.grabInfo.values().iterator().next().anchorPos;\r
+ } else {\r
+ angVel = 0.0;\r
+ return;\r
+ }\r
+\r
+ // turn the canvas a bit\r
+ double theta = util.getRotate();\r
+ if (theta == 0.0)\r
+ return;\r
+// if (Math.abs(theta) < 0.0001) {\r
+// angVel = 0.0;\r
+// return;\r
+// }\r
+ if (Math.abs(theta) < 0.001) {\r
+ util.restoreOrientation(centerPoint);\r
+ angVel = 0.0;\r
+ return;\r
+ }\r
+\r
+ double momentum = theta * 100;\r
+ double dt = ((double) delta) / 1000;\r
+ if (dt > 0.150)\r
+ dt = 0.150;\r
+ angVel += momentum * dt;\r
+ util.rotate(centerPoint, -angVel * dt);\r
+ angVel *= 0.5;\r
+ }\r
+\r
+ double angVel = 0.0;\r
+\r
+}\r