]> gerrit.simantics Code Review - simantics/platform.git/blobdiff - bundles/org.simantics.scenegraph/src/org/simantics/scenegraph/g2d/events/adapter/AWTMouseEventAdapter.java
Migrated source code from Simantics SVN
[simantics/platform.git] / bundles / org.simantics.scenegraph / src / org / simantics / scenegraph / g2d / events / adapter / AWTMouseEventAdapter.java
diff --git a/bundles/org.simantics.scenegraph/src/org/simantics/scenegraph/g2d/events/adapter/AWTMouseEventAdapter.java b/bundles/org.simantics.scenegraph/src/org/simantics/scenegraph/g2d/events/adapter/AWTMouseEventAdapter.java
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+/*******************************************************************************\r
+ * Copyright (c) 2007, 2010 Association for Decentralized Information Management\r
+ * in Industry THTH ry.\r
+ * All rights reserved. This program and the accompanying materials\r
+ * are made available under the terms of the Eclipse Public License v1.0\r
+ * which accompanies this distribution, and is available at\r
+ * http://www.eclipse.org/legal/epl-v10.html\r
+ *\r
+ * Contributors:\r
+ *     VTT Technical Research Centre of Finland - initial API and implementation\r
+ *******************************************************************************/\r
+/*\r
+ *\r
+ * @author Toni Kalajainen\r
+ */\r
+package org.simantics.scenegraph.g2d.events.adapter;\r
+\r
+import java.awt.event.InputEvent;\r
+import java.awt.event.MouseEvent;\r
+import java.awt.event.MouseListener;\r
+import java.awt.event.MouseMotionListener;\r
+import java.awt.event.MouseWheelEvent;\r
+import java.awt.event.MouseWheelListener;\r
+import java.awt.geom.Point2D;\r
+\r
+import org.simantics.scenegraph.g2d.events.EventDebugPolicy;\r
+import org.simantics.scenegraph.g2d.events.IEventHandler;\r
+import org.simantics.scenegraph.g2d.events.IEventQueue;\r
+import org.simantics.scenegraph.g2d.events.MouseEvent.MouseButtonPressedEvent;\r
+import org.simantics.scenegraph.g2d.events.MouseEvent.MouseButtonReleasedEvent;\r
+import org.simantics.scenegraph.g2d.events.MouseEvent.MouseDoubleClickedEvent;\r
+import org.simantics.scenegraph.g2d.events.MouseEvent.MouseEnterEvent;\r
+import org.simantics.scenegraph.g2d.events.MouseEvent.MouseExitEvent;\r
+import org.simantics.scenegraph.g2d.events.MouseEvent.MouseMovedEvent;\r
+import org.simantics.scenegraph.g2d.events.MouseEvent.MouseWheelMovedEvent;\r
+\r
+\r
+/**\r
+ * Adapts AWT mouse events into G2D events.\r
+ * \r
+ * Sends adapted events to IEventHandler\r
+ */\r
+public class AWTMouseEventAdapter extends AbstractEventAdapter implements MouseListener, MouseMotionListener, MouseWheelListener {\r
+\r
+    private final boolean   DEBUG                  = EventDebugPolicy.AWT_MOUSE_EVENT_ADAPTION;\r
+\r
+    private final boolean   IGNORE_CONSUMED_EVENTS = false;\r
+\r
+    /** Mouse id of the default mouse */\r
+    public static final int MOUSE_ID = 0;\r
+\r
+    private final long [] pressTime = new long[5];\r
+\r
+    int buttonStatus = 0;\r
+\r
+    /**\r
+     * create new adapter\r
+     * @param sender the sender field in the events\r
+     * @param delegator the target of the adapted events\r
+     */\r
+    public AWTMouseEventAdapter(Object sender, IEventHandler delegator) {\r
+        super(sender, delegator);\r
+    }\r
+\r
+    /**\r
+     * create new adapter\r
+     * @param sender the sender field in the events\r
+     * @param queue\r
+     */\r
+    public AWTMouseEventAdapter(Object sender, IEventQueue queue) {\r
+        super(sender, queue);\r
+    }\r
+\r
+    private Point2D getControlPosition(MouseEvent e)\r
+    {\r
+        return new Point2D.Double(e.getX(), e.getY());\r
+    }\r
+\r
+    private Point2D getScreenPosition(MouseEvent e)\r
+    {\r
+        return e.getLocationOnScreen();\r
+    }\r
+\r
+    private static int getStateMask(MouseEvent e) {\r
+        int modifiers = e.getModifiersEx();\r
+        int stateMask = 0;\r
+        if((modifiers & InputEvent.CTRL_DOWN_MASK) != 0)\r
+            stateMask |= org.simantics.scenegraph.g2d.events.MouseEvent.CTRL_MASK;\r
+        if((modifiers & InputEvent.ALT_DOWN_MASK) != 0)\r
+            stateMask |= org.simantics.scenegraph.g2d.events.MouseEvent.ALT_MASK;\r
+        if((modifiers & InputEvent.ALT_GRAPH_DOWN_MASK) != 0)\r
+            stateMask |= org.simantics.scenegraph.g2d.events.MouseEvent.ALT_GRAPH_MASK;\r
+        if((modifiers & InputEvent.SHIFT_DOWN_MASK) != 0)\r
+            stateMask |= org.simantics.scenegraph.g2d.events.MouseEvent.SHIFT_MASK;\r
+        return stateMask;\r
+    }\r
+\r
+    private int getMouseButton(MouseEvent e)\r
+    {\r
+        int awtMouseButton = e.getButton();\r
+        if (awtMouseButton == MouseEvent.BUTTON1)\r
+            return org.simantics.scenegraph.g2d.events.MouseEvent.LEFT_BUTTON;\r
+        if (awtMouseButton == MouseEvent.BUTTON2)\r
+            return org.simantics.scenegraph.g2d.events.MouseEvent.MIDDLE_BUTTON;\r
+        if (awtMouseButton == MouseEvent.BUTTON3)\r
+            return org.simantics.scenegraph.g2d.events.MouseEvent.RIGHT_BUTTON;\r
+        return awtMouseButton;\r
+    }\r
+\r
+    /**\r
+     * Converts AWT {@link MouseEvent#getModifiersEx()} mouse button status to\r
+     * G2D mouse button status. Only supports three buttons while AWT supports\r
+     * plenty more.\r
+     * \r
+     * @param e\r
+     * @return\r
+     */\r
+    private int getButtonStatus(MouseEvent e) {\r
+        int modex = e.getModifiersEx();\r
+        int status = 0;\r
+        status |= (modex & MouseEvent.BUTTON1_DOWN_MASK) != 0 ? org.simantics.scenegraph.g2d.events.MouseEvent.LEFT_MASK : 0;\r
+        status |= (modex & MouseEvent.BUTTON2_DOWN_MASK) != 0 ? org.simantics.scenegraph.g2d.events.MouseEvent.MIDDLE_MASK : 0;\r
+        status |= (modex & MouseEvent.BUTTON3_DOWN_MASK) != 0 ? org.simantics.scenegraph.g2d.events.MouseEvent.RIGHT_MASK : 0;\r
+        return status;\r
+    }\r
+\r
+    @Override\r
+    public void mouseEntered(MouseEvent e) {\r
+        if (IGNORE_CONSUMED_EVENTS) {\r
+            if (e.isConsumed()) {\r
+                if (DEBUG)\r
+                    System.out.println("AWT mouse entered but already consumed: " + e);\r
+                return;\r
+            }\r
+        }\r
+        if (DEBUG)\r
+            System.out.println("AWT mouse entered: " + e);\r
+        buttonStatus = getButtonStatus(e);\r
+        MouseEnterEvent me = new MouseEnterEvent(sender, e.getWhen(), MOUSE_ID, buttonStatus, getStateMask(e), getControlPosition(e), getScreenPosition(e));\r
+        handleEvent(me);\r
+    }\r
+\r
+    @Override\r
+    public void mouseExited(MouseEvent e) {\r
+        if (IGNORE_CONSUMED_EVENTS) {\r
+            if (e.isConsumed()) {\r
+                if (DEBUG)\r
+                    System.out.println("AWT mouse exited but already consumed: " + e);\r
+                return;\r
+            }\r
+        }\r
+        if (DEBUG)\r
+            System.out.println("AWT mouse exited: " + e);\r
+\r
+        MouseExitEvent me = new MouseExitEvent(sender, e.getWhen(), MOUSE_ID, buttonStatus, getStateMask(e), getControlPosition(e), getScreenPosition(e));\r
+        handleEvent(me);\r
+    }\r
+\r
+    @Override\r
+    public void mousePressed(MouseEvent e) {\r
+        if (IGNORE_CONSUMED_EVENTS) {\r
+            if (e.isConsumed()) {\r
+                if (DEBUG)\r
+                    System.out.println("AWT mouse pressed but already consumed: " + e);\r
+                return;\r
+            }\r
+        }\r
+        if (DEBUG)\r
+            System.out.println("AWT mouse pressed: " + e);\r
+\r
+        int mouseButton = getMouseButton(e);\r
+        if (mouseButton == MouseEvent.NOBUTTON) {\r
+               // This is strange, seems to happen on Linux constantly when pressing buttons rapidly.\r
+               //System.out.println("NO BUTTON EVENT: " + e);\r
+               return;\r
+        }\r
+        \r
+        if (mouseButton<=pressTime.length) pressTime[mouseButton-1] = e.getWhen();\r
+        buttonStatus |= 1 << (mouseButton-1);\r
+\r
+        handleEvent(new MouseButtonPressedEvent(sender, e.getWhen(), MOUSE_ID,\r
+                buttonStatus, getStateMask(e), mouseButton, getControlPosition(e), getScreenPosition(e)));\r
+        if (e.getClickCount() == 2) {\r
+            handleEvent(new MouseDoubleClickedEvent(sender, e.getWhen(),\r
+                    MOUSE_ID, buttonStatus, getStateMask(e), mouseButton, getControlPosition(e), getScreenPosition(e)));\r
+        }\r
+    }\r
+\r
+    @Override\r
+    public void mouseReleased(MouseEvent e) {\r
+        if (IGNORE_CONSUMED_EVENTS) {\r
+            if (e.isConsumed()) {\r
+                if (DEBUG)\r
+                    System.out.println("AWT mouse released but already consumed: " + e);\r
+                return;\r
+            }\r
+        }\r
+        if (DEBUG)\r
+            System.out.println("AWT mouse released: " + e);\r
+\r
+        int mouseButton = getMouseButton(e);\r
+        if (mouseButton == MouseEvent.NOBUTTON) {\r
+            // This is strange, seems to happen on Linux constantly when pressing buttons rapidly.\r
+            //System.out.println("NO BUTTON EVENT: " + e);\r
+            return;\r
+        }\r
+\r
+        long holdTime = Long.MAX_VALUE;\r
+        if (mouseButton<=pressTime.length)\r
+            holdTime = e.getWhen() - pressTime[mouseButton-1];\r
+\r
+        int stateMask = getStateMask(e);\r
+\r
+        // This works around the problem of AWT putting the ALT_DOWN_MASK in the\r
+        // mouse event extended modifiers when button 2 is pressed.\r
+        if (mouseButton == org.simantics.scenegraph.g2d.events.MouseEvent.MIDDLE_BUTTON) {\r
+            stateMask &= ~(org.simantics.scenegraph.g2d.events.MouseEvent.ALT_MASK);\r
+        }\r
+\r
+        buttonStatus &=~ (1<<(mouseButton-1));\r
+        MouseButtonReleasedEvent me = new MouseButtonReleasedEvent(sender, e.getWhen(), MOUSE_ID, buttonStatus, stateMask, mouseButton, holdTime, getControlPosition(e), getScreenPosition(e));\r
+        handleEvent(me);\r
+    }\r
+\r
+    @Override\r
+    public void mouseDragged(MouseEvent e) {\r
+        if (IGNORE_CONSUMED_EVENTS) {\r
+            if (e.isConsumed()) {\r
+                if (DEBUG)\r
+                    System.out.println("AWT mouse dragged but already consumed: " + e);\r
+                return;\r
+            }\r
+        }\r
+        if (DEBUG)\r
+            System.out.println("AWT mouse dragged: " + e);\r
+        MouseMovedEvent me = new MouseMovedEvent(sender, e.getWhen(), MOUSE_ID, buttonStatus, getStateMask(e), getControlPosition(e), getScreenPosition(e));\r
+        handleEvent(me);\r
+    }\r
+\r
+    @Override\r
+    public void mouseMoved(MouseEvent e) {\r
+        if (IGNORE_CONSUMED_EVENTS) {\r
+            if (e.isConsumed()) {\r
+                if (DEBUG)\r
+                    System.out.println("AWT mouse moved but already consumed: " + e);\r
+                return;\r
+            }\r
+        }\r
+        if (DEBUG)\r
+            System.out.println("AWT mouse moved: " + e);\r
+        MouseMovedEvent me = new MouseMovedEvent(sender, e.getWhen(), MOUSE_ID, buttonStatus, getStateMask(e), getControlPosition(e), getScreenPosition(e));\r
+        handleEvent(me);\r
+    }\r
+\r
+    @Override\r
+    public void mouseWheelMoved(MouseWheelEvent e) {\r
+        if (IGNORE_CONSUMED_EVENTS) {\r
+            if (e.isConsumed()) {\r
+                if (DEBUG)\r
+                    System.out.println("AWT mouse wheel moved but already consumed: " + e);\r
+                return;\r
+            }\r
+        }\r
+        if (DEBUG)\r
+            System.out.println("AWT mouse wheel moved: " + e);\r
+        int wheelRotation = 0;\r
+        if (e.getScrollType() == MouseWheelEvent.WHEEL_UNIT_SCROLL) {\r
+            wheelRotation = -e.getUnitsToScroll();\r
+        } else {\r
+            wheelRotation = -e.getWheelRotation();\r
+        }\r
+        handleEvent(new MouseWheelMovedEvent(\r
+                sender, e.getWhen(), MOUSE_ID, buttonStatus, getStateMask(e), getControlPosition(e), getScreenPosition(e),\r
+                e.getScrollType(), e.getScrollAmount(), wheelRotation\r
+        ));\r
+\r
+    }\r
+\r
+    @Override\r
+    public void mouseClicked(MouseEvent e) {\r
+        if (IGNORE_CONSUMED_EVENTS) {\r
+            if (e.isConsumed()) {\r
+                if (DEBUG)\r
+                    System.out.println("AWT mouse clicked but already consumed: " + e);\r
+                return;\r
+            }\r
+        }\r
+        if (DEBUG)\r
+            System.out.println("AWT mouse clicked: " + e);\r
+    }\r
+\r
+}\r