]> gerrit.simantics Code Review - simantics/platform.git/blobdiff - bundles/org.simantics.scenegraph/src/org/simantics/scenegraph/g2d/events/adapter/AWTMouseEventAdapter.java
Fixed all line endings of the repository
[simantics/platform.git] / bundles / org.simantics.scenegraph / src / org / simantics / scenegraph / g2d / events / adapter / AWTMouseEventAdapter.java
index 85f56a34f09e315d288c1be2b290f1d272a57cb0..bad131312a337ce33195346fde1d1a6c4888b145 100644 (file)
-/*******************************************************************************\r
- * Copyright (c) 2007, 2010 Association for Decentralized Information Management\r
- * in Industry THTH ry.\r
- * All rights reserved. This program and the accompanying materials\r
- * are made available under the terms of the Eclipse Public License v1.0\r
- * which accompanies this distribution, and is available at\r
- * http://www.eclipse.org/legal/epl-v10.html\r
- *\r
- * Contributors:\r
- *     VTT Technical Research Centre of Finland - initial API and implementation\r
- *******************************************************************************/\r
-/*\r
- *\r
- * @author Toni Kalajainen\r
- */\r
-package org.simantics.scenegraph.g2d.events.adapter;\r
-\r
-import java.awt.event.InputEvent;\r
-import java.awt.event.MouseEvent;\r
-import java.awt.event.MouseListener;\r
-import java.awt.event.MouseMotionListener;\r
-import java.awt.event.MouseWheelEvent;\r
-import java.awt.event.MouseWheelListener;\r
-import java.awt.geom.Point2D;\r
-\r
-import org.simantics.scenegraph.g2d.events.EventDebugPolicy;\r
-import org.simantics.scenegraph.g2d.events.IEventHandler;\r
-import org.simantics.scenegraph.g2d.events.IEventQueue;\r
-import org.simantics.scenegraph.g2d.events.MouseEvent.MouseButtonPressedEvent;\r
-import org.simantics.scenegraph.g2d.events.MouseEvent.MouseButtonReleasedEvent;\r
-import org.simantics.scenegraph.g2d.events.MouseEvent.MouseDoubleClickedEvent;\r
-import org.simantics.scenegraph.g2d.events.MouseEvent.MouseEnterEvent;\r
-import org.simantics.scenegraph.g2d.events.MouseEvent.MouseExitEvent;\r
-import org.simantics.scenegraph.g2d.events.MouseEvent.MouseMovedEvent;\r
-import org.simantics.scenegraph.g2d.events.MouseEvent.MouseWheelMovedEvent;\r
-\r
-\r
-/**\r
- * Adapts AWT mouse events into G2D events.\r
- * \r
- * Sends adapted events to IEventHandler\r
- */\r
-public class AWTMouseEventAdapter extends AbstractEventAdapter implements MouseListener, MouseMotionListener, MouseWheelListener {\r
-\r
-    private final boolean   DEBUG                  = EventDebugPolicy.AWT_MOUSE_EVENT_ADAPTION;\r
-\r
-    private final boolean   IGNORE_CONSUMED_EVENTS = false;\r
-\r
-    /** Mouse id of the default mouse */\r
-    public static final int MOUSE_ID = 0;\r
-\r
-    private final long [] pressTime = new long[5];\r
-\r
-    int buttonStatus = 0;\r
-\r
-    /**\r
-     * create new adapter\r
-     * @param sender the sender field in the events\r
-     * @param delegator the target of the adapted events\r
-     */\r
-    public AWTMouseEventAdapter(Object sender, IEventHandler delegator) {\r
-        super(sender, delegator);\r
-    }\r
-\r
-    /**\r
-     * create new adapter\r
-     * @param sender the sender field in the events\r
-     * @param queue\r
-     */\r
-    public AWTMouseEventAdapter(Object sender, IEventQueue queue) {\r
-        super(sender, queue);\r
-    }\r
-\r
-    public static Point2D getControlPosition(MouseEvent e)\r
-    {\r
-        return new Point2D.Double(e.getX(), e.getY());\r
-    }\r
-\r
-    public static Point2D getScreenPosition(MouseEvent e)\r
-    {\r
-        return e.getLocationOnScreen();\r
-    }\r
-\r
-    public static int getStateMask(MouseEvent e) {\r
-        int modifiers = e.getModifiersEx();\r
-        int stateMask = 0;\r
-        if((modifiers & InputEvent.CTRL_DOWN_MASK) != 0)\r
-            stateMask |= org.simantics.scenegraph.g2d.events.MouseEvent.CTRL_MASK;\r
-        if((modifiers & InputEvent.ALT_DOWN_MASK) != 0)\r
-            stateMask |= org.simantics.scenegraph.g2d.events.MouseEvent.ALT_MASK;\r
-        if((modifiers & InputEvent.ALT_GRAPH_DOWN_MASK) != 0)\r
-            stateMask |= org.simantics.scenegraph.g2d.events.MouseEvent.ALT_GRAPH_MASK;\r
-        if((modifiers & InputEvent.SHIFT_DOWN_MASK) != 0)\r
-            stateMask |= org.simantics.scenegraph.g2d.events.MouseEvent.SHIFT_MASK;\r
-        return stateMask;\r
-    }\r
-\r
-    public static int getMouseButton(MouseEvent e)\r
-    {\r
-        int awtMouseButton = e.getButton();\r
-        if (awtMouseButton == MouseEvent.BUTTON1)\r
-            return org.simantics.scenegraph.g2d.events.MouseEvent.LEFT_BUTTON;\r
-        if (awtMouseButton == MouseEvent.BUTTON2)\r
-            return org.simantics.scenegraph.g2d.events.MouseEvent.MIDDLE_BUTTON;\r
-        if (awtMouseButton == MouseEvent.BUTTON3)\r
-            return org.simantics.scenegraph.g2d.events.MouseEvent.RIGHT_BUTTON;\r
-        return awtMouseButton;\r
-    }\r
-\r
-    /**\r
-     * Converts AWT {@link MouseEvent#getModifiersEx()} mouse button status to\r
-     * G2D mouse button status. Only supports three buttons while AWT supports\r
-     * plenty more.\r
-     * \r
-     * @param e\r
-     * @return\r
-     */\r
-    public static int getButtonStatus(MouseEvent e) {\r
-        int modex = e.getModifiersEx();\r
-        int status = 0;\r
-        status |= (modex & MouseEvent.BUTTON1_DOWN_MASK) != 0 ? org.simantics.scenegraph.g2d.events.MouseEvent.LEFT_MASK : 0;\r
-        status |= (modex & MouseEvent.BUTTON2_DOWN_MASK) != 0 ? org.simantics.scenegraph.g2d.events.MouseEvent.MIDDLE_MASK : 0;\r
-        status |= (modex & MouseEvent.BUTTON3_DOWN_MASK) != 0 ? org.simantics.scenegraph.g2d.events.MouseEvent.RIGHT_MASK : 0;\r
-        return status;\r
-    }\r
-\r
-    @Override\r
-    public void mouseEntered(MouseEvent e) {\r
-        if (IGNORE_CONSUMED_EVENTS) {\r
-            if (e.isConsumed()) {\r
-                if (DEBUG)\r
-                    System.out.println("AWT mouse entered but already consumed: " + e);\r
-                return;\r
-            }\r
-        }\r
-        if (DEBUG)\r
-            System.out.println("AWT mouse entered: " + e);\r
-        buttonStatus = getButtonStatus(e);\r
-        MouseEnterEvent me = new MouseEnterEvent(sender, e.getWhen(), MOUSE_ID, buttonStatus, getStateMask(e), getControlPosition(e), getScreenPosition(e));\r
-        handleEvent(me);\r
-    }\r
-\r
-    @Override\r
-    public void mouseExited(MouseEvent e) {\r
-        if (IGNORE_CONSUMED_EVENTS) {\r
-            if (e.isConsumed()) {\r
-                if (DEBUG)\r
-                    System.out.println("AWT mouse exited but already consumed: " + e);\r
-                return;\r
-            }\r
-        }\r
-        if (DEBUG)\r
-            System.out.println("AWT mouse exited: " + e);\r
-\r
-        MouseExitEvent me = new MouseExitEvent(sender, e.getWhen(), MOUSE_ID, buttonStatus, getStateMask(e), getControlPosition(e), getScreenPosition(e));\r
-        handleEvent(me);\r
-    }\r
-\r
-    @Override\r
-    public void mousePressed(MouseEvent e) {\r
-        if (IGNORE_CONSUMED_EVENTS) {\r
-            if (e.isConsumed()) {\r
-                if (DEBUG)\r
-                    System.out.println("AWT mouse pressed but already consumed: " + e);\r
-                return;\r
-            }\r
-        }\r
-        if (DEBUG)\r
-            System.out.println("AWT mouse pressed: " + e);\r
-\r
-        int mouseButton = getMouseButton(e);\r
-        if (mouseButton == MouseEvent.NOBUTTON) {\r
-               // This is strange, seems to happen on Linux constantly when pressing buttons rapidly.\r
-               //System.out.println("NO BUTTON EVENT: " + e);\r
-               return;\r
-        }\r
-        \r
-        if (mouseButton<=pressTime.length) pressTime[mouseButton-1] = e.getWhen();\r
-        buttonStatus |= 1 << (mouseButton-1);\r
-\r
-        handleEvent(new MouseButtonPressedEvent(sender, e.getWhen(), MOUSE_ID,\r
-                buttonStatus, getStateMask(e), mouseButton, getControlPosition(e), getScreenPosition(e)));\r
-        if (e.getClickCount() == 2) {\r
-            handleEvent(new MouseDoubleClickedEvent(sender, e.getWhen(),\r
-                    MOUSE_ID, buttonStatus, getStateMask(e), mouseButton, getControlPosition(e), getScreenPosition(e)));\r
-        }\r
-    }\r
-\r
-    @Override\r
-    public void mouseReleased(MouseEvent e) {\r
-        if (IGNORE_CONSUMED_EVENTS) {\r
-            if (e.isConsumed()) {\r
-                if (DEBUG)\r
-                    System.out.println("AWT mouse released but already consumed: " + e);\r
-                return;\r
-            }\r
-        }\r
-        if (DEBUG)\r
-            System.out.println("AWT mouse released: " + e);\r
-\r
-        int mouseButton = getMouseButton(e);\r
-        if (mouseButton == MouseEvent.NOBUTTON) {\r
-            // This is strange, seems to happen on Linux constantly when pressing buttons rapidly.\r
-            //System.out.println("NO BUTTON EVENT: " + e);\r
-            return;\r
-        }\r
-\r
-        long holdTime = Long.MAX_VALUE;\r
-        if (mouseButton<=pressTime.length)\r
-            holdTime = e.getWhen() - pressTime[mouseButton-1];\r
-\r
-        int stateMask = getStateMask(e);\r
-\r
-        // This works around the problem of AWT putting the ALT_DOWN_MASK in the\r
-        // mouse event extended modifiers when button 2 is pressed.\r
-        if (mouseButton == org.simantics.scenegraph.g2d.events.MouseEvent.MIDDLE_BUTTON) {\r
-            stateMask &= ~(org.simantics.scenegraph.g2d.events.MouseEvent.ALT_MASK);\r
-        }\r
-\r
-        buttonStatus &=~ (1<<(mouseButton-1));\r
-        MouseButtonReleasedEvent me = new MouseButtonReleasedEvent(sender, e.getWhen(), MOUSE_ID, buttonStatus, stateMask, mouseButton, holdTime, getControlPosition(e), getScreenPosition(e));\r
-        handleEvent(me);\r
-    }\r
-\r
-    @Override\r
-    public void mouseDragged(MouseEvent e) {\r
-        if (IGNORE_CONSUMED_EVENTS) {\r
-            if (e.isConsumed()) {\r
-                if (DEBUG)\r
-                    System.out.println("AWT mouse dragged but already consumed: " + e);\r
-                return;\r
-            }\r
-        }\r
-        if (DEBUG)\r
-            System.out.println("AWT mouse dragged: " + e);\r
-        MouseMovedEvent me = new MouseMovedEvent(sender, e.getWhen(), MOUSE_ID, buttonStatus, getStateMask(e), getControlPosition(e), getScreenPosition(e));\r
-        handleEvent(me);\r
-    }\r
-\r
-    @Override\r
-    public void mouseMoved(MouseEvent e) {\r
-        if (IGNORE_CONSUMED_EVENTS) {\r
-            if (e.isConsumed()) {\r
-                if (DEBUG)\r
-                    System.out.println("AWT mouse moved but already consumed: " + e);\r
-                return;\r
-            }\r
-        }\r
-        if (DEBUG)\r
-            System.out.println("AWT mouse moved: " + e);\r
-        MouseMovedEvent me = new MouseMovedEvent(sender, e.getWhen(), MOUSE_ID, buttonStatus, getStateMask(e), getControlPosition(e), getScreenPosition(e));\r
-        handleEvent(me);\r
-    }\r
-\r
-    @Override\r
-    public void mouseWheelMoved(MouseWheelEvent e) {\r
-        if (IGNORE_CONSUMED_EVENTS) {\r
-            if (e.isConsumed()) {\r
-                if (DEBUG)\r
-                    System.out.println("AWT mouse wheel moved but already consumed: " + e);\r
-                return;\r
-            }\r
-        }\r
-        if (DEBUG)\r
-            System.out.println("AWT mouse wheel moved: " + e);\r
-        int wheelRotation = 0;\r
-        if (e.getScrollType() == MouseWheelEvent.WHEEL_UNIT_SCROLL) {\r
-            wheelRotation = -e.getUnitsToScroll();\r
-        } else {\r
-            wheelRotation = -e.getWheelRotation();\r
-        }\r
-        handleEvent(new MouseWheelMovedEvent(\r
-                sender, e.getWhen(), MOUSE_ID, buttonStatus, getStateMask(e), getControlPosition(e), getScreenPosition(e),\r
-                e.getScrollType(), e.getScrollAmount(), wheelRotation\r
-        ));\r
-\r
-    }\r
-\r
-    @Override\r
-    public void mouseClicked(MouseEvent e) {\r
-        if (IGNORE_CONSUMED_EVENTS) {\r
-            if (e.isConsumed()) {\r
-                if (DEBUG)\r
-                    System.out.println("AWT mouse clicked but already consumed: " + e);\r
-                return;\r
-            }\r
-        }\r
-        if (DEBUG)\r
-            System.out.println("AWT mouse clicked: " + e);\r
-    }\r
-\r
-}\r
+/*******************************************************************************
+ * Copyright (c) 2007, 2010 Association for Decentralized Information Management
+ * in Industry THTH ry.
+ * All rights reserved. This program and the accompanying materials
+ * are made available under the terms of the Eclipse Public License v1.0
+ * which accompanies this distribution, and is available at
+ * http://www.eclipse.org/legal/epl-v10.html
+ *
+ * Contributors:
+ *     VTT Technical Research Centre of Finland - initial API and implementation
+ *******************************************************************************/
+/*
+ *
+ * @author Toni Kalajainen
+ */
+package org.simantics.scenegraph.g2d.events.adapter;
+
+import java.awt.event.InputEvent;
+import java.awt.event.MouseEvent;
+import java.awt.event.MouseListener;
+import java.awt.event.MouseMotionListener;
+import java.awt.event.MouseWheelEvent;
+import java.awt.event.MouseWheelListener;
+import java.awt.geom.Point2D;
+
+import org.simantics.scenegraph.g2d.events.EventDebugPolicy;
+import org.simantics.scenegraph.g2d.events.IEventHandler;
+import org.simantics.scenegraph.g2d.events.IEventQueue;
+import org.simantics.scenegraph.g2d.events.MouseEvent.MouseButtonPressedEvent;
+import org.simantics.scenegraph.g2d.events.MouseEvent.MouseButtonReleasedEvent;
+import org.simantics.scenegraph.g2d.events.MouseEvent.MouseDoubleClickedEvent;
+import org.simantics.scenegraph.g2d.events.MouseEvent.MouseEnterEvent;
+import org.simantics.scenegraph.g2d.events.MouseEvent.MouseExitEvent;
+import org.simantics.scenegraph.g2d.events.MouseEvent.MouseMovedEvent;
+import org.simantics.scenegraph.g2d.events.MouseEvent.MouseWheelMovedEvent;
+
+
+/**
+ * Adapts AWT mouse events into G2D events.
+ * 
+ * Sends adapted events to IEventHandler
+ */
+public class AWTMouseEventAdapter extends AbstractEventAdapter implements MouseListener, MouseMotionListener, MouseWheelListener {
+
+    private final boolean   DEBUG                  = EventDebugPolicy.AWT_MOUSE_EVENT_ADAPTION;
+
+    private final boolean   IGNORE_CONSUMED_EVENTS = false;
+
+    /** Mouse id of the default mouse */
+    public static final int MOUSE_ID = 0;
+
+    private final long [] pressTime = new long[5];
+
+    int buttonStatus = 0;
+
+    /**
+     * create new adapter
+     * @param sender the sender field in the events
+     * @param delegator the target of the adapted events
+     */
+    public AWTMouseEventAdapter(Object sender, IEventHandler delegator) {
+        super(sender, delegator);
+    }
+
+    /**
+     * create new adapter
+     * @param sender the sender field in the events
+     * @param queue
+     */
+    public AWTMouseEventAdapter(Object sender, IEventQueue queue) {
+        super(sender, queue);
+    }
+
+    public static Point2D getControlPosition(MouseEvent e)
+    {
+        return new Point2D.Double(e.getX(), e.getY());
+    }
+
+    public static Point2D getScreenPosition(MouseEvent e)
+    {
+        return e.getLocationOnScreen();
+    }
+
+    public static int getStateMask(MouseEvent e) {
+        int modifiers = e.getModifiersEx();
+        int stateMask = 0;
+        if((modifiers & InputEvent.CTRL_DOWN_MASK) != 0)
+            stateMask |= org.simantics.scenegraph.g2d.events.MouseEvent.CTRL_MASK;
+        if((modifiers & InputEvent.ALT_DOWN_MASK) != 0)
+            stateMask |= org.simantics.scenegraph.g2d.events.MouseEvent.ALT_MASK;
+        if((modifiers & InputEvent.ALT_GRAPH_DOWN_MASK) != 0)
+            stateMask |= org.simantics.scenegraph.g2d.events.MouseEvent.ALT_GRAPH_MASK;
+        if((modifiers & InputEvent.SHIFT_DOWN_MASK) != 0)
+            stateMask |= org.simantics.scenegraph.g2d.events.MouseEvent.SHIFT_MASK;
+        return stateMask;
+    }
+
+    public static int getMouseButton(MouseEvent e)
+    {
+        int awtMouseButton = e.getButton();
+        if (awtMouseButton == MouseEvent.BUTTON1)
+            return org.simantics.scenegraph.g2d.events.MouseEvent.LEFT_BUTTON;
+        if (awtMouseButton == MouseEvent.BUTTON2)
+            return org.simantics.scenegraph.g2d.events.MouseEvent.MIDDLE_BUTTON;
+        if (awtMouseButton == MouseEvent.BUTTON3)
+            return org.simantics.scenegraph.g2d.events.MouseEvent.RIGHT_BUTTON;
+        return awtMouseButton;
+    }
+
+    /**
+     * Converts AWT {@link MouseEvent#getModifiersEx()} mouse button status to
+     * G2D mouse button status. Only supports three buttons while AWT supports
+     * plenty more.
+     * 
+     * @param e
+     * @return
+     */
+    public static int getButtonStatus(MouseEvent e) {
+        int modex = e.getModifiersEx();
+        int status = 0;
+        status |= (modex & MouseEvent.BUTTON1_DOWN_MASK) != 0 ? org.simantics.scenegraph.g2d.events.MouseEvent.LEFT_MASK : 0;
+        status |= (modex & MouseEvent.BUTTON2_DOWN_MASK) != 0 ? org.simantics.scenegraph.g2d.events.MouseEvent.MIDDLE_MASK : 0;
+        status |= (modex & MouseEvent.BUTTON3_DOWN_MASK) != 0 ? org.simantics.scenegraph.g2d.events.MouseEvent.RIGHT_MASK : 0;
+        return status;
+    }
+
+    @Override
+    public void mouseEntered(MouseEvent e) {
+        if (IGNORE_CONSUMED_EVENTS) {
+            if (e.isConsumed()) {
+                if (DEBUG)
+                    System.out.println("AWT mouse entered but already consumed: " + e);
+                return;
+            }
+        }
+        if (DEBUG)
+            System.out.println("AWT mouse entered: " + e);
+        buttonStatus = getButtonStatus(e);
+        MouseEnterEvent me = new MouseEnterEvent(sender, e.getWhen(), MOUSE_ID, buttonStatus, getStateMask(e), getControlPosition(e), getScreenPosition(e));
+        handleEvent(me);
+    }
+
+    @Override
+    public void mouseExited(MouseEvent e) {
+        if (IGNORE_CONSUMED_EVENTS) {
+            if (e.isConsumed()) {
+                if (DEBUG)
+                    System.out.println("AWT mouse exited but already consumed: " + e);
+                return;
+            }
+        }
+        if (DEBUG)
+            System.out.println("AWT mouse exited: " + e);
+
+        MouseExitEvent me = new MouseExitEvent(sender, e.getWhen(), MOUSE_ID, buttonStatus, getStateMask(e), getControlPosition(e), getScreenPosition(e));
+        handleEvent(me);
+    }
+
+    @Override
+    public void mousePressed(MouseEvent e) {
+        if (IGNORE_CONSUMED_EVENTS) {
+            if (e.isConsumed()) {
+                if (DEBUG)
+                    System.out.println("AWT mouse pressed but already consumed: " + e);
+                return;
+            }
+        }
+        if (DEBUG)
+            System.out.println("AWT mouse pressed: " + e);
+
+        int mouseButton = getMouseButton(e);
+        if (mouseButton == MouseEvent.NOBUTTON) {
+               // This is strange, seems to happen on Linux constantly when pressing buttons rapidly.
+               //System.out.println("NO BUTTON EVENT: " + e);
+               return;
+        }
+        
+        if (mouseButton<=pressTime.length) pressTime[mouseButton-1] = e.getWhen();
+        buttonStatus |= 1 << (mouseButton-1);
+
+        handleEvent(new MouseButtonPressedEvent(sender, e.getWhen(), MOUSE_ID,
+                buttonStatus, getStateMask(e), mouseButton, getControlPosition(e), getScreenPosition(e)));
+        if (e.getClickCount() == 2) {
+            handleEvent(new MouseDoubleClickedEvent(sender, e.getWhen(),
+                    MOUSE_ID, buttonStatus, getStateMask(e), mouseButton, getControlPosition(e), getScreenPosition(e)));
+        }
+    }
+
+    @Override
+    public void mouseReleased(MouseEvent e) {
+        if (IGNORE_CONSUMED_EVENTS) {
+            if (e.isConsumed()) {
+                if (DEBUG)
+                    System.out.println("AWT mouse released but already consumed: " + e);
+                return;
+            }
+        }
+        if (DEBUG)
+            System.out.println("AWT mouse released: " + e);
+
+        int mouseButton = getMouseButton(e);
+        if (mouseButton == MouseEvent.NOBUTTON) {
+            // This is strange, seems to happen on Linux constantly when pressing buttons rapidly.
+            //System.out.println("NO BUTTON EVENT: " + e);
+            return;
+        }
+
+        long holdTime = Long.MAX_VALUE;
+        if (mouseButton<=pressTime.length)
+            holdTime = e.getWhen() - pressTime[mouseButton-1];
+
+        int stateMask = getStateMask(e);
+
+        // This works around the problem of AWT putting the ALT_DOWN_MASK in the
+        // mouse event extended modifiers when button 2 is pressed.
+        if (mouseButton == org.simantics.scenegraph.g2d.events.MouseEvent.MIDDLE_BUTTON) {
+            stateMask &= ~(org.simantics.scenegraph.g2d.events.MouseEvent.ALT_MASK);
+        }
+
+        buttonStatus &=~ (1<<(mouseButton-1));
+        MouseButtonReleasedEvent me = new MouseButtonReleasedEvent(sender, e.getWhen(), MOUSE_ID, buttonStatus, stateMask, mouseButton, holdTime, getControlPosition(e), getScreenPosition(e));
+        handleEvent(me);
+    }
+
+    @Override
+    public void mouseDragged(MouseEvent e) {
+        if (IGNORE_CONSUMED_EVENTS) {
+            if (e.isConsumed()) {
+                if (DEBUG)
+                    System.out.println("AWT mouse dragged but already consumed: " + e);
+                return;
+            }
+        }
+        if (DEBUG)
+            System.out.println("AWT mouse dragged: " + e);
+        MouseMovedEvent me = new MouseMovedEvent(sender, e.getWhen(), MOUSE_ID, buttonStatus, getStateMask(e), getControlPosition(e), getScreenPosition(e));
+        handleEvent(me);
+    }
+
+    @Override
+    public void mouseMoved(MouseEvent e) {
+        if (IGNORE_CONSUMED_EVENTS) {
+            if (e.isConsumed()) {
+                if (DEBUG)
+                    System.out.println("AWT mouse moved but already consumed: " + e);
+                return;
+            }
+        }
+        if (DEBUG)
+            System.out.println("AWT mouse moved: " + e);
+        MouseMovedEvent me = new MouseMovedEvent(sender, e.getWhen(), MOUSE_ID, buttonStatus, getStateMask(e), getControlPosition(e), getScreenPosition(e));
+        handleEvent(me);
+    }
+
+    @Override
+    public void mouseWheelMoved(MouseWheelEvent e) {
+        if (IGNORE_CONSUMED_EVENTS) {
+            if (e.isConsumed()) {
+                if (DEBUG)
+                    System.out.println("AWT mouse wheel moved but already consumed: " + e);
+                return;
+            }
+        }
+        if (DEBUG)
+            System.out.println("AWT mouse wheel moved: " + e);
+        int wheelRotation = 0;
+        if (e.getScrollType() == MouseWheelEvent.WHEEL_UNIT_SCROLL) {
+            wheelRotation = -e.getUnitsToScroll();
+        } else {
+            wheelRotation = -e.getWheelRotation();
+        }
+        handleEvent(new MouseWheelMovedEvent(
+                sender, e.getWhen(), MOUSE_ID, buttonStatus, getStateMask(e), getControlPosition(e), getScreenPosition(e),
+                e.getScrollType(), e.getScrollAmount(), wheelRotation
+        ));
+
+    }
+
+    @Override
+    public void mouseClicked(MouseEvent e) {
+        if (IGNORE_CONSUMED_EVENTS) {
+            if (e.isConsumed()) {
+                if (DEBUG)
+                    System.out.println("AWT mouse clicked but already consumed: " + e);
+                return;
+            }
+        }
+        if (DEBUG)
+            System.out.println("AWT mouse clicked: " + e);
+    }
+
+}