]> gerrit.simantics Code Review - simantics/platform.git/blob - bundles/org.simantics.g2d/src/org/simantics/g2d/elementclass/canvas/CanvasPainter.java
Migrated source code from Simantics SVN
[simantics/platform.git] / bundles / org.simantics.g2d / src / org / simantics / g2d / elementclass / canvas / CanvasPainter.java
1 /*******************************************************************************\r
2  * Copyright (c) 2007, 2010 Association for Decentralized Information Management\r
3  * in Industry THTH ry.\r
4  * All rights reserved. This program and the accompanying materials\r
5  * are made available under the terms of the Eclipse Public License v1.0\r
6  * which accompanies this distribution, and is available at\r
7  * http://www.eclipse.org/legal/epl-v10.html\r
8  *\r
9  * Contributors:\r
10  *     VTT Technical Research Centre of Finland - initial API and implementation\r
11  *******************************************************************************/\r
12 package org.simantics.g2d.elementclass.canvas;\r
13 \r
14 import java.awt.geom.Rectangle2D;\r
15 \r
16 import org.simantics.g2d.canvas.ICanvasContext;\r
17 import org.simantics.g2d.element.ElementUtils;\r
18 import org.simantics.g2d.element.IElement;\r
19 import org.simantics.g2d.element.SceneGraphNodeKey;\r
20 import org.simantics.g2d.element.handler.SceneGraph;\r
21 import org.simantics.scenegraph.Node;\r
22 import org.simantics.scenegraph.g2d.G2DParentNode;\r
23 import org.simantics.scenegraph.g2d.nodes.ClippingNode;\r
24 import org.simantics.utils.datastructures.hints.IHintContext.Key;\r
25 \r
26 /**\r
27  * An element handler that "paints" a canvas bound to an element.\r
28  * \r
29  * Keys: CanvasClass.KEY_CANVAS\r
30  * \r
31  * @author Toni Kalajainen\r
32  */\r
33 public class CanvasPainter implements SceneGraph {\r
34 \r
35     private static final long         serialVersionUID = -182067379834789790L;\r
36 \r
37     public static final CanvasPainter INSTANCE         = new CanvasPainter();\r
38 \r
39     public static final Key           SG_NODE          = new SceneGraphNodeKey(Node.class, "SUB_SG_NODE");\r
40 \r
41     @Override\r
42     public void cleanup(IElement e) {\r
43         ElementUtils.removePossibleNode(e, SG_NODE);\r
44     }\r
45 \r
46     @Override\r
47     public void init(IElement e, G2DParentNode parent) {\r
48         ICanvasContext ctx = e.getHint(CanvasClass.KEY_CANVAS);\r
49         if (ctx == null) {\r
50             ElementUtils.removePossibleNode(e, SG_NODE);\r
51             return;\r
52         }\r
53 \r
54         ClippingNode node = ElementUtils.getOrCreateNode(e, parent, SG_NODE, ClippingNode.class);\r
55 \r
56         Rectangle2D bounds = ElementUtils.getElementBounds(e);\r
57         node.setClip(bounds);\r
58     }\r
59 \r
60 }\r