- private final Node root;
- private final StandardRealm<Node,Engine> realm;
+ protected final Node root;
+ protected final StandardRealm<Node,Engine> realm;
protected THashMap<Node, THashSet<Runnable>> listeners = new THashMap<>();
AtomicBoolean fireNodeListenersScheduled = new AtomicBoolean(false);
protected THashMap<Node, THashSet<Runnable>> listeners = new THashMap<>();
AtomicBoolean fireNodeListenersScheduled = new AtomicBoolean(false);